Halo Infinite system requirements revealed for PC players

Halo Infinite
(Image credit: 343 Industries)

The Halo Infinite system requirements for PC players have been revealed, so you have plenty of time to make sure your rig is ready by December.

Along with revealing that Halo Infinite will arrive on December 8 at Gamescom Opening Night Live 2021, Microsoft also revealed the minimum and recommended system requirements on both the Xbox App and on Steam. Here's what Microsoft says you'll need to play Halo Infinite across the two pages.

Halo Infinite minimum system requirements

  • Requires a 64-bit processor and operating system
  • OS: Windows 10 RS3 x64 or higher
  • Processor: AMD FX-8370 or Intel i5-4440
  • Graphics: AMD RX 570 or Nvidia GTX 1050 Ti
  • Memory: 8 GB RAM
  • Video Memory: 4 GB
  • DirectX: Version 12 API, Hardware Feature Level 11
  • Storage: 50 GB available space
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 19H2 x64
  • Processor: AMD Ryzen 7 3700X or Intel i7-9700k
  • Graphics: Radeon RX 5700 XT or Nvidia RTX 2070
  • Memory: 16 GB RAM
  • Video Memory: 6 GB
  • DirectX: Version 12 API, Hardware Feature Level 11
  • Storage: 50 GB available space

Those recommended specs are nothing to sneeze at, though fortunately it's quite a bit easier to get your hands on a RTX 2070 now that the entire world is trying to find RTX 3080 stock at once. Halo Infinite will feature cross-play and cross-saves through Xbox Play Anywhere, and it will also be included with Xbox Game Pass right at launch.

If you prefer to play on console, you may want to get your Halo Infinite Xbox Series X console pre-order locked in ASAP. 

Connor Sheridan

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.