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Borderlands


Four things you need to know about Borderlands

There's a little bit of Wall-E and a whole lot of loot hiding in this hybrid RPG- shooter

Borderlands’ concept is easy to get excited about: take first-person shooting, add role-playing elements, customizable vehicles and potentially millions of weapons, and our brains could very well hemorrhage. We recently had a chance to stop the bleeding by playing a bit of the game’s single-player and co-op modes, an experience that revealed four important facts - one for each of the game’s playable classes - about the wildly ambitious Borderlands.


Wall-E is your guide (sort of)

Most of the quests we completed in the single-player campaign were guided by Claptrap, a little Wall-E-inspired robot with a voice eerily similar to that of the guide droid from Star Tours. At first, we worried that being followed by a tutorial-bot would be obtrusive and annoying, but the little guy surprised us by being a mildly entertaining source of comic relief. However, when we switched over to co-op and were boosted up to level 20 (from our initial level-one character), our robot friend was gone. Maybe there’s a heavy, tear-inducing, Aerith-style death in store for Claptrap? Probably not, but it’s clear that you leave this guy behind at some point.


Single-player and multiplayer are seamlessly linked

All of Borderlands’ different play modes – single-player, co-op and versus – are set within the same vast, monster-infested wasteland on the planet Pandora. This means you can play by yourself, and then have up to three other friends jump in and out with their own characters at any moment. Whether you quest together is up to you, but if you’re feeling competitive, Pandora also has a few arenas where you can meet up for player-vs-player battles. We don’t yet know how many different game types these will offer (although hopefully there’ll be more than just deathmatches), but with only four players battling at a time, arena fights will probably take a backseat to questing and grinding for loot.


There are four unique characters to play as

Four characters to play means four different classes: Brick the tank/berserker, Lilith the assassin/siren, Mordecai the hunter/sniper, and Roland the soldier/engineer. And yes, you could potentially have four of the same character in a single game. Each character has three different skill trees, and each has a unique ability (triggered by pressing LB in the 360 version we played). Playing as Brick, for example, enables you to trigger a berserker ability in which he ditches his gun, puts up his fists and longs for the taste of blood. The screen turns red and Brick becomes harder to take down, maniacally laughing while you massacre enemies.

Other abilities include a “phasewalk” that enables Lilith to sneak around and execute enemies, a shield turret for Roland, and a pet bloodwing bird of prey for Mordecai. All of these abilities have cooldown times, but are meant to be used frequently on the battlefield.


There's plenty of stuff to collect

Borderlands generates its weapons on the fly, randomly combining parts, ammo types, schematics and manufacturer preferences to potentially create millions of weapons. However, among the millions, there’s bound to be plenty of, well, garbage. Borderlands combats this with a detailed pop-up window that hovers above each item to help you decide if you actually want to pick it up.

In addition to munitions, money and healing items, Pandora’s wasteland is also filled with alien artifacts to discover. Details on these are scarce so far, but given that the game takes a lot of its cues from Diablo, they’ll probably be something along the lines of that game’s rare and powerful “unique” artifacts. 

Our time with Borderlands was brief, considering how deep the game felt. We left the session with an aftertaste of Crackdown, Call of Duty and Fallout 3 in our proverbial mouths, tinged with an art style that fell somewhere between Valkyria Chronicles and long-forgotten shooter XIII. Borderlands feels fresh, and there’s still a lot to learn about the game, which will hopefully make its scheduled release date of Oct. 20.

If you're looking for more information on Borderlands, check out GamesRadar's Charlie Barratt interview the president of Gearbox (developer of Borderlands), Randy Pitchford:

July 30, 2009


 
35 Comments
Order Comments: Newest First | Oldest First
mman36  - 4 months 7 days ago 
First

I want this game so badly o.o It looks...well almost like the 'perfect' game. Guns? LOADS. RPG? Check, Open world? Check, Co-op? Check, vehicles? check! Heck yeah!
NightAce84  - 4 months 7 days ago 
I'm psyched for this game as well. I'm really looking forward to teaming up with my buddies to do quests together. I already called Mordecai. ;)
Eureka  - 4 months 7 days ago 
Now, I'm still getting this game, but the art style just kills it. I'm sorry, I just can't take this game seriously when every human looks like there on roids or hasn't eaten in months.

