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Landmark puts the power to create worlds, or demolish them, in the players' hands

News
By Lucas Sullivan published 15 May 2014

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

The world is yours

The world is yours

Ever since the invention of the invisible wall, players have always wanted to see just how far they could explore the fabricated world of a video game. And in the case of Landmark, the sky--or deepest depths of the earth--is the limit. That's because Landmark, Sony Online Entertainment's creativity-focused social MMO, offers an entirely voxel-based world that gives players the tools to shape the landscape as they see fit.

Though the game is currently in closed beta, I had the chance to check out the new subterranean caves before they were added to the live servers. Landmark's caves are much more than empty caverns--their depths are filled with colorful fauna, rare minerals, and rock walls that just beg to have sculptures carved into them. Gathering those minerals adds a new wrinkle to typical MMO harvesting, seeing as you're actually carving bits and pieces of precious ore out of the environment. Getting around is a breeze, thanks to a handy, Spider-Man-esque grappling hook you can use to zip from ceiling to ceiling, or suspend yourself for some lofty construction.

Players have already crafted some pretty amazing things in Landmark--everything from gigantic Elephant statues to quaint cities with life-sized chess boards in the town square. SOE is frequently holding contests for themed constructions, like futuristic cityscapes (anything goes in Landmark) or structures that could ostensibly find a place in EverQuest Next's starting zones. The best player creations will be eligible for SOE's Player Studio, which lets creators make actual profits (similar to Steam Workshop). And one of the most intriguing concepts that SOE has planned is a dungeon mastering system, which would let ambitious architects craft entire D&D-style campaigns to guide their pals through.

Check out the following screenshots for additional info!

Page 1 of 6
Page 1 of 6
Landmark will eventually include health, damage, and PvP, so some reaching some pieces of real estate will take serious effort

Landmark will eventually include health, damage, and PvP, so some reaching some pieces of real estate will take serious effort

Page 2 of 6
Page 2 of 6
Every MMO player loves to have some bragging rights, so Landmark will include achievements, as well as a player-curated Gallery of neat structures

Every MMO player loves to have some bragging rights, so Landmark will include achievements, as well as a player-curated Gallery of neat structures

Page 3 of 6
Page 3 of 6
SOE teased that the next competition will be tied to the races of Norrath, giving players the chance to build EverQuest Next's world themselves

SOE teased that the next competition will be tied to the races of Norrath, giving players the chance to build EverQuest Next's world themselves

Page 4 of 6
Page 4 of 6
Landmark's world may be 100% destructible voxels, but it's no less pretty for it, with the kind of vibrant, cartoony art style seen in many MMOs

Landmark's world may be 100% destructible voxels, but it's no less pretty for it, with the kind of vibrant, cartoony art style seen in many MMOs

Page 5 of 6
Page 5 of 6
You can get your Mr. Driller on with a giant pneumatic drill, perfect for digging insanely deep holes towards the planet's core

You can get your Mr. Driller on with a giant pneumatic drill, perfect for digging insanely deep holes towards the planet's core

Page 6 of 6
Page 6 of 6
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Lucas Sullivan
Lucas Sullivan
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Lucas Sullivan is the former US Managing Editor of GamesRadar+. Lucas spent seven years working for GR, starting as an Associate Editor in 2012 before climbing the ranks. He left us in 2019 to pursue a career path on the other side of the fence, joining 2K Games as a Global Content Manager. Lucas doesn't get to write about games like Borderlands and Mafia anymore, but he does get to help make and market them. 

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