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Holy crap, Hitman got to go indie because of a *legitimately feel-good video game business story*

News
By Sam Prell published 22 November 2017

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Earlier this year, Hitman series developer IO Interactive left the umbrella of Square Enix to go fully independent. The studio, which created the franchise and has served as caretaker of Agent 47 for nearly two decades, even kept the rights to their famed assassination simulator. But the decision was about more than money, Square Enix CEO Yosuke Matsuda said in a surprisingly candid interview with GamesIndustry.biz.

Matsuda began the interview by addressing why he let IO Interactive split from his company. "Whether it's our Western studios or Japanese studios, at Square Enix we sometimes end up with conflicts or shortages in terms of resources," Matsuda said. "I felt that if we were not able to continue sufficiently investing in Hitman, it could wind up ruining the game - so we found ourselves in a difficult position."

Now, you may recall that the latest Hitman game (simply titled "Hitman") actually performed fairly well, receiving critical acclaim and finding financial success. It would have been a valuable intellectual property for Matsuda to have in his pocket, even if investing further in IO was no longer financially viable.

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  • In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
  • The key art for the Blue Prince showing a doorway on a blue wall, which is open to reveal several more rooms within its frame, a person deep within opening another door several layers deep to a bright white light "We are buying into your vision": Blue Prince publisher Raw Fury reflects on 10 years of indie game magic

But in a surprising move, rather than keep the license and cash in on the Hitman name, Matsuda chose to let IO depart with their bald-headed killer. If that's not enough, Matsuda spells it out pretty plain later in the interview: "It's because I believe it wouldn't be Hitman unless it was Hitman made by IO," Matsuda said. "I love the game, and I believe the fans of Hitman think it's only Hitman if it's made by IO."

If for some reason you don't believe him, here's Matsuda playing Hitman 2016 at E3:

I don't know about you, but I think that looks like a guy legitimately having fun.

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CATEGORIES
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Sam Prell
Sam Prell
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Former News Editor

Sam is a former News Editor here at GamesRadar+. His expert words have appeared on many of the web's well-known gaming sites, including Joystiq, Penny Arcade, Destructoid, and G4 Media, among others. Sam has a serious soft spot for MOBAs, MMOs, and emo music. Forever a farm boy, forever a '90s kid.

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