I wasn't actually going to get this until I saw the new trailer, and the game looked pretty fun.
But its a shame there's only FOUR characters to play as, along with having to choose a certain character if you want a certain class, because I don't want to play as any of those characters.

And while the game sure does look fun, whenever I'm playing it, the art style will always be nagging at me.
...
I really wonder why the ever thought of changing it. It looked much better before.

But that's just my opinion, I'm sure some people like the new style.
WayByWind  - 4 months 7 days ago 
I actually am really impressed with the art style. Not every shooter has to be gunmetal grey you know ;P As for the four characters, L4D managed to pull it off, why can't Borderlands?
Eureka  - 4 months 7 days ago 
I don't mean the game had to be devoid of color like Gears, or a lot of other games, just that I don't like the cartoony look of everything, the disproportionate bodies and thick black line around EVERYTHING.
As for the four characters, L4D worked with it because it was linear and about these people helping each other; Borderlands is a FPS RPG and is supposed to let evolve your character, but you have to choose from four awkward looking people to play as, and if you want to be a certain class you have to be a certain person, which is kind of stupid.
Scott1121  - 4 months 7 days ago 
this game looks amazing i am definitely going to buy it
CreeplyTuna  - 4 months 7 days ago 
i want this game but i don't think my friends do, so, out the window goes coop. maybe there's still hope
themanwhohadpants  - 4 months 7 days ago 
Millions of weapons what more can you ask for
may.be.vital  - 4 months 7 days ago 
Looks to be good :) A definite pick-up.
I hope other developers catch on the the way Borderlands generates weapons.
TeragRunner  - 4 months 7 days ago 
This game looks awesome. The only thing is that the "millions of guns" claim is going to fall painfully flat. I'm sure a lot of them will good but no doubt the majority will me mediocre or just plain shit.
Selectedpayload  - 4 months 7 days ago 
Mass Effect did something similar with the weapons on a smaller scale. Although they werent generated on the fly, you had the differenet manufacturers with different stats and effects. Some were slightly better than others and there was a lot of trash too to vender which made up a lot of cash. As for graphics, I think that this style looks nice but the reason for the change my be to save a little space since the 360 version is now on 4 DVDs.

ReCaptcha: frozen july (sounds right in UK)
Ninja-KiLLR  - 4 months 6 days ago 
im still on considering it.
Dexsus  - 4 months 6 days ago 
One thing this is missing, I would have really liked to create my own character instead of being forced between pre-sets. If it had that then this game would have been perfect to me.
jar-head  - 4 months 6 days ago 
This....seems Very interesting...
VMPSaberwolf  - 4 months 6 days ago 
I personally am watching this game and more than likely buying it. There aren't a lot of RPG FPS's out there, when Fallout 3 and Oblivion came along I had a blast.

The different classes, the talent trees, the reported many weapons and items to collect, winding all the into a FPS sounds pretty epic.

I'm hoping the game delievers upon release, unlike a certain hyped up Spore where half of what they said it would do wasn't put into the game.
Belial808  - 4 months 6 days ago 
THis...Game...looks...AWESOME!
(But I wonder if they'll give you the option to switch to a third-person perspective?)
Meagan47  - 4 months 6 days ago 
I cannot wait for this game!
TeragRunner  - 4 months 6 days ago 
@Eureka: On second though,(in the of chance you come back to read this which you probably won't) your complaint about no liking the character art falls flat. You don't have to see your character so I guess you could complain about the NPCs but that doesn't make much sense either.
OddWoN ER  - 4 months 6 days ago 
not gonna lie...
not a fan of the art style...
i'll liked the realistic look of it before the change....
damn it...
please do something about it so i can love the game!
why does the new developer always changed something that didnt need to be!
Eureka  - 4 months 6 days ago 
@TeragRunner:

It's mostly just for when I'm playing co-op, and I have to see the characters, solo, though, I do have to see the enemies, which also look deformed...

Either way, I'm still getting the game, it does look like a lot of fun, just the art styles not really to my liking, but like I said before, some people like the new style, I myself just don't like it, that's just my opinion though.
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The Knowledge
Borderlands
Borderlands

Genre: Shooter
Expected release date: 10/23/2009
Published by: 2K Games
Developed by: Gearbox
Multiplayer Modes:
Offline
4 player VS
4 player CO-OP
Online
4 player VS
4 player CO-OP
8 GREAT
Read the review
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