Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
Don't miss these
Ghost of Yotei gameplay showing Atsu sitting on her horse between bright pink cherry blossoms, looking at a distant fortification built against a mountain
Open World Games Best open world games to play in 2026 and completely forget real life exists
James holds the Alice stuffie in concept art by Jean Walter
Adventure Games Alice Madness Returns creator American McGee is making a spiritual successor, and he's not worried about EA
Key art for Control Resonant showing Dylan with The Aberrant in its axe form standing on a ruined taxi as he faces shadowy figures across a twisted Manhattan
Action RPGs Control Resonant trades shooting for a shapeshifting sword because "melee is cool", its creative director tells me
In Avowed, an Aumaua Envoy of Aedyr wields a two-handed quarterstaff
RPGs I revisited Avowed on PS5 for the anniversary update, and I'm convinced there's never been a better time to play the RPG
games like fallout - Fallout 4
Fallout The best games like Fallout to jump into while we wait for Fallout 5
A player shooting at a robot enemy with no health bar in Arc Raiders
Third Person Shooters I love exploring in Arc Raiders, but there's so much I wish I'd known before I set out
A woman in a space helmet stares at something off the screen in Arc Raiders
Action Games "I think it's going to be the next big thing": As Marathon's launch looms, will Arc Raiders' success help or hurt Bungie?
A Vault-Dweller with a backpack looks at their Pip-Boy in front of the Vault door
Tabletop Gaming New Fallout solo RPG lets you go off the beaten track, no gamemaster or party required
A player taking cover and shooting in The Expanse: Osiris Reborn
Action RPGs The Expanse: Osiris Reborn could finally make Owlcat mainstream: "We’d been feeling a growing ambition to go bigger"
Arc Raiders best weapons
Third Person Shooters "Will this blow up the server?": Arc Raiders players are so good at killing Arc that Embark eyes ways to "escalate" PvE
Arc Raiders screenshot of a helmet lying in sand
Third Person Shooters Arc Raiders dev teases 2026 roadmap, and maybe some new maps "even grander than what we've got now"
A young James Bond smirks in 007 First Light with the GamesRadar+ Big in 2026 branding frame
Action Games 007 First Light will do something no Bond game has done before – slow down: "Players might be surprised"
Best of 2025: open world games, featuring Ghost of Yotei
Open World Games From Assassins Creed Shadows to Pokemon Legends: Z-A, here are the best open world games of 2025 that will take you to new heights
Exodus
RPGs More than Mass Effect's spiritual successor, Exodus wants to pull decades of player choice into a single story
Key art for Resonance: A Plague Tale Legacy with Sophia standing in front of a labyrinth-style mural with a curved sword, with the GamesRadar+ Big in 2026 brand frame
Action Games Resonance: A Plague Tale Legacy "changes almost everything" about the series – and its "more trained, more physical, more offensive" protagonist proves it
  1. Games
  2. Rage 2

"We wanted to add our own spin to it" – How Avalanche is building a better open world wasteland in Rage 2

Features
By Oscar Taylor-Kent published 23 April 2019

Avalanche Studios' narrative team gives us the inside scoop on creating a new breed of open-world wasteland

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

Bethesda has one hell of a vision for the end of the world. In Rage 2, an open world wasteland is being constructed that's full of vibrant colours, huge explosions, and a host of gaudy characters to meet, greet, and eviscerate. It’s a far cry from the traditionally dour settings seen in so many other post-apocalyptic worlds – such as Avalanche’s 2015 take on Mad Max and even Id’s own first pass at Rage back in 2011. 

That's why, for this sequel, the two studios have collaborated in an effort to play to each other’s strengths. It feels like a true jam session, with Avalanche's expertise in designing unhinged open worlds colliding with Id's uncanny ability to design some of the best feeling weapons in the games industry. But how is something so outrageous being tied together? By one of the most ridiculous storylines to arrive this year, of course! 

In an effort to find out just how out of control Rage 2 is going to be when it launches on May 14, we sat down with Avalanche's narrative director, Odd Ahlgren, and the studio's senior narrative designer, Loke Wallmo, to get some insight into the mastery behind the chaos.

You may like
  • GTA 6 Open world games are some of the most popular in 2025, but as GTA 6 looms, it's about to get competitive
  • Fallout: New Vegas “We started with the solid foundation that we inherited from Fallout 3”: How Fallout: New Vegas delivered a bigger, better post-apocalypse by sticking to the script – mostly
  • Avowed "RPGs can be divisive": Obsidian chats all things Avowed – how it overcame the Skyrim comparisons, why there's no Baldur's Gate 3-style romance, and what's next for the 2025 gem

Rewriting the history of Rage

Rage 2 is a sequel, but it feels quite fresh in terms of how it follows on from the first game. How do you approach that from the ground level, narratively speaking?

