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  1. Games
  2. Stealth Games
  3. Hitman
  4. Hitman (2016)

Holy crap, Hitman got to go indie because of a *legitimately feel-good video game business story*

News
By Sam Prell
Published 22 November 2017

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Earlier this year, Hitman series developer IO Interactive left the umbrella of Square Enix to go fully independent. The studio, which created the franchise and has served as caretaker of Agent 47 for nearly two decades, even kept the rights to their famed assassination simulator. But the decision was about more than money, Square Enix CEO Yosuke Matsuda said in a surprisingly candid interview with GamesIndustry.biz.

Matsuda began the interview by addressing why he let IO Interactive split from his company. "Whether it's our Western studios or Japanese studios, at Square Enix we sometimes end up with conflicts or shortages in terms of resources," Matsuda said. "I felt that if we were not able to continue sufficiently investing in Hitman, it could wind up ruining the game - so we found ourselves in a difficult position."

Now, you may recall that the latest Hitman game (simply titled "Hitman") actually performed fairly well, receiving critical acclaim and finding financial success. It would have been a valuable intellectual property for Matsuda to have in his pocket, even if investing further in IO was no longer financially viable.

Latest Videos FromGamesRadar+
Watch full video here:

But in a surprising move, rather than keep the license and cash in on the Hitman name, Matsuda chose to let IO depart with their bald-headed killer. If that's not enough, Matsuda spells it out pretty plain later in the interview: "It's because I believe it wouldn't be Hitman unless it was Hitman made by IO," Matsuda said. "I love the game, and I believe the fans of Hitman think it's only Hitman if it's made by IO."

If for some reason you don't believe him, here's Matsuda playing Hitman 2016 at E3:

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I don't know about you, but I think that looks like a guy legitimately having fun.

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TOPICS
Square Enix
CATEGORIES
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Sam Prell
Sam Prell
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Former News Editor

Sam is a former News Editor here at GamesRadar+. His expert words have appeared on many of the web's well-known gaming sites, including Joystiq, Penny Arcade, Destructoid, and G4 Media, among others. Sam has a serious soft spot for MOBAs, MMOs, and emo music. Forever a farm boy, forever a '90s kid.

Read more
Cropped official art for Project Fantasy shows three characters looking out at a landscape from a cave mouth.
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Hitman 007: First Light will be less stealthy than Hitman because IO is pushing "forward momentum gameplay all the time"
 
 
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Hitman 007: First Light devs were in a "really, really bad spot" with only "3 months to survive" before Hitman saved them
 
 
Cropped in key art of Agent 47 for Hitman 2016, showing him suited in front of a world map
Hitman "There's level design, and then there's Hitman level design": IO Interactive leads reflect on 25 years with Agent 47, and the "ramifications" of the World of Assassination
 
 
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Hitman "We actually did put Daniel Craig in there": Hitman developers secured the 007 First Light license by modelling James Bond's face onto Agent 47's body
 
 
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Simulation Games My Time at Evershine is a real evolution of the series to date, with specific tweaks made to appeal to RPG lovers
 
 
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