The artistic vision for Deus Ex: Mankind Divided? It's "less piss-coloured"

Let's tackle that headline head-on, shall we? After playing a chunk of Deus Ex: Mankind Divided last week, I noticed that the new game lacked the monochrome look of Human Revolution. When I met Executive Art Director, Jonathan Jacques-Belletête and asked about the new visual direction, he went for the... earthier description you see emblazoned above.

It's a joke, obviously - the accepted term for Human Revolution's colour scheme at Eidos Montreal is 'black and gold' - and there are deep reasons for why it's less dominant this time around. "HR was all about the enlightenment era of Transhumanism", explains Jacques-Belletête. "The black and gold palette came from an analysis of something; it wasn’t just because I felt like it, it was because black and gold was very much like Renaissance painting, the gold was all about hope, the golden era. The black was the dystopia and all that stuff.

Joe Skrebels
Joe first fell in love with games when a copy of The Lion King on SNES became his stepfather in 1994. When the cartridge left his mother in 2001, he turned to his priest - a limited edition crystal Xbox - for guidance. And now he's here.