Odd Ahlgren: The first thing we thought about when we were gonna pitch our ideas for Rage 2 was ‘where do we want to put ourselves in the history of Rage?’ Because we really liked the first game, we wanted to keep it in the same universe. But we wanted to add our own spin to it, and that’s why we [set] it 30 years in the future from when Rage ended. A lot of things have happened since then; the wasteland moves in faster cycles than our world, so there are remnants of what we saw in Rage 1 but it has changed dramatically and looks very, very different. In doing it this way, we could maintain the basic feeling and ambience of the first game, but add our own crazy twists to it.

Save up to 51% on Official PlayStation Magazine subscriptions

This feature first appeared in Official PlayStation Magazine. Get the latest PlayStation news on your doorstep early and for a better price! Subscribe to OPM here.

Loke Wallmo: The giant ECOPods that terraformed parts of the world to greenery [after Rage] allow us to have more variation, and allows us, yeah like [Odd] is saying – a fresh start is what we really want for the franchise, and that’s really what Bethesda and Id wants as well. So we felt it fit really well with what everybody wanted, so it was an easy start from our perspective.

OA: Then we have to figure out how everything has changed over those decades. How the factions have changed, how the enemies have changed, how your allies have changed.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

How involved has Avalanche's narrative team been in the production of Rage 2 to make this happen?

OA: From the very beginning – from the early concept phase. We felt that it’s two things that sit right next to each other – there's the gameplay and there's the story. It this case, [narrative] feeds so much into the art and sound. So art – especially art – and narrative have been working really, really close on Rage 2 from the get-go. It’s really good. It means that everybody’s on board, that way we don’t end up in a situation where we have a lot of beautiful things but nobody knows what they are there for or why they’re so great looking.

Building a better wasteland

Are there a lot of little stories to uncover all throughout the world?

You may like
  • GTA 6 Open world games are some of the most popular in 2025, but as GTA 6 looms, it's about to get competitive
  • Fallout: New Vegas “We started with the solid foundation that we inherited from Fallout 3”: How Fallout: New Vegas delivered a bigger, better post-apocalypse by sticking to the script – mostly
  • Avowed "RPGs can be divisive": Obsidian chats all things Avowed – how it overcame the Skyrim comparisons, why there's no Baldur's Gate 3-style romance, and what's next for the 2025 gem

LW: Yeah, we’ve sort of spread it out all over the place so it’s kind of like more of a sandbox. You’re going to a certain place and you find something there and it has a context and story.

OA: Most people you meet, most stuff that you see, even enemies that you never really talk to, they have a backstory and they have a reason to be there, and they have a reason to behave in the outrageous way that they do. Most of these things are explained if you look close enough.

Avalanche Studios: Trekking the open world

Mad Max (2015)

Telling an original story about the titular road warrior, Mad Max marries vehicle-based action and third-person combat surprisingly well – though the world is as bleak and brown as you might expect. 

TheHunter: Call of the wild (2017)

The open world of TheHunter speaks for itself, giving you a sandbox in which to, well, hunt. Your own stalking and hunting connects you to the world.

Just Cause 4 (2018)

Set on the fictional island of Solís, where action hero Rico has to battle a rival army through its crazy biomes. Environment variety is important to Avalanche, and that shows here.

How do you go about making the areas distinct from one another?

OA: Those things usually have an explanation in the context of the game world.

LW: Something we’ve tried to do is to figure out who lives in each place, why are they there, and why do they hate everybody else?

OA: Yeah, you come into a town or a city and do they have police? You know, those are the questions [we ask ourselves]. So we have one town where they don’t have police, because they’re a lawless town and people don’t kill each other because everybody’s armed – that’s the only reason that people don’t kill each other in it. Another town they of course have guards everywhere, because it’s that type of town. We try to approach things from the bottom up. Of course, it’s not a simulation – we’re not making a city simulator – but it’s that at least we’ve given it that thought, that vibe that ‘here is this, and this, and this, and it works according to these rules.’

LW: Something that I think Rage put a lot of focus on, that we’ve tried to maintain in Rage 2, is the crazy characters that show up and have their own motivations for doing things and asking things of you. That’s something that we want to spread out through the world a little bit as well. There’s a strong part of that in the main story of the game, in the fight against The Authority. But that also echoes out throughout the rest of the world as well.

With areas like bandit camps – like Stilt Town, that we've seen in recent demos – you’ve mentioned there are little stories revolving around why they’re there. At what part of the process do you come up with locations like this?

LW: There’s pretty dynamic back-and-forth between the world and location builders and us. They come up with a great idea or vice versa, and I think in a lot of cases we sort of get inspired by each other. Like, say they want to build an enemy base on top of a bridge and we’re like, ‘okay, can this be some old Trading Post that’s been taken over by bandits?’ and then we sort of go from there. It’s a lot of back and forth.

OA: Usually, it’s also if the world designers feel that they should have [more] information hubs spread out into the world. Those could only be notes, or we can create a cool story around each and every one of them to make it better in the world. We usually try to do it that way.

LW: I have to say, Bethesda and Id has been pushing for the story... They knew that they wanted a strong story component in the game, and pushed for that from the very beginning.

As fans of their games, what’s it like working with Bethesda and Id?

