EA details post-beta Medal of Honor multiplayer changes

I didn't like everything I experienced in the Medal of Honor multiplayer beta, but there'd be no point in having a beta if everyone thought the game was perfect. The giant focus group and I had a lot to say, and EA isn't brushing it off. Community Manager Matthew Pruitt responded yesterday on the PlayStation Blog with a list of adjustments and improvements that are underway. Hey, we do have a voice! Here's what multiplayer developer DICE has been working on, in Pruitt's words:

Improved Hit Detection

This was a very big issue and came up many times in the forums. We are glad to say that hit detection has been vastly improved. We really tightened up the mechanics and essentially, wherever the bullet hits on the body — that is where the hit registers. It is even possible to shoot and have the bullet go between someone’s legs – it is that precise!

Weapon Pickups

Out of ammo? No longer do you need to find an ammo crate. Find the nearest dead enemy/friendly and pick up their weapon. And remember, the knife knows no ammunition, so if you really want to be Tier 1 — pull out that bad boy and start slashing your way to victory.

Support Actions Balanced

We heard the outcry and we have made adjustments. The support actions were tweaked and are now more difficult to achieve. There is always a fine line between what is too hard and what is too easy, but we think we have balanced it pretty well. It is just not fun when you are getting nailed with rocket and mortar attacks every 20 seconds.

Unlock Tree Expanded and Balanced

Your ascension to Tier 1 status will now be even more eventful. The unlock tree has been expanded for every weapon, providing an extensive series of choices.

Crash Fixes

Every beta has its crashes and the Medal of Honor beta was no different. We know it is frustrating, but it is all part of the beta process. The good news is that we have fixed the crashes and resolved a number of connectivity issues.

Major Graphic Overhaul

The graphics have been overhauled and upgraded. We are happy to report that the game looks even more spectacular than before.


The weapons are essential to gameplay, obviously, and we made sure to concentrate on getting them right. The list is long and the changes are many. From zoom spread to damage inflicted, rest assured that every weapon has been modified.

These changes and fixes are just the tip of the iceberg. As we move toward the game’s release, we continue to improve the game every single day.

So they're working on... everything. You could take the jaded gamer stance and say that all of these issues were apparent regardless of the beta, and that EA is just pretending that we're involved, but then you'd be a really tiresome person. I trust that DICE fully cares about the quality of their games. They must, or they probably wouldn't have produced such great games.

The most important adjustments, as I see it, regard the game's balance. Based on their previous successes, it's clear that DICE understands that unlocking new weapons and using devastating special attacks (support actions) is fun, but that being constantly reduced to creamed corn because other players are working the system is not so fun. A little restraint from Infinity Ward might have helped Modern Warfare 2 in that respect (by the way, psst... Activision... this is why you do open betas... just sayin').

I've just started playing Battlefield: Bad Company 2 (I'm a little behind, okay?), and I love the hell out of it. DICE's large-scale, tactically-minded shooter isn't exactly what Medal of Honor traditionally is, but it's full of good ideas. Even more so than in previous Battlefield games, DICE offers a wealth of methods for players to contribute and feel rewarded, and that's their greatest achievement. I never feel frustrated in BC2, even if my team is losing and I'm at the bottom of the rankings, because I'm always looking for a new tactic to make a big game-changing push, and I never feel entirely outmatched. It's not an endless cycle of run forward, shoot, and hope the other guy doesn't aim faster than you, or have a better weapon. That becomes frustrating quickly, especially when you throw in rewards for good players that make it even more difficult for weaker players to enjoy the game. I'm not saying skill shouldn't be rewarded, but there has to be some way for players who can't quick scope as well to have fun. No one likes rage quitting.

Above all, BC2 always feels fair, and that's what I hope for in Medal of Honor.

Aug 24, 2010


  • country1st - August 29, 2010 2:19 a.m.

  • Dracosphinx - August 26, 2010 1:42 a.m.

    The reason for an open beta is to work out the kinks. It's not to show the quaility of the game. Even the Blizzard Dev team(not the corporate suits) said that if the Starcraft 2 beta was regarded as a demo, it would be a really shitty demo...
  • sklorbit - August 25, 2010 8:10 a.m.

    the beta was highly flawed. I thought the weapons needed a lot of improvements, they all had exactly the same recoil and damage, and the killstreaks were sooo op. in addition, every time i died, there was a wierd lag, so that i wouldnt know wut was happening until it showed my dead body. i wanted to like this game because i am a big bc2 fan, but it looks like i might end up skipping this one. i know dice says they have fixed all the problems, but it seems like the developers never change it as much as they say they would post-beta. i feel like i need a new fps by the end of this year, and it looks like blackops is going to be that game. for now im looking forward to METROID OTHER M!!!
  • Cwf2008 - August 25, 2010 3:52 a.m.

    still thought it was a shit game
  • Vampero13 - August 25, 2010 12:57 a.m.

