As Overwatch 2 tries to shake things up with bigger bullets, players are struggling to actually tell the difference

Overwatch
(Image credit: Blizzard)

Overwatch 2's latest season made changes to the FPS' bullet size, but fans can't decide if they can actually tell the difference.

On February 13, Blizzard launched Overwatch 2 Season 9 which added a lot of new content and made several gameplay changes. You can read the full patch notes here, but the main takeaway here is an almost across-the-board change to projectile sizes, which have come in addition to a new co-op event, competitive play updates, a new skill tier, and much more.

Since this clip was posted, however, other Overwatch 2 players have been chiming in to offer potential explanations of what's seen in the video. Some note that Junkrat's weapon is a grenade launcher, and that the damage we're seeing is splash damage, not projectile damage.  One Twitter user has pointed out that Junkrat has "always been this insane" and shared a video from three months ago that features a similar instance between the Hero and Kiriko.

Others have pointed out that Overwatch's character hitboxes have never been entirely snug, and that in a game with so much movement - in combination with this particular weapon - this might not be the impact of Blizzard's new update.  

Others still, however, are complaining that this is further evidence of the skill ceiling lowering. With Overwatch 2 having struggled since launch, the pervading wisdom seems to be that Blizzard is looking to appeal to more casual players who might have lapsed from the game, in an attempt to bring them back in. That could be good if you're planning a return to Overwatch 2 with this new season, but it's understandable that a substantial shift might not be popular among high level players.

Fancy a break from Overwatch 2? Take a look at our best FPS games list for ideas on what to play next.

Hope Bellingham
News Writer

After studying Film Studies and Creative Writing at university, I was lucky enough to land a job as an intern at Player Two PR where I helped to release a number of indie titles. I then got even luckier when I became a Trainee News Writer at GamesRadar+ before being promoted to a fully-fledged News Writer after a year and a half of training.  My expertise lies in Animal Crossing: New Horizons, cozy indies, and The Last of Us, but especially in the Kingdom Hearts series. I'm also known to write about the odd Korean drama for the Entertainment team every now and then.  

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