Dishonored: Bethesda’s new assassination game reacts to your level of violence

Dishonored, Bethesda's newly-announced action-adventure, positions itself as something different. Led by Thief designer Harvey Smith together with Arkane head Raphael Colantonio and Viktor Antonov (who designed City 17 for Half-Life 2), the new project offers a fairly boilerplate story, featuring regal betrayal and supernatural powers. However, developer Arkane intends to use this setup – you play as a framed bodyguard who's secretly a master of stealth, and even more secretly a talented magician – to make Dishonored more interesting than the standard sneaking-and-neck-breaking fare.

Rather than grouping player abilities into standard healing/damage/manipulation categories, a la Bethesda's own Elder Scrolls series, Arkane equips players with more open-ended powers designed to encourage creative problem-solving. The studio says that enemy AI is strong enough to allow tactics like distracting or overwhelming enemies (remember, giving a computer human fallibility is much harder than just making it really clever) and that environments are interactive enough to figure into complex, player-driven strategies. This in turn feeds into a “chaos” system, which tracks the player's collateral damage and alters the story accordingly.

Our inner skeptic is wary of big promises about Dishonored. But hey, one title remembered for delivering considerably more than the preview hype ever offered was Deus Ex, which was designed by, wait for it, Harvey Smith.

Dishonored is scheduled to release in the second quarter of 2012. You can find more details on Bethesda’s new game in the August issue of Game Informer.

Jul 12, 2011


  • lawman2593733 - July 21, 2011 1:12 a.m.

    @Devil93065: Didn't they only publish that game and not develop it? I know that I at least like most of the games Bethesda develops.
  • MySistersMenstruationTastesFunny - July 13, 2011 9:52 p.m.

    I hate the lack of info like this. I want to be excited, but this doesn't really give me anything to go off of. My Bethesda wang is currently half mast.
  • Plan10FromOuterSpace - July 13, 2011 6:08 p.m.

    @jackthemenace, admittedly fable has promised us a LOT of things...
  • jackthemenace - July 13, 2011 5:50 p.m.

    I'm with Devil^ on how crap Brink was, but also with the worry about this. Wasn't this what pretty much EVERY Fable promised, and pretty much failed to deliver?
  • Devil93065 - July 13, 2011 5:26 p.m.

    Well it sounds very interesting, but then I get to thinking about how awesome I thought Brink was going to be before it finally came out. Suddenly, I'm not excited for this game at all anymore.
  • Not Snake - July 13, 2011 4:24 p.m.

    I wish this game luck as I will proceed to forget it exists.
  • Tochy - July 13, 2011 12:52 p.m.

    @fetalspray YES
  • fetalspray - July 13, 2011 11:56 a.m.

    Totally off topic but is anyone else sick of these fucking UFC Trainer ads?
  • Crypto140 - July 13, 2011 11:46 a.m.

    I dont care that the people making last made the RPG Elder Scrolls, I think this could be great if it turns out right.
  • TheRandomFool - July 13, 2011 6:28 a.m.

    Back on topic - if it's good, and it promotes this or the next Elder Scrolls, only a blasphemer could say no!
  • Limbo - July 13, 2011 3:47 a.m.

    @UsernameLoser: Wonderful typo you have there. One letter changed the entire way I imagined the game.
  • ConservativeGamer - July 13, 2011 3:32 a.m.

    @UsernameLoser, is that first game a cheat to get your baby daddy to pay child support?
  • UsernameLoser - July 13, 2011 2:50 a.m.

    "Tigger's Honey Hunt", sorry. Wow, it's amazing what typing while drinking Mountain Dew does to you.
  • UsernameLoser - July 13, 2011 2:48 a.m.

    I just looked up "poo" on GR and got "Nigger's Honey Junk:Get Poo: PS1 cheat" O_o
  • Helios - July 13, 2011 2:11 a.m.

    Well, I'm interested, and I'll probably stay that way.
  • D0CCON - July 13, 2011 2:09 a.m.

    Batman AA managed to pull off incredibly realistic AI (at least I thought so). I believe that another game can do the same a couple of year's after AA's release.
  • GringoStar - July 13, 2011 2:06 a.m.

    Don't get me wrong, Bethesda makes beautiful games. I just find that playing their games tends to bore me.
  • p0wnd - July 13, 2011 1:49 a.m.

    Trim if as. And Bethesda sucks now

Showing 1-18 of 18 comments

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