GR+ Live: The making of Seraph PS4's beautiful gun ballet

Sometimes when you sit down in front of a game, you just want to run, jump and shoot things. Contra, Shadow Complex, even modern slices of 2D action righteousness like Velocity 2; sometimes you just need it to feel old school. Dreadbit's Seraph for PlayStation 4 fits that description perfectly, a game that focuses on momentum and flare using one of video game's oldest styles of presentation. How do you make a game like Seraph? Dreadbit Games' Daniel Leaver joins us to discuss the making of this brilliant, ball-busting.

Watch the stream every Tuesday and Thursday live on Twitch at 1:30PM PT/4:30PM ET/9:30PM UK.

ABOUT THE AUTHOR

I've been playing games since I turned four in 1986, been writing about them since 1987, and writing about them professionally since 2008. My wife and I live in New York City. Chrono Trigger is my favorite game ever made, Hum's Downward is Heavenward is my favorite album, and I regularly find myself singing "You Won't See Me" by The Beatles in awkward situations.

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