We got a hint of Watch Dogs' asymmetrical multiplayer in its presentation at Sony's PlayStation 4 debut, though it was easy to miss. Check out the live gameplay demonstration below and pay attention to the closed-circuit cameras...
"Watch Dogs is all about hyperconnectivity," creative director Jonathon Morin told Kotaku. "To me, that has to mean all the time and anywhere. So yes, other people are out there all the time, when you don't expect it. Whether you're playing single-player or multiplayer, it's happening."
We can see another player by the name of PixxelFD who seems to be awfully cozy with Chicago's surveillance system, first watching Aiden on the streets then identifying him as he flees from cops on a hacked train.
Ubisoft has indicated that Watch Dogs will also have more traditional multiplayer components, but these Dark-Souls style drop-in moments will shake things up for single players, too--for better or worse.
"We'll let players do pretty much what they want on those terms. And I think that what's interesting is that since we're creating a fantasy that you can progressively control all of Chicago and monitor everything… if you can do that… you need to ask yourself if Aiden Pearce can do all of this, can anybody else out there do the same thing? And the answer is absolutely yes."
timtimity - February 23, 2013 5:37 a.m.
FVHound - February 22, 2013 5:01 p.m.
ZuzuPachulia - February 22, 2013 12:27 p.m.
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Ectoman - February 24, 2013 11:16 a.m.