Feel the Magic XY/XX Kimi no Tame Nara Shineru (I Would Die For You) FAQ/Walkthrough v.0.1 By Michael Kelehan mkfaqs2 at hotmail dot com November 23, 2004 _________________ Table of Contents ØØØØØØØØØØØØØØØØØ I. Introduction II. Modes and Menus a. Story b. Memories c. Option d. Maniac III. Games a. Scene 00 (Goldfish) b. Scene 01 (Parachute, Candle, Cart) i. Parachute ii. Candle iii. Cart c. Scene 02 (Bull) d. Scene 03 (Clean up) e. Scene 04 (Antlion, Bus stop) i. Antlion ii. Bus Stop f. Scene 05 (Monocycle, Painter) i. Monocycle ii. Painter g. Scene 06 (Scorpion, Sign, Microphone) i. Scorpion ii. Sign iii. Microphone h. Scene 07 (Hands) i. Scene 08 (Drive) j. Scene 09 (Yacht) k. Scene 10 (Bonfire) l. Scene 11 (Dance, Snake, Seeker) i. Dance ii. Snake iii. Seeker m. Scene 12 (Plants) n. Scene 13 (Chaser) o. Scene 14 (Steal) p. Scene 15 (Nightmare, Nightmare2, Nightmare3) i. Nightmare ii. Nightmare2 iii. Nightmare3 q. Scene 16 (Last battle) r. Scene 17 (Final battle) s. Scene 18 (Magic touch) IV. Extras V. FAQ VI. Version History VII. Closing _______________ I. Introduction ØØØØØØØØØØØØØØØ When Nintendo told Sega that their new system would feature a touch screen, the newly merged Sonic Team (which now included members of United Game Artists, makers of Space Channel 5 and Rez) began planning Project Rub, a collection of games making use of said touch screen. It would become Feel the Magic, Sega's first DS game and the subject of my first DS FAQ. It's a great game that puts fun above all else, like video games damn well should. This guide will tell you what to expect from the games, and some strategies for them. It'll also tell you the locations of all the Hidden Rabbits I know about, and all the unlockables and extras. ___________________ II. Modes and Menus ØØØØØØØØØØØØØØØØØØØ Play through the story of our nameless hero trying to win the heart of a girl he just met, but has an unexplained and incredibly powerful attraction towards. It's broken up into 19 Scenes, and you can replay any scene you've already completed. You can also access a Hard mode once you've beaten the game, which is the same as Normal, only you play the games at a higher level than before. Each game has 10 levels. In most games, you only play levels 1-5 in Normal, while you play 6-10 in Hard. Before you play a level, you can sometimes touch the girl to get reactions, but I must warn you: you lose a love point for touching her breasts, and lose four points for being very naughty indeed. Here you can quickly play any game you've already completed in Story, only this time you can go through all 10 levels of each game. An indicator on the bottom of the screen shows one star for each level you've completed. Beat all 10, and you can call yourself a master of that game. Oh... and you only get one life. Notice it's not "Options;" it's just the one: English or Japanese. This lets you switch between playing Feel the Magic and Kimi no Tame Nara Shineru. What are the differences? Aside from the language, just the fact that the title screen has the girl topless in the Japanese version. But since everyone's just a silhouette anyway, I wouldn't have any qualms letting my Japanese-speaking child play it, assuming I ever have a Japanese-speaking child, which would be weird, since I speak English all the time. Let's play dress-up! Change the girl's outfit using clothes you've found by getting Hidden Rabbits and owning Sonic Team GBA games (more on that in the Extras section). This will change the way she appears in her 3D model when you play. Or you could ignore this mode and just play the games; it's up to you. Japanese gamers eat this stuff up, but I have a feeling most of you are here for the games. __________ III. Games ØØØØØØØØØØ Goal: Rub the fish upwards to get them out of the stomach. If they exit out the bottom, you lose a life. Lives: 3 Normal levels: 1-3 Hard levels: 8-10 Hidden Rabbits: Strategy: Be sure to lift the stylus when you move it back down, so you're only making upward strokes. Otherwise, you're just ticking the fish, and that's not doing anyone any good. Later levels start including turtles with the fish, which are harder to move, and the guy starts swallowing, which pushes everything down further. Doesn't he understand you're trying to help? i. Parachute Goal: Type the numbers above the parachuters to open their chutes. If one reaches the