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End of the line: The Division's queuing problem has been fixed!

The Division's queueing glitch was one of its more... interesting launch day issues. For some reason only one person at a time was allowed to interact with a certain NPC, causing huge bottlenecks as entire servers full of players waited in line. Now it's been fixed.

This what I had to deal with, for example when I first played the game:

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Following some overnight maintinance, this specific issue has been fixed. Here are the patch notes:

Here is the list of changes implemented during the maintenance of Thursday, March 10, 2016:

• Fixed the Brooklyn safe house activation issue: Players no longer need to interact with the laptop to complete their activation
• Fixed missing roaming groups of NPCs in the Dark Zone
• Various server stability improvements

It's that first one that takes care of the queues, meaning that no one will have to line up to start playing anymore. Isn't technology amazing?

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Leon Hurley

I'm currently GamesRadar's guides coordinator, which means I've had a hand in producing or writing all of the guide and tips content on the site. I also write reviews, previews and features, and do video. Previously I worked for Kotaku, and the Official PlayStation Magazine and website.  I'm a big fan of open world games, horror, and narrative adventures.