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  1. Tabletop Gaming
  2. Warhammer 40,000

Everything we know about Warhammer 40K 11th Edition, from new rules to new models

Features
By Benjamin Abbott last updated 5 May 2026

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(Image credit: Benjamin Abbott)
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We're now just weeks away from the release of Warhammer 40K 11th Edition, and excitement is rising fast thanks to the reveal of the Armageddon launch box's contents. What does this new version of the game do differently, though? Is it worth leaving the old game behind, and will your existing armies still count? Is this a reskin like the best board games often get? There are a lot of questions to answer.

To make sure you get the battlefield intel you need, I'm launching into action like a Space Marine with a Jet Pack to clear up this tactical situation. I've been following the wargame for almost 30 years and have been tracking Warhammer 40K 11th Edition rumors since they first emerged from the Warp, so I've got a pretty good idea of what's what when it comes to the grimdark future. I'm giving a full rundown of this crucial data below, including details for the highly-anticipated launch box as well 11th's biggest changes to gameplay.

Buckle up, folks; here's what we can expect from Warhammer 40K 11th Edition based on all the latest information, rumors, past patterns, and some good old-fashioned speculation. For the Emperor!

Warhammer 40K 11th Edition essential info

A host of Space Marine and Ork models face off on a Warhammer 40K battlefield

(Image credit: Warhammer Community)
  • A streamlining rather than an overhaul
  • Launch box features Orks vs. Space Marines
  • Due to release in June 2026

Want the TL:DR? Not a problem - here are your most burning Warhammer 40K 11th Edition questions, answered.

What is Warhammer 40K 11th Edition?

Warhammer 40,000 11th Edition is, as the name would suggest, the 11th version of the game since it first came out in 1987. Besides providing updated rules based on community feedback and internal playtests, it kickstarts a new game-wide storyline that moves the overall narrative forward. This involves Orks descending on the wartorn world of Armageddon, and the Space Marines who arrive to stop them.

What does Warhammer 40K 11th Edition change about the game?

Following AdeptiCon 2026, we now know that Warhammer 40K 11th Edition is more of a streamlining than a total reboot. For starters, your army books (AKA Codexes) are still compatible until they eventually get a new version however many years down the line. In addition, combat has been tightened with quality of life upgrades alongside changes based on community feedback - like objective marker circles being thrown out in favor of actual terrain we can fight over.

Why is Warhammer 40,000 11th Edition coming out?

While you're still very welcome to play older editions of the game, new versions typically sand away rough edges or address larger issues. As an example, the current edition removed fluff and introduced more accessible rules.

Which products are being released for Warhammer 40K 11th Edition?

While we'll get full army refreshes and new Codexes at some point in the future, first comes the Warhammer 40K 11th Edition launch box. This is called Armageddon and contains two armies (Orks vs. Space Marines) alongside the game's core rules. A separate core rulebook will presumably be released afterward, in addition to separate releases for any characters and units featured in Armageddon.

Warhammer 40K 11th Edition release date

Warhammer 40K Space Marines fighting off Orks

(Image credit: Warhammer Community)
  • 11th Edition arrives June 2026
  • Armageddon launch also drops in June

You'll be able to start playing Warhammer 40K 11th Edition very soon, because it arrives in June 2026. Things are kicked off by the Armageddon launch box, and a separate core rulebook (along with the usual starter sets, I'd assume) follow soon after. However, we don't have precise dates for any of the above yet. All we can say for sure is that we'll be playing 11th Edition by July 1, 2026.

Warhammer 40K 11th Edition new mechanics

Warhammer 40,000 10th Edition being played on a ruined battlefield, with Space Marines taking on Necrons

(Image credit: Future / Ian Stokes)
  • A more subtle update - not a massive overhaul
  • Streamlining for combat, and community-based tweaks

Rather than the sweeping changes we saw in 10th Edition, Warhammer 40,000 11th Edition is more subtle - it's about quality-of-life tweaks, not a reinvention of the wheel. Basically, it looks to sand off many rough edges. Even though 10th was a success, it's not perfect – as we noted when it first came out, it was a bit unbalanced but a ton of fun.

