One of the best indie platformers of the year now has 8 player co-op: "Tongue swing from other players"
"There are no concessions here, no single-player only content, no half baked version of the game you know and love. It's all there to play together"
Big Hops, the extraordinarily cute indie platformer that released this year to widespread acclaim, now lets you hop, hop around with up to seven of your best amphibious friends.
In case you haven't heard of Big Hops, you probably should, because there's a lot of stressful, awful things happening in the world and, like, none of them are happening in Big Hops. No, instead of AI and layoffs and war, Big Hops is all about tip-toeing around carefully... just kidding!
Big Hops is about tongue-grappling and air-diving and being shot out of cannons while traversing mountains, sweeping deserts, and perilous oceans. That's right, you get what it says on the box with Big Hops. And now the title is even more accurate: Big Hops implies all of the hops, so many hops, and now that plural tense extends to your pals as well, as Big Hops 8-player co-op is in open beta on Steam.
There does seem to be one fairly major caveat to co-op Big Hops, in that it'll only be available on Steam at launch, leaving PS5 and Switch 2 players to bounce around by themselves, which seems a little unfair. Director Chris Wade tells Kotaku that's because it's "easier to focus" on just one platform.
Otherwise, Wade, under the banner of Luckshot Games, promises the full experience with Big Hops co-op. "Up to 8 players can play together through the whole game," reads a Steam update. "There are no concessions here, no single-player only content, no half baked version of the game you know and love. It's all there to play together."
Big Hops Together, as the co-op mode is called, will fully launch on Steam on August 9, but you can try out multiplayer now by installing Big Hops if you haven't already and launching the game via the public 'Together' branch.
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After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.
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