bottom before you successfully type its number, the plane crashes for some reason and you lose. Lives: 3 Normal levels: 1-5 Hard levels: 6-10 Hidden Rabbits: Strategy: Don't forget to hit enter as soon as you type in the number. Also, be sure to hit CE as soon as you realize you hit a wrong number. Some people prefer to use their fingers on this one because of the large buttons, but I still use the stylus. Most levels have you typing in lots of small, 2-4 digit numbers, but a few have you type just one longer number. If it's a longer number, you're probably fried if you don't get it on your first try, so focus on accuracy over speed on those. ii. Candle Goal: Blow out the candles. You can blow on the DS microphone to make every character blow at once, or rub one person to make him blow. If a candle makes it all the way to the bottom screen, you lose. A bat tries to block your breath. Lives: 3 Normal levels: 1-5 Hard levels: 6-10 Hidden Rabbits: Strategy: Using the touch screen in this game is really useless. Just blow until your people are tired, then wait for them to recover and blow some more. Try to time your blows so that they're when the bat isn't obscuring any candles. They'll get dizzy after a few blows no matter what; blowing and then trying to wait it out doesn't work. iii. Cart Goal: Rub up and down to move the spiky balls away from the carts. Let a cart hit a spiky ball and you're done. Lives: 3 Normal levels: 1-5 Hard levels: 6-10 Hidden Rabbits: Strategy: Look at the top screen to see which lane the cart is in, then run up and down that lane to get the spiky balls out of there. If you've got some seconds to spare after doing so, try to get the balls off the bottom of the screen; you can ditch them for the remainder of the level if you do so. If you can get one all the way to the left or right, it's harmless as well. Goal: Tap 100 bulls to quell them. Don't tap the humans. Let a bull get you, or tap a human, and you lose. Lives: 1 Hidden Rabbits: Strategy: Okay people, first boss stage. This is a fun, if tiring, tap- fest. Be extra careful not to hit the skiing humans, and you'll be fine. Some bulls are red and require more than one tap to defeat, and you'll know it not only by their color, but by the life meter that appears beside them. When you're faced with multiple red bulls, focus on just one of them, and tap it to death before moving on to the next. The last bull as 100 HP and moves left to right, but if you tap like a madman and watch it carefully to move left and right when it does, you'll be just fine. Goal: Rub the dirt off the girl. Lives: 3 Hidden Rabbits: Strategy: Since you've got 3 lives, I assume there's a way to lose. I haven't found it. Rub the dirt off and you win. She may pull away at times; just switch to another dirty spot or wait a second before continuing and you'll be fine. No time limit or anything, which is good, because it takes forever. i. Antlion Goal: Rub the people upwards to help them climb away from the antlion. If one falls to the bottom and is eaten, you die with him. Lives: 3 Normal levels: 1-5 Hard levels: 6-10 Hidden Rabbits: Strategy: This one's tricky. You'll need to use the same upward-only strokes you used so masterfully in Goldfish. The trick here is to switch people as soon as the person you're rubbing stops falling. I don't care how fast they're going up; if they're not falling and someone else is, switch. If everyone is doing fine, then keep switching between everyone, giving them each only one stroke before moving on. This will effectively juggle them all, preventing anyone from falling ever closer to the hungry antlion. Later levels give you fat people, which are of course harder to keep up. ii. Bus Stop Goal: Tap our hero to turn him into a bowling ball, then drag him to any position on the bottom sidewalk. Rub him upwards to bowl him into a group of people. Knock them all over in one shot and you win. Fail to topple every single one, or get splattered by a car, and you lose one of your precious lives. Lives: 3 Normal levels: 1-5 Hard levels: 6-10 Hidden Rabbits: Strategy: The best way to do this is to drag our buddy into the middle of the sidewalk, then send him upwards as straight as possible. As for the cars, well, try to avoid them. i. Monocycle Goal: Drag out hero on his unicycle through the narrow course to the goal. You only have a limited