In broad strokes, we know courtesy of AdeptiCon that a lot of focus has been put on "cleaning up" combat. Stratagem stacking is a thing of the past, for instance, and the likes of disembarking now allows you to get stuck into melee right away (albeit with battleshock as a penalty).

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Here's a more precise breakdown:

Codexes: Top of the list is the fact that your current Codexes will still be valid in 11th Edition. That's a marked departure from the past, where those books became doorstops as soon as a new edition dropped. Now they'll be usable until a new version of them eventually drops at some point in the future.

Detachments: Alongside 70 new detachments being introduced to the game, the type of match you play is going to be based on what army you've chosen. Different factions have a different "Force Disposition," for example (Take and Hold, Disruption, etc), and that in turn dictates what they do. These are highly thematic, so a force with "Purge the Foe" gets points for slaughtering their opponents.

Terrain: Terrain is one of the biggest changes to Warhammer 40K 11th Edition. "Terrain features" like ruins, woodland, and more are placed in "terrain areas," and besides providing cover or obstruction, Infantry, Beast, and Swarm units can be "Hidden" inside so long as they didn't shoot that turn. In other words, they can't be seen outside of the usual 15 inch detection zone - which means you don't need to worry about being sniped on turn one. There's also more of an emphasis on varied terrain, so you won't be fighting over the same L-shaped ruins that have plagued tables for too long.

Close Combat: Melee has been refined for Warhammer 40,000 11th Edition. Namely, engagement range is now 2 inches rather than 1. You also choose the target of your charge move after you've rolled, which means you won't look like an absolute fool with nothing to do if you don't roll enough to reach your initial target. In addition, your units now pile in before rolling for attacks.

Because Warhammer 40K 11th Edition hasn't been explained in full yet, we can't say for sure what all its new mechanics are going to be... but there are plenty of community suggestions. As a case in point, one of the most consistent requests I'm seeing after trawling the likes of Reddit is a look at re-rolls (either adjusting or removing them entirely). Another very common thread is improvements to the Combat Patrol game mode, because it's not quite matching the Age of Sigmar equivalent – Spearhead – right now.

Warhammer 40K 11th Edition launch box

Armageddon box set on a dark background, with an Ork and Space Marine in the foreground

(Image credit: Warhammer Community)
  • Called "Armageddon" after the war-torn planet
  • Features Orks vs. Space Marines
  • Out at some point in June

Every new edition of the game gets a limited-time launch box, and the same is true for 11th. Called "Armageddon," it'll focus on Space Marines and Orks. Although you can paint them as any faction you like, promo images show the greenskins facing off against the vampiric Blood Angels Chapter.

So, what's actually included? For starters, there are two armies with all-new miniatures contained within. You're getting enough models for a full Combat Patrol of Orks and Space Marines, alongside some extras that boost each force to around 700-800 points.

Next, Armageddon features a miniature version of the core rules that still provides everything new for Warhammer 40K 11th Edition despite the pocket size. A separate lore book, which is only available in this box, accompanies it. Called Operation Imperator, it details the Space Marines' mission to win back Armageddon from the Orks.

Finally, the box set contains datacards for each unit/hero, not to mention decks for narrative/competitive play. That includes the Chapter Approved Deck for running missions in the 2026/7 season, in addition to the Dominatus campaign deck for creating long-running narratives.

Unboxing Warhammer 40,000: Armageddon | #New40k - YouTube Unboxing Warhammer 40,000: Armageddon | #New40k - YouTube
Watch On

If previous releases are anything to go by, the Armageddon launch box could feature models you aren't able to get anywhere else (much as we saw with the Skaventide box for Age of Sigmar 4th Edition, though we've yet to hear what those exclusive models are/if they exist at all). Basically, you need to get your hands on this if you want the definitive launch for Warhammer 40,000 11th Edition.