    I hate MW2 but I love BC2 so I hope it is more like BC2 and nothing like MW2 PLEASE!!
  • BoondockSaint54 - August 24, 2010 11:58 p.m.

    I'm a Bad Company 2 convert from MW2. I got so tired of all the crap in MW2 that when I changed to BC2 it was such a refreshing change. Tyler's last section where he talks about it are some of the major reasons I will never go back to a Call of Duty game. I was a little hesitant about the new Medal of Honor since they were trying to capture that Call of Duty feel but it seems to be a good mix of CoD and Battlefield. I'll probably go ahead and pick it up.
  • JohnnyMaverik - August 24, 2010 11:57 p.m.

    I was expecting all the comments to be along the lines of "beta was shit, no buy, durf" but you've all impressed me, have a biscuit *gives out the biscuits* Interesting article, I didn't play the Beta but I saw the footage on GB of them playing it and it looked pretty cool but also pretty unfinished, watching that again however and reading this list... yea, sounds pretty much spot on. Hopefully this game will be great on both a single player and multiplayer front, although if I'm honest I only really care about the SP.
  • WickedSid - August 24, 2010 11:16 p.m.

    Hmm, seems like that last paragraph was dedicated to a personal experience during a certain game. I can't put my finger on it, must be some obscure Canadian game that I haven't heard of even though I'm also Canadian. Oh, I know, Snoopy's recent airplane game, right?
  • batmanboy11 - August 24, 2010 8:30 p.m.

    Good, but with no way to see this improvements without buying the game, I think I'll still pass.
  • db1331 - August 24, 2010 7:18 p.m.

    @Tyler It stands to reason that hit detection could be different on various platforms. You are playing on Xbox, right? I can't say how it is there, but I know it's a problem on PC. You don't notice it as much with something like an M60 (you aren't going to be able to tell if two of the fifteen bullets you fired at someone didn't register), but if you do any shotgunning it will drive you crazy. Every night there will be several times when I fire at someone, see and hear the shot hit, see them flinch, see blood fly, but not get awarded with a hit/kill. I have around a dozen friends I play with regularly, and they all have the same issue. It is also common for me to hear a shot ping off my head but not take any damage. All that aside, BC2 is still a blast to play. MoH could be fun, but with Black Ops just around the corner, I'll save my money.
  • Transmatrix - August 24, 2010 7:16 p.m.

    Yeah, I love BFBC2 and haven't had any major problems with their hit detection. For the most part, my bullets seem to go wear the gun is pointed and I get headshots when the bullets hit the head, not tippa.
  • GamesRadarTylerWilde - August 24, 2010 7:05 p.m.

    @db1331 Maybe because they've dedicated most of their resources to MoH? Anyway, I find the hit detection complaints about BC2 strange, because that hasn't been my experience at all. Sure, the hit detection isn't the best, but I've never noticed it being outright awful. Maybe it's just the weapons I'm using... I'm a fan of the snipey-snipey, and I haven't noticed my bullets hitting when they shouldn't or not hitting when they should. At close range with my secondary pistol, I find it hard to score hits where I want, but I figure that's because I'm running around firing a pistol, which is naturally going to be inaccurate.
  • roosterdip - August 24, 2010 6:56 p.m.

    if I shot between the legs on BC2 I would get a headshot. And no I don't mean that head. also-could they make these words harder to see on the spam stopper!
  • db1331 - August 24, 2010 6:47 p.m.

    Improved Hit Detection This was a very big issue and came up many times in the forums. We are glad to say that hit detection has been vastly improved. We really tightened up the mechanics and essentially, wherever the bullet hits on the body — that is where the hit registers. It is even possible to shoot and have the bullet go between someone’s legs – it is that precise! I don't buy that for a second. DICE hasn't even fixed the hit detection in BC2 yet.
  • roosterdip - August 24, 2010 6:44 p.m.

    it's so nice that they are spending such quality time on MOH when the hit detection and knife are a joke in BC2.
  • CreeplyTuna - August 24, 2010 6:40 p.m.

    after reading this i think i might try medal of honor. i didnt like the beta, but now im thinking it may be pretty fun
  • makk88 - August 24, 2010 6:37 p.m.

    Might actually buy it

Showing 1-17 of 17 comments

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