“Five years ago, Markus 'Notch' Persson and I started talking about a game we felt was missing in the gaming market. A game we desperately wanted to play, but was unable to as it had not yet been developed,” wrote Mojang co-founder and Scrolls lead designer Jakob Porser on Mojang's Scrolls website. “The game we envisioned had elements from the collectible card game genre as well as from traditional board games. It would be a strategic game with a strong foundation in tactical game play but with a touch of random and chance guaranteeing a never-ending stream of curve balls,” continued Porser.
Check out Porser's brief Q&A session from PAX 2011 for more information on Mojang's 'not-at-all-like-Skyrim' Scrolls:
Aug 29, 2011