now, chances are you’ve cleared the campaign in XCOM: Enemy Unknown--unless you’re playing Ironman mode, in which case many of these XCOM memes might resonate with an eerie degree of accuracy. But
today, 2K today announced the Slingshot Content Pack for Enemy Unknown,
as well as a second work-in-progress piece of DLC (of which we have no
other details at this time).
The story-driven Slingshot pack adds armor
decoration options for mid- and late-game armor as well as three
missions starring a new central character, Triad operative Zhang. According
to Ananda Gupta, the lead designer of the Slingshot pack, the purpose
of the DLC is to add a miniature story arc to a game propelled by
strategy and emergent narrative. “There are these external [narrative] moments on
the strategy layer where you’re talking to personnel at base and you hit
these key moments in the game where the invasion is progressing,” Gupta
says. “But we’ve never done designed storytelling in combat. We thought
it would be cool to touch on that in DLC outside the core scope of the
game and give players a designed character that can enter their squad of
is a Heavy soldier with slightly better stats than the average XCOM
trooper--but he’s still totally mortal. If he dies in any mission after
being recruited, he’s gone for good (because that’s how XCOM rolls).
However, completing the Slingshot pack gives players early research
access to the Blaster Launcher, a highly devastating weapon perfect for
transforming aliens into piles of organic goo.
information regarding pricing or release date for either DLC pack has
been announced so far, but be sure to check back for updates in the near
future. In the meantime, let us know in the comments below if you like
this direction for XCOM DLC. Do you find story-driven missions
interesting? Or would you rather see new weapons, armor, and base
facilities? Either way, you’ll soon have even more reasons for leading
crusades against alien invaders.