Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • Submit your game clips
  • GDC
Don't miss these
Dead Space
Games "We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake
A close-up of Grace talking with someone through glass in Resident Evil Requiem
Resident Evil Resident Evil Requiem review: "A soaring piece of survival horror theater"
BioShock 4: a screenshot of a Big Daddy and a Little Sister.
Adventure Games BioShock 4: Everything you need to know about the next BioShock game
Leon Kennedy drives a car at night in Resident Evil Requiem, with the GamesRadar+ On The Radar branding
Resident Evil 14 years later, Resident Evil Requiem achieves what the series' most controversial game couldn't
The player looks at their ornate hands gun with a blood-red chamber in Crisol: Theater of Idols
Survival Horror Games Resident Evil meets BioShock in a survival horror FPS that would be cringe if it wasn't so damn metal
Super Meat Boy 3D gameplay on Switch 2 showing the protagonist, a red cube of meat, running between lasers and blades
Platforming Games Super Meat Boy 3D frustrates me just as much as the original – in a good way
Kingsport Lighthouse settlement in Fallout 4
Fallout Fallout 4 is a great RPG, but it took 10 years and a radioactive lighthouse for me to see it
A zombie police officer bits a poker in Resident Evil Requiem
Resident Evil Resident Evil has shaped survival horror as we know it – and the next decade will be the proving ground
The Elder Scrolls Oblivion Remastered screenshot with 'Future of Starfield' branding
RPGs How returning to The Elder Scrolls: Oblivion reshaped Todd Howard's stance on remastering Bethesda's RPGs
Replaced screenshots from release date trailer
Platforming Games Replaced is a side-scrolling cyberpunk beat 'em up that wants to feel like a playable movie
Rayman PS1 case sitting on top of console next to controller.
Retro The Rayman 30th Anniversary Edition is neat and all, but I'd still recommend playing the PS1 original on original hardware
Resident Evil Requiem gameplay reveal
Resident Evil Seeing Leon's finishers in Resident Evil Requiem has pushed me to replay the series' most misunderstood title
Cyberpunk 2077: Phantom Liberty Idris Elba
Cyberpunk I bounced off of Cyberpunk 2077 for 2 months when I first played it, and that makes it perfect for Xbox Game Pass
Key art featuring the lead characters of Dragon Quest 7
Dragon Quest I've fallen in love with Dragon Quest 7 – not the JRPG's breezy new remake, but the 25-year-old PS1 original
A thief looking down a scope in Marathon
FPS Games After 80 hours of Marathon, I'm glad Bungie didn't try to please everyone
  1. Games
  2. Action
  3. Bioshock
  4. BioShock: The Collection

BioShock: The Collection looks like you always thought it did, but it isn’t the shooter you remember

Features
By David Houghton published 23 August 2016

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

Your gaming memory always runs at 1080/60. Nostalgia is invariably well optimised. It doesn’t matter how old the game, how fuzzy the pixels, or however much the frame-rate juddered like a jalopy on cobbles. If you loved the game, your brain will always be playing the remaster. And that’s what makes real-life remasters such a tricky proposition. The developers can rework as much as they like, fine tune as many visuals, and smooth out as many kinks as can be found, but their efforts will always be battling with the false perfection already imbued upon the game by your mind.

That truth becomes immediately apparent upon playing BioShock: The Collection at Gamescom 2016. The pre-demo spiel is exciting. BioShock and its first direct sequel have been tuned up to the holy grail of pixels and frames. Textures have been up-resed. Character models have been improved and replaced where necessary. ‘Holy hell, this is going to look great’, says my brain. And objectively, when viewed side-by-side with the actual original games, it does. But unfortunately, that very same brain is not comparing The Collection to the actual originals, but to the made-up remaster it’s been quietly working on for nine years.

But on the flipside, knowing this means that my self-deluding lack of monocle-popping awe is actually a testament to the quality of the job that has been done. If a remaster is indistinguishable from the version in one’s stupid, rose-tinted brain, then it is a good remaster indeed.

You may like
  • Dead Space "We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake
  • A close-up of Grace talking with someone through glass in Resident Evil Requiem Resident Evil Requiem review: "A soaring piece of survival horror theater"
  • BioShock 4: a screenshot of a Big Daddy and a Little Sister. BioShock 4: Everything you need to know about the next BioShock game

Actually, it’s not entirely true that BioShock: The Collection looks exactly the same as the mind’s eye version. Go looking for the improvements, and you will find them. The geometry of Rapture’s buildings is sharper and more distinct in the murk of the Atlantic. The Splicers’ nightmarish, mannequin rictus grins are even more unsettling now that the edges and shadows of BioShock’s chunky, stylised art are better defined. In fact, in that regard, there’s an interesting tangential effect throughout. With its artistic abstraction now presented more clearly, the feel of Rapture has changed slightly.

