Feel the Magic XY/XX
Kimi no Tame Nara Shineru (I Would Die For You)
FAQ/Walkthrough v.0.1
By Michael Kelehan
mkfaqs2 at hotmail dot com
November 23, 2004

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Table of Contents
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I.   Introduction
II.  Modes and Menus
      a. Story
      b. Memories
      c. Option
      d. Maniac
III. Games
      a. