Mass Effect



Jun 16, 2008
360 Feature | Mass Effect
360 - Mass Effect - The Top 7... Worst Parts of Best Games Nothing's perfect. Stare closely enough at anything - even a masterpiece - and you're bound to find flaws sooner or later. They might be small. They might be insignificant. They might not detract from the overall quality of the piece at all... Except when they really, really do. With these seven games, in fact, you don't need to stare. Their flaws are so huge, so obvious, so frustrating and so effing obnoxious that you can't help but ... » Read More
Jun 2, 2008
360 Feature | Mass Effect
360 - Mass Effect - The BioWare Technique If you love role-playing games, you love BioWare, a company set up in 1995 by industry legends (and medical doctors), Greg Zeschuk and Ray Muzyka. Consistently the greatest RPG creators for the past decade, they have developed an enviable list of triple-A titles including the Baldur’s Gate saga, Neverwinter Nights, Knights of the Old Republic and Jade Empire. They also created a gun-toting cigar-smoking dog with four arms in MDK2, but ... » Read More
Apr 16, 2008
360 Feature | Mass Effect
360 - Mass Effect - Most Annoying Game-Over Screens Ever Nobody likes to see a Game-Over screen. As if knowing you suck isn’t bad enough, some games rub it in by torturing you with really annoying Game-Over screens. What could be worse than having to watch your demise from multiple angles, or sitting through the same long-ass cutscene of the world ending every time you fail? Tack one of these onto a tough boss fight, and you have a perfect formula for gamer rage. We’ve hand-picked this ... » Read More
Apr 4, 2008
360 Feature | Mass Effect
360 - Mass Effect - Five in-game deaths that actually made us sad More and more games seem to be plucking our heart strings to great affect and eliciting a genuine sense of woe amongst players. Here we look at five recent videogame deaths that have made us appropriately gloomy for all the right reasons and ponder how they succeeded in stoking the cold blue flames of our sadness. ... » Read More
Feb 18, 2008
360 Feature | Mass Effect
360 - Mass Effect - The Top 7... Failed Franchises We Know How to Fix Videogames, television and movies frequently overlap. With so much cross pollination, you'd think the biggest and best film franchises would have respectable game adaptations by now, but that's just not the case, is it? Sure there are a handful of successful tie-ins, but many series flop around for years, seeing game after terrible game created with little or no regard for the source material. Well, we're sick of it. ... » Read More
Feb 12, 2008
360 Feature | Mass Effect
360 - Mass Effect - Mass Effect Sex Guide When Fox News anchor Martha McCallum broke the story that Mass Effect contained full graphic nudity and player-directed sexual encounters, we immediately loaded up the game and went back for another play-through. How could we have missed such an opportunity? But for some reason we could only find the same two tired, barely R-rated cutscenes. Since we had a bunch of Mass Effect footage already on hand from other projects, we decided to compile a ... » Read More
Feb 8, 2008
360 Feature | Mass Effect
360 - Mass Effect - Box Art F'ups Derp! Ready the eBay accounts, cause that company that prints game box art - Acme Video Game Box Art Co. Inc. Ltd., we believe they’re called - pulled a gargantuan boner and misprinted a shitload of our favorite titles. We don’t mean to call them out, but we can’t allow the public to be misled. ... » Read More
Feb 6, 2008
360 Feature | Mass Effect
360 - Mass Effect - The Biggest Prick in the Galaxy As anyone who bothered to play or research Mass Effect knows, you're free to make decisions that directly affect the plot, the characters and even the ultimate outcome of the game. Most of us try to stay on the nice-to-neutral side of the law, generally helping people out while occasionally dipping into the renegade pool when a particularly devious choice presents itself. But what if you play the entire game as a rootin' tootin' ... » Read More
Nov 22, 2007
360 Feature | Mass Effect
22 Nov, 2007 With Mass Effect's galaxy consisting of so many different systems and planets it's difficult to really know where to start and the sheer cosmic expansivenessness of it all can be somewhat intimidating. But there's no need to cower from the final frontier, because we've got what every intrepid space cadet needs - a galaxy guide. Over the next few pages you'll find the systems that appear on the Galaxy Map when you first take control of the SS Normandy. You'll find every planet ... » Read More
Nov 20, 2007
360 Feature | Mass Effect
20 Nov, 2007 So you've got your space ship and the whole galaxy is just a quick swoosh away. But besides levelling up by collecting artefacts, salvaging probes and searching for minerals, what reason is there to make like a tourist and embark on a spot of intrepid planet hopping? We'll tell you what - space monkeys. After all, everyone loves monkeys, even the spindly, dead-eyed kind. Right? After hiking from one end of Mass Effect's galaxy to the other, we've collated a rough guide to some of ... » Read More
Nov 16, 2007
360 Feature | Mass Effect
Nov 16, 2007 Anyone can save the universe. No, really... You could do it. Your neighbor could do it. Your kindly old grandfather could do it. Mass Effect's character customization system is so detailed that, with a tweak here and there, you can cast whoever you like in the epic saga. Everything can be altered and scaled, from eye color to nose size to lip curl to gnarly scar ... » Read More
Oct 10, 2007
360 Feature | Mass Effect
Oct 10, 2007 1) Classy There are six different classes of character to choose from at the beginning of the game, and selecting different types change how you play the game. Engineers will be better with technology, for example; Infiltrators will be great at stealth or sniping, while Vanguard or Soldier classes will excel in raw combat. Complementing your choice with the different classes of your crew will allow you to approach situations in different ... » Read More
Sep 17, 2007
360 Feature | Mass Effect
Sept 17, 2007 Dr. Greg Zeschuk, co-founder and president of the mighty BioWare, is always a great interview. It immediately becomes clear as soon as he enters to room that he can't wait to sit down and have a good chat about Mass Effect and where it's going. Would you say this is BioWare's most challenging game to date in terms of ambition and what you want to achieve with it? Greg Zeschuk: Every time we do a new game we want to up the ante. Mass effect has probably covered more territory ... » Read More
Jul 27, 2007
360 Feature | Mass Effect
Much has been written about Mass Effect (you can read our umpteenth excited preview here). The reason? BioWares epic intergalactic story flagged itself up as one of the cornerstones of the 360 from the moment it was announced. Stunningly ambitious, brain-meltingly large, and market-leading in voice acting and production, it took what the Canadian development team did with Knights of the Old Republic and Jade Empire and pushed the model on - hard. Frustratingly, though, while shots have ... » Read More
Mar 16, 2007
360 Feature | Mass Effect
Last week at the Game Developers Conference in San Francisco, we were invited to witness the first 60 minutes of sci-fi RPG Mass Effect in action. Better yet, our guides were the masters of the universe themselves - BioWare founders Dr. Ray Muzyka and Dr. Greg Zeschuk. If the gorgeous visuals and innovative gameplay on display weren't enough to get us dangerously hyped, the enthusiasm of these two gentlemen sitting on either side of us certainly was. We want you to be excited too, dear reader, ... » Read More
Mar 16, 2007
360 Feature | Mass Effect
Last week, we spent a jaw-dropping hour with upcoming sci-fi RPG Mass Effect. For our real-time impressions, as well as mid-demo conversation with BioWare founders Dr. Ray Muzyka and Dr. Greg Zeschuk, check out part one of our interview. Before we got kicked out of the behind-doors session, however, we managed to squeeze in a few last questions about the inspirations and innovations for Mass Effect... and what the game means to the future evolution of the RPG. GamesRadar: Can you go over your ... » Read More
Feb 8, 2007
360 Feature | Mass Effect
Okay, so we know Mass Effect is set in a massive universe. But how do you plan to make it work properly? Wont all the planets and landscapes get a bit samey? Isnt space a great void? Hudson: Its really all about creating a sense of discovery, and the idea that you dont know whats there until you arrive. Theres a full spectrum of locations, from extensive areas with deep plots and combat to barren asteroids whose mysteries are well hidden. You will be attempting locations with varying depths of ... » Read More
May 2, 2006
360 Feature | Mass Effect
We can't wait Gears of War By now, we've all seen the jaw-dropping trailer, but we can't wait to get our hands on this festival of frags. Just the thought of burying the end of our chainsaw-gun into the face of a formerly subterranean dwelling Locust monster has our fingers twitching with anticipation. Being able to share the bloodletting with online friends in a little co-op play only makes the prospect of eviscerating Locusts more ... » Read More
The Knowledge
Mass Effect
Mass Effect

Genre: Role Playing
Release date: Nov 20, 2007
Published by: Microsoft
Developed by: BioWare
Franchise: Mass Effect
Features: 16:9 Widescreen, HDTV: 720p, 1080i, 1080p
Multiplayer Modes:
Offline
1 player SOLO
9 AWESOME
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