Don't worry too much if you miss out, though. Most of these models and the core rules will get separate releases afterward, and official starter sets are sure to follow. If the trio of 10th Edition boxes are anything to go by, a range of them will be available. These go from cheap 'n' cheerful sets with paints for total beginners to "Ultimate" boxes with terrain and, if it's like the last version, two full Combat Patrols. While you're theoretically missing out on the exclusive models from the launch box and the full core rules, you'll be getting everything else.

No matter what, the choice of Orks vs. Blood Angels here makes a lot of sense. For starters, the greenskins have been due an update for a while, and they're the "big bad" of the Armageddon campaign book that closes out 10th Edition. Similarly, Blood Angels got a famously threadbare update in 10th. While there aren't any Blood Angels-specific miniatures in the launch box itself (they're very much designed to fit any Chapter of Space Marines), I wouldn't be surprised if they enjoyed a significant revamp in 11th along the lines of what the Dark Angels got back in 2024. Considering how they're the 'face' of this edition, it feels logical.

Warhammer 40K 11th Edition new models

Warhammer 40K Orks in battered red vehicles on a dusty battlefield

(Image credit: Warhammer Community)

A new edition always has a launch box, and that launch box usually comes with all-new Warhammer 40K models. This is certainly the case with Armageddon, which was revealed in full on May 1. Here are all the new miniatures featured inside.

Orks

Image 1 of 9
An array of Ork models against a fiery background
(Image credit: Warhammer Community)

Warboss

Every Ork horde is led by a massive Warboss who's bigger and meaner than anyone else, and that's certainly the case for Armageddon's box set.

An Ork model against a fiery background
(Image credit: Warhammer Community)

Bigboss

Think of this guy like the second-in-command for your horde. He provides helpful bonuses to your Boyz and general troops, so he could be a secret MVP of Armageddon.

An array of Ork models against a fiery background
(Image credit: Warhammer Community)

Bannernob

Every good army needs a battle standard, and the Orks are bringing their own hodgepodge banner to Armageddon. It has plenty of space to add your army's sigils, helping you personalize the entire thing.

Warhammer 40K Ork Weirdboy on an orange background
(Image credit: Warhammer Community)

Weirdboy

After many years away, the delightfully bizarre Ork Weirdboy is back for Warhammer 40K 11th Edition - and fans agree that this new mini is fantastic. It's certainly a step up from its predecessor; the old one feels like a bog-standard Ork swinging a staff around by comparison, whereas this captures the unique, mind-melting madness of an Ork wizard. Thanks to that halo of hydra-esque cables, it'll certainly stand out on the battlefield.

An array of Ork models against a fiery background
(Image credit: Warhammer Community)

Painboy

Orks aren't known for their bedside manner or medicine in general, so I dread to think what this greenskin 'medic' does in reality.

An array of Ork models against a fiery background
(Image credit: Warhammer Community)

Big Mek Dakkarig

Is that a gatling gun with mech legs? Yes, it is. This is undoubtedly the centerpiece of the entire Ork army within the Armageddon box set, and should serve to intimidate the foe while laying down supressing fire under which the rest of the horde can advance.

An array of Ork models against a fiery background
(Image credit: Warhammer Community)

Wartrakk

The Orks are well-known for their utterly bizarre, barely-functional vehicles, so it's nice to see a new version of the motorbike-style Wartrakk roaring into action for 11th Edition.

An array of Ork Boy models in a huddle
(Image credit: Warhammer Community)

Ork Boyz

The Ork Boyz (your rank-and-file, for want of a better word) are finally getting a revamp, and damn, but the unit has enjoyed one hell of a glowup. It's so much more dynamic than the previous set, which was in dire need of a reboot.

A mob of goblin-like Gretchin swarm the battlefield
(Image credit: Warhammer Community)

Grots

Watch out for the little guy! Ork armies are often accompanied by teeny, goblinoid "Grots" that serve as both cannon fodder and PAs for the larger greenskins. These are always deployed in bulk, so expect to see a lot of them in the Armageddon box set.

Space Marines

Image 1 of 8
Warhammer 40K Space Marine models on a rocky battlefield
(Image credit: Warhammer Community)

Captain

The Space Marines are always led by stirringly heroic figures, and this box set's Captain lives up to that reputation. His sword and shield combo makes him look like a sci-fi knight, locked in life-or-death combat.