While the world feels a little more tactile, and player presence a little more robust now that everything’s running more smoothly, the fabric of Rapture feels a little more dreamlike, more unreal. Rapture was always a fantastic ghost train, but while increased awareness of its stylisation feels a little jarring at first, this slightly amplified sensitivity to the game’s aesthetic artifice eventually makes it feel, if anything, a tad more uneasy. Especially when those Spider Splicers are hurtling around the ceiling at 60 frames-per-second.

One area that definitely feels different upon a revisit though, is BioShock’s combat. It’s no secret that the first game’s strength never lay in the quality of its shooty-bang contingent. It didn’t matter at the time, because there was so much more going on, so much depth and complexity – both in the game’s narrative and in its dynamic, emergent, systems-driven world – that a whole generation of players who missed out on System Shock, Deus Ex and Thief the first time around were over-awed by the sheer amount of ideas at play. And justifiably so. But with familiarity and nearly a decade of FPS evolution bedding in since 2007, it’s now rather clear that BioShock’s gunplay – with its rigid control and distinctly underplayed feedback - is functional rather than fun in its own right.

But that’s okay. Because jumping a little further into the game – by way of the multiple save points 2K has conveniently left on my machine – rationalises things with rather more clarity. You wouldn’t notice it so much when playing through the game for the first time in a linear fashion, weapons and abilities steadily stacking up, and complementary, symbiotic strategies slowly emerging and branching. But jumping straight from ‘Electro Bolt and pistol’ to ‘Shotgun with incendiary rounds, chemical thrower with three types of ammo, stealth crossbow with electric snare-cable arrows, and five completely different offensive Plasmids’, the shift in the game’s focus becomes remarkably obvious. The game’s real intent becomes obvious.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

BioShock was never really an FPS. It was never supposed to be.

Perhaps the shooter-dominated landscape of the original game’s launch year confused us. Perhaps we were just lumping every first-person game into the FPS camp back then. That would be understandable, because all of this occurred long before the re-rise of the ‘immersive sim’ action-RPG. There was no new Hitman back then. There was no Dishonored, or Human Revolution. BioShock was the first game to start the resurrection. It was the first one to wave the flag that started the race to where we are now. So of course we didn’t quite define it properly. Of course we saw it as a horror shooter with cool other bits, rather than an immersive, reactive, RPG world that just happened to have a bunch of guns in it if you fancied the full-frontal attack option.

And of course BioShock’s true nature is obvious today, now that everyone is used to the sight of Corvo stopping time, teleporting about, rewiring a Tesla coil, and possessing a few fish in order to drop a room full of guards in less than half a second. Of course it’s clear, leaping straight from ‘Welcome to Rapture’ to Fort Frolic, that the latter area is where BioShock is really BioShock. Of course this game isn’t really a shooter, but is actually about surveying your surroundings, and setting traps, and scurrying from turret, to security scanner, to flying turret. Of course it’s about hacking each device’s loyalty at exactly the right time to catch your prey, as your pre-loaded booby traps – be they petrol pool, lightning cable, or otherwise – soften and herd it to your designated kill-zones without you needing to fire a single direct shot.

Of course that first, face-to-face-to-shotgun-to-face fight with a Big Daddy is, in truth, really there to display the unfortunate beasts’ immediate, close-range power, showing you precisely how not to fight them. Of course it’s entirely deliberate that your first big kill in the game comes about as a result of combining water, electricity, and a wrench. Of course the shooting is lacklustre. It was never really the point. 

That doesn’t excuse the fact that those who do like shooting won’t find a great deal of instant gratification here, and I’m certainly not going to go as far as to infer that the chuggy, lazy aiming was ever a deliberate move to push players to more creative options. But it does make BioShock’s priorities clear. And that offers a tantalising tease of the real fun that lies ahead later in the campaign. A sharp reminder of why we all ended up loving BioShock, whatever kind of action we initially started playing it for.

