I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I'm not running the news team on the games side, you'll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.
Latest articles by Iain Harris

World of Warcraft "will continue to decline" unless the MMO gets a "reset," says former Blizzard boss
By Iain Harris published
News The team behind WoW recently apologized for the buggy state of the game following patch 12.0.5

Blizzard apologizes for the World of Warcraft bugs after new patch leaves fans annoyed and concerned for the future
By Iain Harris published
News "We know this disrupted your time and caused justified frustration"

As Final Fantasy 14 looks to the future, I hope Square Enix remembers the quest that got me excited for Dawntrail
By Iain Harris published
Opinion Opinion | Fewer things would excite me more about the next chapter of the venerable MMO than one that feels different than its past

After surprise Clair Obscur: Expedition 33 explosion, Daredevil actor's next game is "in the very early stages"
By Iain Harris published
News "It's fun to be challenged by something new"

Clair Obscur: Expedition 33 Gustave actor says Sandfall "should get Robert Pattinson to play the part" for the movie
By Iain Harris published
News You weren't the only one who thought Gustave looked like the Batman star

GTA 6 maker Rockstar confirms another hack, says "this incident has no impact on our organization or our players"
By Iain Harris published
News This incident follows another major breach that occurred in 2022

Our latest look at Life is Strange: Reunion sees Max and Chloe try to infiltrate a mysterious party
By Iain Harris published
News Let us in, please

Quite a Ride is a Stranger Things-like horror where you don't want to "stop moving for too long"
By Iain Harris published
News "This is a game about dread, tension, and enigma"

Overwatch lead says using Steam player counts to dunk on Marathon is "big unemployed, maidenless behavior"
By Iain Harris published
News He's got a point

"Slay the Spire 2 has taken over his life": Palworld CEO gets a telling off for playing too much of the deckbuilder
By Iain Harris published
News "Next time I'm confiscating his Steam Deck"

Assassin’s Creed Hexe will be a "darker" installment "set during a pivotal moment in history"
By Iain Harris published
News "We'll be quiet for a while longer"

WoW Midnight's Prey system is a "don't AFK mode" on its nastiest difficulty, Blizzard says
By Iain Harris published
News Be careful where you park your World of Warcraft character when the next expansion comes out

Starfield was a "bat**** crazy idea" for a studio that's "never made a space sim," Bethesda lead admits
By Iain Harris published
News Shoot for the stars, and all of that

Bethesda didn't think Fallout 4 having voiced protagonists in the RPG would be so controversial
By Iain Harris published
News Lead producer Emil Pagliarulo says "there's still so much choice" in the RPG

Calling games like Peak and REPO friendslop "devalues" the skill of the developer, industry investor says
By Iain Harris published
News "'Slop' to me means that something is sloppy, not well done and a bit junky""

Divinity trailer isn't that shocking because it's "not that different from what you see on HBO or on Netflix"
By Iain Harris published
News The trailer is "aspirational" and what the Baldur's Gate 3 studio wants "the game to look like"

"It's really fateful" – Final Fantasy 7 Rebirth director on charting a new course for the JRPG series with a return to Nintendo, Clair Obscur: Expedition 33, and outdoing AI
By Iain Harris published
Features Interview | Square Enix's Naoki Hamaguchi answers all of our questions - then several more

Final Fantasy 7 Rebirth director says "however much AI might try and intrude and take part in the creative side of things," his team would want to be "good enough creators" that "we could do better than AI"
By Iain Harris published
News Naoki Hamaguchi says that using AI for the creative side of development is "not something that I could really go ahead with"
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