I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I'm not running the news team on the games side, you'll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.
Latest articles by Iain Harris

Our latest look at Life is Strange: Reunion sees Max and Chloe try to infiltrate a mysterious party
By Iain Harris published
News Let us in, please

Quite a Ride is a Stranger Things-like horror where you don't want to "stop moving for too long"
By Iain Harris published
News "This is a game about dread, tension, and enigma"

Overwatch lead says using Steam player counts to dunk on Marathon is "big unemployed, maidenless behavior"
By Iain Harris published
News He's got a point

"Slay the Spire 2 has taken over his life": Palworld CEO gets a telling off for playing too much of the deckbuilder
By Iain Harris published
News "Next time I'm confiscating his Steam Deck"

Assassin’s Creed Hexe will be a "darker" installment "set during a pivotal moment in history"
By Iain Harris published
News "We'll be quiet for a while longer"

WoW Midnight's Prey system is a "don't AFK mode" on its nastiest difficulty, Blizzard says
By Iain Harris published
News Be careful where you park your World of Warcraft character when the next expansion comes out

Starfield was a "bat**** crazy idea" for a studio that's "never made a space sim," Bethesda lead admits
By Iain Harris published
News Shoot for the stars, and all of that

Bethesda didn't think Fallout 4 having voiced protagonists in the RPG would be so controversial
By Iain Harris published
News Lead producer Emil Pagliarulo says "there's still so much choice" in the RPG

Calling games like Peak and REPO friendslop "devalues" the skill of the developer, industry investor says
By Iain Harris published
News "'Slop' to me means that something is sloppy, not well done and a bit junky""

Divinity trailer isn't that shocking because it's "not that different from what you see on HBO or on Netflix"
By Iain Harris published
News The trailer is "aspirational" and what the Baldur's Gate 3 studio wants "the game to look like"

"It's really fateful" – Final Fantasy 7 Rebirth director on charting a new course for the JRPG series with a return to Nintendo, Clair Obscur: Expedition 33, and outdoing AI
By Iain Harris published
Features Interview | Square Enix's Naoki Hamaguchi answers all of our questions - then several more

Final Fantasy 7 Rebirth director says "however much AI might try and intrude and take part in the creative side of things," his team would want to be "good enough creators" that "we could do better than AI"
By Iain Harris published
News Naoki Hamaguchi says that using AI for the creative side of development is "not something that I could really go ahead with"

Clair Obscur: Expedition 33 devs love to see players "outsmarting" them with obscene builds that break the French JRPG wide open: "The best reward you can get"
By Iain Harris published
News I'm not sure Simon feels the same way

20 years later, cult classic PS2 JRPG Tales of Rebirth is finally fully playable in English thanks to a fan translation that's been in the works for nearly 4 years
By Iain Harris published
News Another Tales game has been, well, rebirthed

Former PlayStation boss Shuhei Yoshida has one regret from the PS1 era: the US and Europe missed out on too many Japanese classics
By Iain Harris published
News "So some Japanese games, especially from third-party companies, didn't see release in the US and European regions"

The Outer Worlds 2 lead says players want "deeper RPGs," and that the team has looked to "older Obsidian games" to deliver just that: "How can we bring that back to the forefront"
By Iain Harris published
News Game director Brandon Adler wants to "really get back to those sensibilities of a really strong RPG"

Clair Obscur: Expedition 33 is only 85% of its creative director's original vision for the French JRPG, and he "would have loved" to do more with a specific fan-favorite character
By Iain Harris published
News Justice for Esquie is "something that we might want to do later," says Sandfall Interactive lead Guillaume Broche
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