Warhammer 40K Space Marine models on a rocky battlefield
(Image credit: Warhammer Community)

Chaplain with Jump Pack

Following on from the new Vanguard Veteran with jump pack, a rather intimidating new champion has been revealed to lead them into battle - a revamped Chaplain. This guy has been the poster-child for Warhammer 40K 11th Edition's animated trailer, and the model lives up to that fearsome reputation. Besides wearing a skull-like helmet complete with an iron halo, this chap's armor is a phenomenally gothic work of art matched only by the dirty great mace he's wielding.

Warhammer 40K Space Marine models on a rocky battlefield
(Image credit: Warhammer Community)

Ancient

The Space Marines love a gaudy, gothic battle standard, and this one is more outrageously baroque than usual. In other words, it's perfect.

Warhammer 40K Space Marine models on a rocky battlefield
(Image credit: Warhammer Community)

Librarian

What's cooler than a Space Marine? A Space Marine wizard, that's what. This guy can leverage the psychic energies of the Warp against your foes, making him a direct counterpoint to the Ork Weirdboy.

Warhammer 40K Space Marine models on a rocky battlefield
(Image credit: Warhammer Community)

Land Speeder

This kit caught me by surprise, and it's probably my favorite model of the Space Marine side. It adds such a sense of kinetic energy to the force, with the carefully-placed rock making it seem as though it's screaming into battle at speed.

Warhammer 40K Space Marine models on a rocky battlefield
(Image credit: Warhammer Community)

Eradicator Squad

When the Space Marines need more firepower, they call in Gravis armor-wielding units like this that tend to field heavy weaponry. These guys will come in very handy for thinning out the Ork horde.

Warhammer 40K Space Marine models on a rocky battlefield
(Image credit: Warhammer Community)

Vanguard Veterans

The second Space Marine model to be shown off for Armageddon was a Vanguard Veteran with a Jump Pack, leaping into battle. It brings a very old-school unit screaming up to date with a suitably dynamic pose that makes it look as though they're hurtling headfirst toward the foe.

Warhammer 40K Intercessor Squad in a row on a fiery battlefield
(Image credit: Warhammer Community)

Intercessor Squad

The first Space Marine model to be revealed for Armageddon (and Warhammer 40K 11th Edition) was the brand-new Intercessor kit. This one allows you to apply different armor marks to your squad, representing hasty battlefield repairs.

While I think the Space Marine models are good, if a little bog-standard, I have to admit that they've been overshadowed in every respect by Orks. The greenskins are just so wonderfully weird; their vehicles are held together by string and a dream, most characters are pumped full of outrageous personality, and each unit feels crewed by individuals. I'd go so far as to say it's a more memorable side by miles, so I have a feeling it'll be the runaway success of the Armageddon box set. Expect a lot more Ork fans in Warhammer 40K 11th Edition, basically.

Warhammer 40,000 11th Edition deals

A Space Marine Librarian fires magic at an Ork Weirdboy

(Image credit: Warhammer Community)

Warhammer 40K 11th Edition has only just been announced, so there are no deals to be had… but if a reveal is now upon us, it won't be long before pre-orders are too. These will obviously go live at the Warhammer store, but they should appear at other retailers too. And because those retailers offer discounts on Warhammer stock, they'd be my go-to in this instance. For the US, start with Miniature Market. It takes a bit longer to get stock, but it'll knock around 10 to 20% off the MSRP. As for the UK, look no further than Wayland Games. It's by far the most reliable option around.

  • See all Warhammer 40K deals at Amazon

For more tabletop recommendations, why not drop by the best card games or the best tabletop RPGs?

Benjamin Abbott
Benjamin Abbott
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Tabletop & Merch Editor

I've been writing about games in one form or another since 2012, but these days you'll find me managing GamesRadar+'s tabletop gaming and toy coverage (I spend my time here handling everything from board game reviews to the latest Lego news). I've also been obsessed with Warhammer since the 1990s, and love nothing more than running tabletop RPGs like D&D as a Dungeon Master.

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