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  1. Games
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5 of the most amazing yet totally unoriginal games

Features
By Justin Towell published 11 February 2010

Talent borrows, genius steals

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The simulation angle is from... Gran Turismo

An obvious one, really. Before Gran Turismo, simulation racers were only really popular (or possible) on PCs, with Microprose Formula One Grand Prix getting the race started in January, 1992.


Above: Microprose'stake on the Monaco tunnelwith real-life equivalent

But it was Gran Turismo that changed console racers forever, adding hundreds of licensed vehicles to your garage and favouring suspension-tweaking over turbo boosts. It's no exaggeration to say the industry is still feeling the shockwaves from its launch.

Article continues below


Above: Gran Turismo even shows suspension roll in external views

The action replays are from... Virtua Racing

You could argue that this flat-shaded polygon racer marks the transition between old and modern videogames. Not least because it offered full 3D graphics that could be viewed from any angle, most spectacularly demonstrated by the post-race action replay. We may skip past it now, but back then, it was impossible to choose 'no'when it asked'Watch Replay?'


Above: Virtua Racing's blocky 3D replays were a revelation in 1992

The decal editing is from... Ridge Racer Type 4

Forza's comprehensive decal editing feature is waaay better than R4's tiny square of pixellated customisation, but the PSone classic set the scene for everything that was to come.

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Above: R4's decal editor. Crappy? Yes. Butwe had to start somewhere

The rewind system is from... RaceDriver: GRID

Full Auto, the first post-launch 360 title, was the first racer to feature a rewind system, known as 'unwreck'. We'd had a user-activated rewind in Prince of Persia: Sands of Time before that and games like Blinx on Xbox 1 have featured time manipulation, but GRID did it first in a serious racing game and is undoubtedly the reason it's in Forza 3.


Above: Just go back to when the car had 4 wheels and try again

So why is Forza 3 such a big deal?

Because it's impossibly comprehensive. There are hundreds of hours' worth of gameplay to be had, all of which are glossy in quality and all of which can be tailored to your own tastes. Unlike Gran Turismo, Forza lets you customise your experience so you only do what you want to do. Couple that with superb community features and you've got yourself one of the most complete racers ever made.

So... originality is for losers?

On this evidence? Yes. Of course that's not the case - we'll always welcome originality. But it seemssome of the best games aroundat the moment do little more than repackage old ideas. And there's nothing wrong with that - there just has to be a purpose and a direction.It's like they alwayssay:It's not what you take, it's where you take it.

Games don't have to be original. Just awesome.

10 Feb, 2010


The digital doppelgangers that copied the cream of the Hollywood crop



As the legendary Sega man steps down, we celebrate his legacy



We look back at the evolution of the Formula One racer

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Freelance Writer

Justin was a GamesRadar+ staffer for 10 years but is now a freelance writer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.

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