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As a 10-year player I'm kind of scared of the Destiny 2: Edge of Fate patch notes, which might be a Bungie record for new currencies and MMO loot MacGuffins
By Austin Wood published
News This is going to take some getting used to

11 years into a very confusing MMO, Destiny 2 lead reckons Bungie might have some problems onboarding new players: "We really want to be looking at things like New Light"
By Austin Wood published
News Which might be an understatement

Overwatch 2 director thinks "competition is healthy" in the hero shooter space, but says the FPS' new features aren't "a response to Marvel Rivals"
By Kaan Serin published
News "It does force people to innovate more and to always be putting your best foot forward"

Far Cry 4 lead reveals a cut idea for enemy camps that would have completely changed the story: "I think that's where the fun of the whole genre might lie"
By Kaan Serin published
News Alex Hutchinson says the devs toyed around with letting players give enemy camps back to Pagan Min

"I am a husk, a shell, totally empty": In an act of MMO masochism, Destiny 2 team spends 84 brutal hours locked in a blind run of the Salvation's Edge raid, insisting on the Master difficulty I struggle with even after raiding for 10 years
By Austin Wood published
News It didn't go well, you could say

Overwatch 2 director says the FPS "dropped the ball when it comes to story," but wants those sick animated shorts to make a comeback and "would love" a TV show
By Kaan Serin published
News Aaron Keller agrees, more animated content is exactly what OW needs

All Destiny 2 Armor 3.0 changes in Edge of Fate
By Lloyd Coombes published
Guide Destiny 2’s Edge of Fate is really shaking things up with Armor 3.0

"Gameplay is Japanese developers' strongest suit": Indie developer behind incredible anime FPS series reckons Japanese devs keep flubbing shooters by chasing Call of Duty too hard
By Scott McCrae published
News "Japanese developers tried playing in a field that they were inherently not great at, and they failed"

BioShock creator says "audiences reward" single-player games that don't have "other methods of monetization," like Baldur's Gate 3, Kingdom Come: Deliverance 2, and Clair Obscur: Expedition 33
By Jordan Gerblick published
News "I'm just grateful that we're allowed to not do that because that just frees us to purely design the game for the player's experience"
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