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  1. Games
  2. Third Person Shooters
  3. Helldivers 2

Helldivers 2 designer outlines Arrowhead's "trainwreck in slow-motion" design philosophy, and another essential guiding star: "The tingle in the ass"

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By Issy van der Velde published 10 June 2025

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Three players on a desert planet shooting bug aliens during one of the best games like Borderlands, Helldivers 2.
(Image credit: Arrowhead Game Studios)
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Helldivers 2 creates some of the most cinematic, nerve-wracking moments in any modern shooter. Battlefront 2 and the Battlefield series would be close comparisons. One of Arrowhead's designers has taken to Reddit to explain the philosophies that guided the team: "the tingle in the ass" and "a trainwreck in slow-motion."

A Reddit account with the username AHGS_Designer_Patrik, likely Patrik Lasota, states that these were the two "guiding stars" that made the game what it is today.

"The first one we jokingly (and to serious peoples despair) called 'The tingle in the ass,'" Lasota writes. "What we mean is the type of moments that make you lean in, focus, and tense your body in anticipation of things going poorly."

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Lasota gives the example of having to input a stratagem code while in the middle of a fight. A lot of games would let you call them in from a radial menu, but not Helldivers 2. How many times have you messed up and had to start over, or even called in the wrong thing? It makes fights way more tense.

Another example given is how "A lot of things toss you around or almost kill you, instead of just outright killing you, giving you the time to think 'oh shit' before dying (or surviving)."

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  • Helldivers 2 screenshot showing a fully geared/armored diver standing with gun in hand as three jets soar the skies behind him Helldivers 2 recruits PlayStation PC port studio for "opening salvo in an ongoing campaign to improve performance"

As for the "trainwreck in slow motion," that's all to do with the enemy and combat design. "A lot of effort went into ensuring that the combat doesn't escalate too fast, and is recoverable at those points," Lasato explains. "We don't want the player to feel suddenly overwhelmed by the amount of enemies or pressure, but to feel their control of the situation slipping slowly. And once it has gotten out of control, still be a situation that is recoverable."

Some of my favorite moments come from feeling like my squadmates and I are about to be overwhelmed, only for us to survive by the skin of our teeth. It's a very fine balance that Helldivers 2 manages to strike.

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Arrowhead does this by balancing "how many enemies we spawn with the movement speed of them," so you always feel like you're getting outmatched, even though you can normally just run away.

Think about all that when you're defending planets from the Terminids in the new Major Order.

Or, check out some of the best online games you can play with your friends today.

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Issy van der Velde
Issy van der Velde
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I'm Issy, a freelancer who you'll now occasionally see over here covering news on GamesRadar. I've always had a passion for playing games, but I learned how to write about them while doing my Film and TV degrees at the University of Warwick and contributing to the student paper, The Boar. After university I worked at TheGamer before heading up the news section at Dot Esports. Now you'll find me freelancing for Rolling Stone, NME, Inverse, and many more places. I love all things horror, narrative-driven, and indie, and I mainly play on my PS5. I'm currently clearing my backlog and loving Dishonored 2.

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