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Dead Rising 2 Combo Card Weapon Guide

With Dead Rising 2 finally shambling to consoles worldwide we thought that it would be fun, and exceptionally gory, to track down all of the various combination items it has to offer. Our new protagonist, Chuck Greene, is quite a handyman with duct tape and boy oh boy does he have some nice toys for you to use against that zombie horde. From paddles with chainsaws on each end a la Darth Maul to motorcycles with uh… chainsaws on the handles there are plenty of fun and creative ways to slaughter the undead. We've also taken the liberty of rating each weapon and providing strategies for the best way to use them.

There are two types of Combo Cards; scratch cards and actual cards. The scratch cards are essentially just instructions on how to put the item together. The actual card will give you a 2x PP bonus whenever you use that weapon as well as tell you about any special abilities that item has. This allows you to level up incredibly fast by focusing on using these weapons to rake in the experience at a surprising rate.

Note: Weapons are listed alphabetically, with the exception of the Case Zero weapons which are on their own page.


Introduction | Case Zero Transfers | Page 1 | Page 2 | Page 3 | Page 4 | Page 5 | Page 6 | Page 7 | Page 8 | Page 9 | Page 10 | Page 11

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25 comments

  • MetaSyke - July 9, 2011 8:24 a.m.

    *places his bronzed Knife Gloves up on his mantle* Thank you my friends, you have treated me well through my zombie killing career. Yes, the Tesla Ball is a rip snorting load of fun to use, even if it's not the easiest to create.
  • scarcie0018 - December 16, 2010 4:11 p.m.

    well i only need like 3 cards but thanks geeza... they should be where u said they are right???? hahah jus messin safe.
  • misfit119 - October 20, 2010 7:32 a.m.

    Many of the safe rooms in Dead Rising 2 contain the tools required to make combo weapons. It felt kind of redundant to point most of these out as the combo weapons really aren't all that effective. They're fun but you're often better with a shotgun, LMG and a few Spiked Bats. @kyle94: Without the combo card the weapon takes roughly two to three shots to kill an individual zombie. With the combo card it's basically just a glorified shotgun. So overall it seemed kind of like a worthless weapon to me. @Michael: I'd have loved to have been part of the conversation that brought on that whoopsie, heh! I was wondering what the heck that was or if it was a prank from a colleague (a friend made it so that Word replaced every instance of the word "this" with "that". Made for some uh... interesting re-edits.
  • tiny090 - October 16, 2010 4:43 p.m.

    muyjuhjnythgyyhhhhhhhhhhhhhhhhhhhhhhhhhhhhh u ok pp'[;#] # m o # 0 jk
  • tiny090 - October 16, 2010 2:28 p.m.

    i love the game esspecialy going rampage with the weelchair thanx 4 manking the game
  • wtyonamefooo - October 16, 2010 7 a.m.

    maplestory ftw... lol
  • Ninja-Monkey-91 - October 10, 2010 4:48 p.m.

    For the electric chair. Both items can be found in the BBQ shack next to the Americana casino. There are always two or three wheelchairs outside the maintenance room and the room itself has a battery.
  • 1zombielion - October 10, 2010 5:01 a.m.

    Nice guide. An easy way to get wingmen and queens is to go to pot of gold in silver strip and combine the 3 orange juices with beer. Grab the chaisaw from the top of the stage and combine it with the motorcyle. Drink one of the nectars then get on the bike and run over zombies. When you get off there should be around 6 queens. Then just fuse some with the nectar.
  • kyle94 - October 10, 2010 4:48 a.m.

    I didn't think the gem blower was useless. I don't know what you were doing with it, but when I used it after I got the combo card, it worked rather well. Wasn't practical, but did kill zombies. Hell, it was basically a giant shotgun for me. I remember shooting one zombie next to me and his body went flying while his head floated in mid-air for a second and then fell down.
  • Slayer11496 - October 9, 2010 3:35 a.m.

    I actually thought up combining a blast frequency gun with an amp shortly after finding it. Yay for me!!! :)
  • GamesRadarMichaelGrimm - October 8, 2010 10:28 p.m.

    Sometimes I'm typing in AIM and it's not the active window, and sometimes PickeHitlered happens. @_@ Fixed, and the Guide is complete!
  • misfit119 - October 7, 2010 12:53 a.m.

    Yeah, wow. No idea what the hell happened there. I know my computer was having a seizure thanks to all the video capture while I was typing. What's even more interesting is that typo isn't in my original file. Weird. @leyviur - I found it much easier to grab two bow and arrows from the Chieftains Hut, the two dynamite sticks in RFP and use the two Blambows to slaughter zombies left and right. I see your point though but it's still fairly limited in use.
  • taco12324 - October 5, 2010 10:35 p.m.

    I can't believe that the GR guys haven't noticed that the paragraph on where tennis raquets are was taken over by Hitler. Is this like some kind of new reverse Grammar Nazi that purposely misspells words?
  • RobertW - October 5, 2010 10:08 p.m.

    PickeHitlerd? People, I think we just got Hitler Roll'd...
  • Voltanis - October 5, 2010 11:52 a.m.

    You don't get a combo card for it from Case Zero, but the Beer Hat is a carryover from Case Zero as well. In Still Creek, when making the jump across the alleyway to get to the hunting store, turn right instead of left and follow the planks on top of those buildings to find a lone construction hat. The bowling alley or bar has plenty of beer.
  • Leyviur - October 5, 2010 11:22 a.m.

    An incredible use for the Dynameat is for early leveling. Near the Atlantica casino is a maintenence room where you can make the knife gloves. Right outside this room is a stick of dynamite and hunk of meat. Using this you can throw it at a nearby enemy horde for a giant PP spike that remains significant until level 30, or so. Respawning these items is merely a matter of going into the casino and back out again. I got to around level 35 using this method, and had no trouble running through the story afterwards.
  • chriszewski - October 5, 2010 11:11 a.m.

    Sorry for the double post but there is a much more convenient location for dynamite in the Royal Flush Plaza. Three sticks to be exact. Go toward the exit that leads to Fortune Park but stay in the plaza. Upstairs you will see a red phone booth that you can climb. Climb up onto the overhang for the store underneath and walk over to the broken railing and jump up again. Turn around and jump to the flower box and climb up one last time. There will be a large hot air balloon with a blue stuffed bunny and three glorious sticks of TNT. Its a long jump but easily makeable. Alternatively, instead of jumping to the balloon you can climb into the windows and snag a sniper rifle, steak and a spear. Makes the Blambow more enticing with less travel!
  • chriszewski - October 5, 2010 10:51 a.m.

    A note on the Beer Hat: its usefulness increases signifigantly if you pick up the Drinks magazine and either Health magazine. Drinks - Drinking alcohol no longer makes chuck puke. Found in Atlantica Casino on top of the ceiling fixture near the clam shell.
  • philipshaw - October 5, 2010 10:30 a.m.

    Great guide and you are right in the baseball bat with nails is the best weapon in the game. I used that for most of the game
  • NathanXplosion - October 5, 2010 5:29 a.m.

    My favorite combo weapon has to be the Blitzkrieg, which is a wheelchair, a car battery, and a merc assault rifle. Its not the one I used the most, just the one I had the most fun while using when I did.

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