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  1. Games
  2. City Builder Games

The pirate game renaissance continues as Manor Lords publisher announces new nautical city builder "that challenges you to think tall"

News
By Jordan Gerblick
Published 21 April 2026

Pirate fans were already eating good with Windrose and the Assassin's Creed Black Flag remake on the way, but now we have Corsair Cove to look forward to

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A bearded pirate grins as ship sails billow in the background
(Image credit: Hooded Horse)
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If you're a fan of pirate games, you were probably already having a pretty good 2026 with the release of open-world survival crafting game Windrose and Ubisoft's confirmation that Assassin's Creed Black Flag is getting a remake, but I'm afraid I have another game to squeeze into your hourglass. Corsair Cove is a gorgeous and ambitious new pirate-themed city builder from Manor Lords publisher Hooded Horse, and it's coming to Xbox and PC this year.

I've been playing pirate games since the 2004 remake of Sid Meier's Pirates!, but it's been fairly slim pickings in recent years. Now I almost can't keep up. Windrose is a massive commitment and I know I won't want to play anything else when the Black Flag remake comes out, but it's looking like I'll have to find space for Corsair Cove. Being made by the same people behind popular city builder Tropico 6, Limbic Entertainment, Corsair Cove looks like it could be the first management sim to really hold my attention, and that's not only because it's all about building, providing for, and defending a pirate settlement.

For one, Corsair Cove is stunning and a huge step up visually from Tropico 6, with glistening emerald green waters, lush forests, and towering waterfalls. More importantly, I like that it incorporates elements of my favorite pirate games like straight-up naval exploration, expeditions, islands and temples you can pillage for treasure, monsters from folklore like krakens and big ol' whales, and interestingly, turn-based combat. I'll definitely be curious to see how that works when we get more information. For now, we just know "the choice of ship, crew, and captain, combined with your tactical prowess, determines the victor."

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Another unique selling point here is the focus on verticality. Hooded Horse calls Corsair Cove "a city builder that challenges you to think tall as you build without constraints on cliff-faces and hilltops and manage complex production chains that span across great lengths and heights." You can see some of those networks of bridges, ziplines, and all sorts of other nautical gadgetry built all over different landscapes alongside your taverns, piers, armaments, living quarters, and defensive infrastructure in the trailer above. It all looks incredibly busy in a way that I suspect will give city builder fans plenty to chew on while still giving pirate sickos their grog.

On that note, the game tasks you with defending the "Golden Age of Piracy" against the onslaught of attacks from the Crown, whose pirate hunters are out trying to ruin everyone's fun. If you want to stand a chance against the Crown's growing army of narcs, you'll have to keep your people happy. "Bread and booze can only sustain a pirate for so long, and the more capable among your crew will demand the finer things in life if you expect them to stick around," warns the game's Steam description.

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"What's more, a fully-equipped armada has needs of its own, with more powerful ships requiring more advanced equipment and specialist crew with their own demands. It takes a lot to upset a population of pirates, but if their needs are ignored for too long, they won't hesitate to abandon the cause, and leave you truly stranded."

Similarly, if the games industry wants me to stick around, it'll have to keep a steady flow of pirate games coming my way, even if, for now, my belly's more than full.

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Windrose sells 1 million copies in less than a week, and as the open-world pirate game passes 220,000 concurrent Steam players, devs say the support is "absolutely astonishing"

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Jordan Gerblick
Jordan Gerblick
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Staff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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