amount of time to do it, so if you fall off OR run out of time, you lose. Lives: 3 Normal levels: 1-5 Hard levels: 6-10 Hidden Rabbits: Strategy: There's no trick to this, it's just that you need to have the steady hand of a surgeon to make it through in time. It'd be soooo easy without that pesky time limit, but then, we like our games to have a bit of challenge, do we not? One thing that I learned pretty quick is that you should only be looking at the orange circle the game uses to show you where the stylus is touching the screen, not the stylus itself. ii. Painter Goal: Spraypaint inside the lines. Fill up every outline in the allotted time to win. When you complete a picture, it turns into a different color to let you know it's time to move on to the next outline. Also, let go of the screen when someone's falling; if you're vertically aligned with them when they get to the bottom screen, you lose, just like you lose if you're not done painting when time's up OR if you paint outside the lines. That's three distinct ways to lose a life! This game really has it out for you. Lives: 3 Normal levels: 1-5 Hard levels: 6-10 Hidden Rabbits: Strategy: I like to slowly paint the edges of a picture first, so that I can relax and not worry about going outside of the lines for the majority of the time. That makes it go much quicker. Also, keep in mind that you'll only lose a life if you're painting nearby where someone's falling. If people are falling on the left and you're way to the right, you can continue. If You're painting on the left and somenoe's falling on the left, don't stop completely; switch to the right and paint there for a while. The time limit is your biggest enemy. i. Scorpion Goal: Tap the scorpions to get them off the girl's back. If one of them crawls all the way to her exposed back, or you touch her without hitting a scorpion, you lose. It sounds like you're shooting a BB gun at them, so it's understandable that she'd be pissed if you tag her. Lives: 3 Normal levels: 1-5 Hard levels: 6-10 Hidden Rabbits: Strategy: Calmly yet quickly tap them dead. Not too complicated. ii. Sign Goal: Turn the sign into a picture. Touch panels to flip them, as well as the panels immediately above, below, to the left, and to the right of them. You only get a set number of flips, and if you don't have the picture done in that many moves, you fail. Lives: 3 Normal levels: 1-5 Hard levels: 6-10 Hidden Rabbits: Strategy: We've all played a variant of this game at some point in our lives. The important thing to remember is that you have no time limit. Take all the time you want. Even at the higher levels, they never get TOO complicated. Before you make a move, simulate it in your head. What will happen when I do this? If it leaves you in a situation you know you can deal with, do it. Also, in the later levels, you'll likely find puzzles in which you have exactly as many moves as there are downturned black panels. Remember where these panels are, and tap each of them; that'll usually do it. iii. Microphone Goal: Get the girl's attention by yelling at your DS. If her attention meter on the right side of the bottom screen drops to zero, you lose. Lives: 3 Normal levels: 1-5 Hard levels: 6-10 Hidden Rabbits: Strategy: There are two ways to do this. The first is the honest way, which is to just hold the DS so its microphone is near your mouth and yell like crazy. It can be fun to get your friends and family to join in and help; young children have a natural talent for this game, and it can help tire them out. The second way? Rub the narrow slit at the other end of your stylus rapidly across the mic. Goal: Follow the girl's hand with your stylus. When bees attack, tap them dead. If bees drain the heart meter to zero, you lose. Lives: 1 Hidden Rabbits: Strategy: Like other love scenes, this ain't tough. If you're following her hand correctly, you'll see a hear over it, so keep that up. when bees attack, they drain the heart meter, so deal with them as quickly as you can. Goal: Drive your car by using the steering wheel on the touch screen to avoid cars and gather humans. Once you get to the boss, pull the touch screen's lever back and let it go to fire them off at it. If you want them to fly further, pull the lever back more. Not only can you be damaged by other cars, but you've got a stiff time limit to work with as well. Lives: 3 