Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
  1. Games
  2. JRPG
  3. Final Fantasy

Everything we know about the man behind the Final Fantasy 7 remake

Features
By Edge Staff published 14 August 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

Over the past decade, many of Square Enix’s best-known designers have left the company – and none more high profile than Hironobu Sakaguchi. He joined Square in 1983 as a part-time designer, going on to become its director of planning and development, and ultimately its US president. Yoshinori Kitase, one of Sakaguchi’s protégées, is among the few remaining staff from the glory days when the company established and expanded the Japanese RPG blueprint. He’s worked on titles such as Chrono Trigger, Final Fantasy 7 and Square’s high-profile collaboration with Disney, Kingdom Hearts. Today, he pilots the Final Fantasy brand – Sakaguchi’s creation and a series that has sold more than 100 million units to date – and is Producing the much awaited Final Fantasy 7 Remake. It’s one of the most senior creative positions in games, but holding it was never Kitase’s goal.

“When I was growing up, I was only interested in comics, baseball, magic tricks and the paranormal,” he says. Kitase grew up in Fussa City, part of the Tokyo metropolitan area that, during the 1970s, wasn’t yet urbanised. Outdoors, he’d play baseball with his friends, or catch insects in the nearby woods. Indoors, he’d draw comics featuring his friends. This talent for art solidified into a vocational calling when he saw Star Wars for the first time. “At the time, the only sci-fi movies you saw on TV featured little model spaceships held by wires,” he says. “Even as a child, I could tell that they were fake. But Star Wars didn’t use wires. The spaceships looked massive and real. I saw a documentary that explained how they used visual magic to make a metre-long model look like a gigantic 1,600m-long battleship and was entranced by the world of visual effects.”

Entrancement turned into an obsession and, after studying film at university, he sought a career in movies, joining an animation production studio. “It was a small-scale studio, so I got to experience every single stage of the animation process, including project management, the actual animation, colouring the cells and helping with the photography. It was an important and hugely valuable experience.”

Around this time, Kitase played Enix’s formative computer RPG, Dragon Quest. “I was hooked on RPGs after that and played loads of them,” he recalls. “Final Fantasy was one of the games I played at that time. I remember being struck by Yoshitaka Amano’s mature art style; it was so different to the classic Japanese comic-book look of other RPGs at the time… The graphics were simple 2D pixel sprites, but I remember them having an amazing expressive quality within those limits. Even then, I strongly felt that this was a media in which you could depict great dramas.”

Kitase quit his animation job after a year and, while browsing a game magazine, saw an advertisement to join Square in the classifieds. “Up until that point, I was still looking for a film-related job, but I knew that the team behind Final Fantasy was putting a huge amount of effort into its visuals, so I applied immediately.”

Kitase had no programming experience or game design knowledge and so for his interview with Sakaguchi he showed a five-minute stop-motion animation piece he’d created at university. It worked. His first assignment at Square was on the Game Boy title Seiken Densetsu (the first entry in the Secret Of Mana series, retitled Final Fantasy Adventure for its English-language release). The team was small even for the time: two veteran designers supported by four new hires, including Kitase. “I slept at work every night at that time,” he recalls. “I can remember that Mr Tokita, the lead programmer on Final Fantasy 4, and other colleagues would play guitars and laugh and chat while I arranged three chairs by the side of my desk as a makeshift bed and fell asleep watching them out of the corner of my eye.”

It was a formative time, living at the studio while learning game design. But in the medium’s early days, the game industry was stigmatised in Japan. Despite this, Kitase’s family supported his career move. “All through my education and career, I’ve been drawn to subcultures. My childhood hobbies were comics and the occult; my subject at university was film. My family had come to accept this from an early age. They allowed me to do what I wanted to do.”

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Kitase’s rise through the ranks was quick. In 1994, he was offered the position of director on the terrifically ambitious SNES game Final Fantasy 6. “It was a hugely exciting time,” he says. “I can remember how amazing our designers’ ideas felt on that game. We all could see the future possibilities in games.”

Despite the excitement, the challenges of working with limited memory were severe. “It was a huge struggle trying to fit everything within those limitations. All the data section sizes and the memory addresses that handled their distribution had not yet been automated. We had to input them all by hand, a practice that would be completely unthinkable today.”

