Third LA Noire gameplay trailer reveals Cole's rise through the LAPD

Crime desks, partners and ranking system explained in latest preview video

After years of anticipation, it's almost hard to believe that LA Noire's May 17 release is less than a month away – and just to make sure we don't forget,Rockstar's releasedanother of its lengthy, preview-style "trailers" (which previouslyoffered ageneral introductionto the game and details about how itsinvestigation and interrogationwork). This time, we're given a detailed look into exactly howwar-hero protagonist Cole Phelpswill rise from lowly beat cop to detective on the mean streets of 1940s Hollywood.

The trailer also reveals the five desks Cole will work on as he rises through the department (patrol, traffic, homicide, vice and arson), as well as the men he'll be partnered with on each. However, it looks like simply going through the story isn't the only way to get Cole's rank up, as you can also take on side cases that dispatch will alert you about, or hunt down famousHollywood landmarks (which appear to beLA Noire's obligatorysemi-hidden collectibles). You can also replay your cases to follow different leads, find evidence you may have missedand get a more thorough picture of what happened – which will net you more points for your performance. Other than that, the big takeaway is plenty of new gameplay footage that makes an already amazing-looking game look slightly more amazing, which is always a plus.

Apr 21, 2011

The trailer also reveals the five desks Cole will work on as he rises through the department (patrol, traffic, homicide, vice and arson), as well as the men he'll be partnered with on each. However, it looks like simply going through the story isn't the only way to get Cole's rank up, as you can also take on side cases that dispatch will alert you about, or hunt down famousHollywood landmarks (which appear to beLA Noire's obligatorysemi-hidden collectibles). You can also replay your cases to follow different leads, find evidence you may have missedand get a more thorough picture of what happened – which will net you more points for your performance. Other than that, the big takeaway is plenty of new gameplay footage that makes an already amazing-looking game look slightly more amazing, which is always a plus.

Apr 21, 2011

The trailer also reveals the five desks Cole will work on as he rises through the department (patrol, traffic, homicide, vice and arson), as well as the men he'll be partnered with on each. However, it looks like simply going through the story isn't the only way to get Cole's rank up, as you can also take on side cases that dispatch will alert you about, or hunt down famousHollywood landmarks (which appear to beLA Noire's obligatorysemi-hidden collectibles). You can also replay your cases to follow different leads, find evidence you may have missedand get a more thorough picture of what happened – which will net you more points for your performance. Other than that, the big takeaway is plenty of new gameplay footage that makes an already amazing-looking game look slightly more amazing, which is always a plus.

Apr 21, 2011

The trailer also reveals the five desks Cole will work on as he rises through the department (patrol, traffic, homicide, vice and arson), as well as the men he'll be partnered with on each. However, it looks like simply going through the story isn't the only way to get Cole's rank up, as you can also take on side cases that dispatch will alert you about, or hunt down famousHollywood landmarks (which appear to beLA Noire's obligatorysemi-hidden collectibles). You can also replay your cases to follow different leads, find evidence you may have missedand get a more thorough picture of what happened – which will net you more points for your performance. Other than that, the big takeaway is plenty of new gameplay footage that makes an already amazing-looking game look slightly more amazing, which is always a plus.

Apr 21, 2011

ABOUT THE AUTHOR

After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
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