Videogames have seen many archetypal enemies over the years, from Russian terrorists to rotting zombies. Most of these familiar faces come and go without a problem, but there has always been one type of traditional enemy that never fails to make its presence both known and regretted: Birds.
Big bastard birds, in fact. These feathery fiends have been antagonizing gamers for nigh on twenty years, providing frustration from above in every game they've ever infested. Developers absolutely love using these beaky buggers to harrass gamers, and it's high time they stopped. To stress this point, we've isolated eight of the most bastardly birds in videogame history. Read on as we give these eggy twats the lambasting they deserve.
Castlevania is no stranger to small, annoying enemies. From Fleamen to Medusa Heads, Konami's whip-happy action franchise is responsible for some of the most aggravating monsters of all time. Naturally, the game would introduce birds at some point or another, and they are a complete pain in the arse.
Castlevania's Ravens love to sit and wait for the player to approach, then swoop in a fast, curving arc as part of a hit-and-run attack. Successfully dealing with them involves slow progress and good memory, as once they've landed a hit, getting revenge can be a tricky ordeal. We hate them.
Really, Capcom? The original Resident Evil games were taxing enough with zombies, killer dogs, and hungry plants to contend with, but when your progress is harried by an army of feathered bullet-sponges, things reach critical levels. They were numerous, small, and hard to hit with Resident Evil's particularly bad targeting system. It seems their sole purpose was to distract the player and waste resources.
One cannot deny they were effective in their task, even if it meant they were total dicks in the process.
Birds have gone a little bit out of fashion this generation, but Remedy's Alan Wake saw fit to bring them back as some sort of cruel practical joke, and boy have these avian arseholes made up for lost time. The shadowy flocks of Alan Wake are among the most brutal, unrelenting, vicious little sods in videogame history. They will swoop from absolutely anywhere, frequently swarming at Alan's head from obscure angles before flapping out of range at a moment's notice.
Hard to target, fast moving, and appearing in considerable numbers, Alan Wake's possessed crows are everything wrong with videogame birds. Kill them all.
HNNNNNNNNGGGGHHHHH! You'll notice that crows make up a considerable majority of annoying game birds, and A Link to the Past is no exception. These little shitweeds are to be found littering LTTP's overworld, descending from trees in order to execute their cowardly overheard assaults. They love bolting after they've landed a hit, usually drawing players into a fruitless chase that invariably ends with them taking damage from surrounding enemies.
Why would birds even be in league with Ganon? What could they possibly be getting out of that arrangement?
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