During this time, Sakaguchi, who wrote most of Square’s in-house releases, mentored Kitase. “Sakaguchi’s great imagination and incredible decisiveness have stuck with me,” Kitase says. “His game ideas always came from a totally unfettered imagination; they were not bound by the conventions of previous known design. I have such strong memories of when we switched platforms to the PlayStation for Final Fantasy 7. The switch to 3D graphics caused a massive change in the company’s creative workflow. But Sakaguchi made the necessary decisions so quickly and confidently. It was inspiring.”

Kitase has been at the frontline of industry change. “In the beginning, the atmosphere was one of a small university arts or technology club. Today, it’s a market with Hollywood-scale productions. When I first joined Square, the view of games from wider society was one of a niche subculture; it was underground and impenetrable.”

Kitase’s interest in making games more approachable stems from what he saw at this time. “My father would complain that he had no idea what was going on when I played RPGs at home after school,” he says. “This made me want to make games something that those watching the screen next to the player could also find interesting. That’s one of the reasons I’ve pushed 3D CG graphics and voice acting.”

While Kitase feels that there is still a great deal of work for him to do in helping games to become truly mainstream, he is less interested in his own legacy than that of those who follow: “I would like nothing more than for the next generation to aim to produce famous creators like Kurosawa or Spielberg – people who leave their mark on entertainment history.”

This interview was originally published in January 2014

Read more from Edge here. Or take advantage of our subscription offers for print and digital editions.

CATEGORIES
Nintendo PlayStation PS4 Platforms
PRODUCTS
Final Fantasy VII Final Fantasy Final Fantasy 7
Edge Staff
Edge Staff
Social Links Navigation

Edge magazine was launched in 1993 with a mission to dig deep into the inner workings of the international videogame industry, quickly building a reputation for next-level analysis, features, interviews and reviews that holds fast nearly 30 years on. 

Latest in Final Fantasy
Final Fantasy 9
Putting FromSoftware challenge sickos to shame, one fan smashes Final Fantasy 9's skip rope challenge blindfolded
 
 
Final Fantasy 7 Remake: Intergrade
Final Fantasy 7 Remake director confirms Rocket Town is back in part 3 and Wutai is "one of the main locations"
 
 
Final Fantasy 11
Despite contending with Final Fantasy 14, the 23-year-old FF11 is locking off a third server due to overpopulation
 
 
Final Fantasy 14 Dawntrail screenshot featuring character Y'shtola Rhul, a Miqo'te woman with white hair framing her face and cat-like ears
Another Final Fantasy 14 news blog shuts down as admin cites "weight of responsibility" after statement from Square Enix
 
 
Final Fantasy 14 Dawntrail launch trailer screenshot showing the Warrior of Light, a man with tied-back brown hair and a sword, standing against a blue backdrop with clouds
Final Fantasy 14 news blog goes down as Square Enix takes action against its admin for allegedly defamatory content
 
 
Final Fantasy 14 Dawntrail trailer screenshot showing Wuk Lamat, a Hrothgar woman with fiery long hair, aboard a ship at sea
New Final Fantasy 14 Live Letter dedicated to 7.5 set for next month, and fans hope for the long-awaited Beastmaster job
 
 
Latest in Features
BG3
The future of RPGs is isometric
 
 
Photo of a Mario nendoroid figure holding a microSD Express card with a Turtle Beach Switch 2 case in the background.
These Mario Day-inspired Switch 2 accessories will power up your console more than a super star
 
 
Underside of Alienware 16 Area-51 gaming laptop with glass viewing window and RGB fans
We could get a shock when 2026 gaming laptop prices are unveiled, here's what you need to know about buying this year
 
 
Emily Rudd as Nami and Iñaki Godoy as Monkey D. Luffy in Netflix's One Piece
One Piece season 2 ending explained: Who is Mr. Zero? Who dies? Will there be a season 3?
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
Mario gadgets, accessories, and games on a blue background
The ultimate Mario Day starter pack, kit up for the plumber's big day
 
 
LATEST ARTICLES
  1. Mark Hamill, Carrie Fisher, and Harrison Ford in Star Wars: A New Hope
    1
    Star Wars fans are discussing why two major characters barely interacted, but I think it makes total sense
  2. 2
    Overwatch's Nier Automata collab is here, but with no voice lines and a price higher than the action RPG it's based on, players aren't happy: "Hello Kitty got more than these folks"
  3. 3
    Capcom, where the hell are my Resident Evil Requiem amiibo?
  4. 4
    Rachel Weisz's new Netflix thriller is one of the streamer's biggest flops of the year so far
  5. 5
    Resident Evil Requiem now inadvertently features an in-game ad for a Half-Life YouTuber thanks to Capcom leaving in a fake website domain without registering it itself

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...