One shot, one kill
Developer Rebellion's Nazi-sniping stealth shooter returns. This time protagonist Karl Fairburne takes his long-range rifle skills to the WWII conflict in Africa. Along with the new setting comes a wide variety of new ways to play. Environments are larger, fresh stealth mechanics challenge players to stay out of the enemy's line of fire, and players can now customize their loadouts.
The first thing I noticed when the demo started was just how much larger the environments are. Levels now give players multiple paths to exploit, so you won't feel confined to a linear route as you navigate your way to objectives. As you explore the semi-open world, you'll encounter patrolling soldiers, uncover hidden sniper nests, and find explosive solutions to your one-man sabotage missions. But like the previous games in the series, the gameplay is all about stealth, and the developers have added mechanics to help you stay under the radar.
Most notably, you can now see your enemy's alertness via an indicator that hovers over their head. If their alert meter goes from yellow to red, you're in for a fight. Firing off rifle rounds will typically blow your cover, but you can sabotage gas-powered generators to be abnormally loud, or hang out by a backfiring truck to mask the sound of you squeezing off a few headshots.
Check out the following slides for more information and images
The X-ray killshots also make a glorious return.
Your sniper shots are affected by gravity and wind at higher difficulty levels.
A new Relocate mechanic forces you to be a sniper on the move--as your enemies zero in on your sniper position.
Not all of your kills will be from long range.