So the really exciting question is, how will BioShock’s real game stack up when we revisit it after the followers whose path it paved? Will we see it differently? Will we play it differently, now more informed as to – and practiced in - its intended genre? And while BioShock will always be one of the best games of its generation – and almost certainly the most important – will its crown be tarnished by age and usurpers, regardless of how fresh the version in The Collection still looks? It’s an interesting proposition, and whatever the answer turns out to be, it’s certainly going to be a hell of a lot of fun to discover. 

CATEGORIES
PC Gaming Xbox One PS4 Platforms Xbox PlayStation
David Houghton
David Houghton
Social Links Navigation
Former GamesRadar+ Features Writer

Former (and long-time) GamesRadar+ writer, Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.

Read more
Dead Space
Games "We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake
 
 
A close-up of Grace talking with someone through glass in Resident Evil Requiem
Resident Evil Resident Evil Requiem review: "A soaring piece of survival horror theater"
 
 
BioShock 4: a screenshot of a Big Daddy and a Little Sister.
Adventure Games BioShock 4: Everything you need to know about the next BioShock game
 
 
Leon Kennedy drives a car at night in Resident Evil Requiem, with the GamesRadar+ On The Radar branding
Resident Evil 14 years later, Resident Evil Requiem achieves what the series' most controversial game couldn't
 
 
The player looks at their ornate hands gun with a blood-red chamber in Crisol: Theater of Idols
Survival Horror Games Resident Evil meets BioShock in a survival horror FPS that would be cringe if it wasn't so damn metal
 
 
Super Meat Boy 3D gameplay on Switch 2 showing the protagonist, a red cube of meat, running between lasers and blades
Platforming Games Super Meat Boy 3D frustrates me just as much as the original – in a good way
 
 
Latest in Bioshock
BioShock 2
Bioshock BioShock 2 could have had a "Big Sister scare" system, but its designer is "finally" using it for new occult deckbuilder
 
 
BioShock 2
Bioshock 6 years since BioShock 4's announcement, South of Midnight star thinks she might have had a role in the long-awaited FPS but there were so many NDAs she's not actually sure
 
 
BioShock Infinite Elizabeth Booker
Bioshock BioShock 4 is "going to take the franchise to the next level," which is why publisher Take-Two is "shifting some things around" to make sure it exceeds expectations
 
 
Bioshock Infinite screenshot showing Elizabeth about to hit someone with a book
Bioshock "I don't think it works super well": BioShock creator Ken Levine hasn't been involved in BioShock 4's development, and he's not sure if people would want him to "come in and punch things up" anyway
 
 
BioShock
Bioshock 2K lays off unspecified number of BioShock 4 devs, brings in ex-Diablo boss Rod Fergusson 12 years after he helped save BioShock Infinite to show its "commitment to deliver the best game in franchise history"
 
 
BioShock
Bioshock BioShock 4 has "had some ups and downs along the way," but Take-Two CEO promises "hand on heart, without question" that the immersive sim is "going to come out"
 
 
Latest in Features
A thief looking down a scope in Marathon
FPS Games After 80 hours of Marathon, I'm glad Bungie didn't try to please everyone
 
 
Meta Quest Pro's right hand side with the lens cover on the front
VR Meta's next VR headset could use pricey Micro-OLED displays, and Valve's Steam Frame could benefit
 
 
Image of the Hori Eevee Cottage Core Switch 2 accessory set.
Accessories The adorable Eevee Cottage Core Switch 2 accessory set from Hori has reignited my love of the classic Pokemon
 
 
Space Marines and Plague Marines face off on a red battlefield littered with rubble
Tabletop Gaming Everything we know about Warhammer 40K 11th Edition
 
 
Sam Witwer as Darth Maul in Star Wars: Maul – Shadow Lord
Streaming Services Your guide to everything streaming on Disney Plus in April 2026
 
 
Kliff draws his sword against the GamesRadar On The Radar hub image orange backdrop
Open World Games On the Radar with Crimson Desert – adventuring through this ambitious and massive open world
 
 
LATEST ARTICLES
  1. Crimson Desert screenshots
    1
    Even the Crimson Desert marketing lead with 400 hours in the open-world game is stunned to learn this neat cooking tip
  2. 2
    Super Smash Bros creator Masahiro Sakurai says it would be "impossible" to grant every fan request
  3. 3
    Todd Howard defends "VO line flub" in Oblivion Remastered since "it's part of the game’s character"
  4. 4
    When is The Super Mario Galaxy Movie on streaming? Speculation on the Peacock release date
  5. 5
    Daredevil: Born Again season 2 producer says it's not up to him whether Luke Cage and Iron Fist will return in the MCU

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...