Hidden Rabbits: Strategy: The first thing you'll likely notice is that the turning isn't analog or anything; you just switch between five available lanes. The best way to turn the wheel, I've found, is to swipe the bottom of the wheel. That way, you're swiping left to go left, and right to go right. Now, aiming and hitting the boss can be quite a challenge. Be sure that the boss is in front of you when you fire, which isn't necessarily in the same lane as you if the road is turning. The easiest way to do it, and perhaps the most risky, is to get right behind the guy and launch. Power won't matter in this case; any amount will hit. After nail a few shots, he'll get real angry and bust out the anti-you drill. Watch out for it. Goal: Lives: Normal levels: Hard levels: Hidden Rabbits: Strategy: Goal: Lives: Normal levels: Hard levels: Hidden Rabbits: Strategy: i. Dance Goal: Lives: Normal levels: Hard levels: Hidden Rabbits: Strategy: ii. Snake Goal: Lives: Normal levels: Hard levels: Hidden Rabbits: Strategy: iii. Seeker Goal: Lives: Normal levels: Hard levels: Hidden Rabbits: Strategy: Goal: Lives: Normal levels: Hard levels: Hidden Rabbits: Strategy: Goal: Lives: Normal levels: Hard levels: Hidden Rabbits: Strategy: Goal: Lives: Normal levels: Hard levels: Hidden Rabbits: Strategy: i. Nightmare GGoal: Lives: Normal levels: Hard levels: Hidden Rabbits: Strategy: ii. Nightmare2 Goal: Lives: Normal levels: Hard levels: Hidden Rabbits: Strategy: iii. Nightmare3 Goal: Lives: Normal levels: Hard levels: Hidden Rabbits: Strategy: Goal: Lives: Normal levels: Hard levels: Hidden Rabbits: Strategy: Goal: Lives: Normal levels: Hard levels: Hidden Rabbits: Strategy: Goal: Lives: Normal levels: Hard levels: Hidden Rabbits: Strategy: __________ IV. Extras ØØØØØØØØØØ 1. When you beat the game once, you can start again on Hard mode. It's like Normal, but you play all the games at higher levels. 2. Before you turn on the DS, insert both Feel the Magic and a Sonic Team GBA game. You'll get a new hairstyle for the girl for Maniac mode. The games that work are: Puyo Pop Sonic Advance Sonic Advance 2 Sonic Advance 3 Sonic Battle Sonic Pinball Party Chu Chu Rocket Space Channel 5: Ulala's Cosmic Attack 3. Beat the game once to get Sound Test mode. Access it by touching the speakers on the main menu. You can listen to any music and voice clip from thegame, as well as speed them up or slow them down. 4. Everyone likes the voices that yell "Rub it!" on the title screen, but can you do better? Press down and Y to silence the music and record 1.5 seconds of whatever you want. It'll then be played with the "Rub it!" Press down and X to play it whenever, and use left and right to modify its speed. This can only be done on the title screen, and isn't saved. 5. Of course you've heard of the Hidden Rabbits. If you touch a certain part of the screen during a pregame 4-panel cinematic, a rabbit will appear. Beat that game and it'll be saved to your rabbits list in Maniac mode. Get enough of those little buggers and you'll unlock new outfits for the girl. ______ V. FAQ ØØØØØØ Q: Is this game long? A: Not really. About 3-4 hours on the first time through. Hard mode and Memories mode extend the lifespan quite a bit, and this is a game you'll be showing your friends for years to come, as well as popping in every so often for a quick play. Yep, it's like Space Channel 5 all over again. Q: Is this a dating simulation? A: Not in the slightest. Sure, the goal is to get a girl, but it's not done through talking her up. It's more like Wario Ware with longer games. It simulates dating about as well as Leisure Suit Larry. ___________________ VI. Version History ØØØØØØØØØØØØØØØØØØØ v.0.1 11/23/04: Framework set up for the whole operation, with most of the games still waiting for coverage. Hidden Rabbits will come soon, after some research. I want to include the numbers with them, so you can look for specific rabbits you're missing. ____________ VII. Closing ØØØØØØØØØØØØ And that's all for this. If you have anything you'd like to add that I've missed, please send me an email at the above address and I'll get right on it. This FAQ is copyright 2004 Michael Kelehan. Distribution is permitted (in fact, it's encouraged) as long as it's kept in its full and complete form. Don't sell it. Feel the Magic XY/XX and Kimi no Tame Nara Shineru are copyright 2004 Sega. Rub it!