LW: It’s really strange for me. My way into the games industry has been like building Doom levels back in the ’90s, so it’s like that’s where the interest comes from. Even though I’m building levels today, it’s still weird to work with Id who has been like such a big part of my gaming life. That’s humbling in a way. And cool! Cause they’re really nice guys!

OA: It is humbling. I gotta say that it can still get you sometimes like “Wow, we’re working for those guys.” But it’s also hard to love those games, and then create a post-apocalyptic video game for the same publisher that’s not that game, and trying to avoid getting inspired by that game. But I think that we’ve succeeded. We’ve created a different niche.

LW: Open world is certainly new when it comes to the Id portfolio, so we’re learning from each other a lot I think, because we both have our special interests or special backgrounds that we come from.

Do you love games with a story? Then take a look at our list of the 30 best videogame stories ever told!

CATEGORIES
Xbox One PC Gaming PS4 Platforms Xbox PlayStation
Oscar Taylor-Kent
Oscar Taylor-Kent
Social Links Navigation
Games Editor

Games Editor Oscar Taylor-Kent brings his years of Official PlayStation Magazine and PLAY knowledge to the fore. A noted PS Vita apologist, he's also written for Edge, PC Gamer, SFX, Official Xbox Magazine, Kotaku, Waypoint, and more. When not dishing out deadly combos in Ninja Gaiden 4, he's a fan of platformers, RPGs, mysteries, and narrative games. A lover of retro games as well, he's always up for a quick evening speed through Sonic 3 & Knuckles or yet another Jakathon through Naughty Dog's PS2 masterpieces.

Read more
GTA 6
Open world games are some of the most popular in 2025, but as GTA 6 looms, it's about to get competitive
 
 
Fallout: New Vegas
“We started with the solid foundation that we inherited from Fallout 3”: How Fallout: New Vegas delivered a bigger, better post-apocalypse by sticking to the script – mostly
 
 
Avowed
"RPGs can be divisive": Obsidian chats all things Avowed – how it overcame the Skyrim comparisons, why there's no Baldur's Gate 3-style romance, and what's next for the 2025 gem
 
 
Exodus
More than Mass Effect's spiritual successor, Exodus wants to pull decades of player choice into a single story
 
 
No Law key art with Big in 2026 wrapper
No Law sounds like Cyberpunk 2077 meets Atomfall, and its "opt in" narrative already has my attention
 
 
Fallout 76 screenshot with a GamesRadar On the Radar overlay
Fallout 76 has become a living world that connects every point in the series – within reason
 
 
Latest in Games
A close-up of Grace talking with someone through glass in Resident Evil Requiem
Resident Evil Requiem Grace actor might be even more scared playing Capcom's horror game than her character is living it
 
 
Team Fortress 2 screenshot of the Heavy shouting
Valve says loot boxes are like "Pokemon, Magic the Gathering, and Labubu" as it pushes back against New York lawsuit
 
 
Palworld
Pocketpair publishing head reacts to Pokemon and Palworld ripoff Pickmon: "Someone is a fan of the genre, I guess"
 
 
Peak
Xbox lead says the "return to fun" we've seen from games like Peak makes him "hopeful" for the industry
 
 
Garry's Mod
Garry's Mod creator expected to only "make about $30,000" on the sandbox game
 
 
Marathon Sekiguchi agent nona talking about parasitism contracts
Full walkthrough for the Marathon Parasitism contract for Sekiguchi
 
 
Latest in Features
In Pokemon Pokopia, the transformed Ditto trainer takes a selfie looking aghast in front of a glowing piece of land where a relic is buried
I've spent 20 hours in Pokemon Pokopia obsessing over its mysterious world and what it hides beneath the surface
 
 
BG3
The future of RPGs is isometric
 
 
Photo of a Mario nendoroid figure holding a microSD Express card with a Turtle Beach Switch 2 case in the background.
These Mario Day-inspired Switch 2 accessories will power up your console more than a super star
 
 
Underside of Alienware 16 Area-51 gaming laptop with glass viewing window and RGB fans
We could get a shock when 2026 gaming laptop prices are unveiled, here's what you need to know about buying this year
 
 
Emily Rudd as Nami and Iñaki Godoy as Monkey D. Luffy in Netflix's One Piece
One Piece season 2 ending explained: Who is Mr. Zero? Who dies? Will there be a season 3?
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
LATEST ARTICLES
  1. Team Fortress 2 screenshot of the Heavy shouting
    1
    Valve says loot boxes are like "Pokemon, Magic the Gathering, and Labubu" as it pushes back against New York lawsuit
  2. 2
    Xbox Project Helix dev kits to roll out in 2027, narrowing possible launch window as Microsoft doubles down on PC
  3. 3
    Pocketpair publishing head reacts to Pokemon and Palworld ripoff Pickmon: "Someone is a fan of the genre, I guess"
  4. 4
    Xbox lead says the "return to fun" we've seen from games like Peak makes him "hopeful" for the industry
  5. 5
    The Acer Predator Triton 14 AI wants to run your game room and office, but it's not as sharp as the Blade

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...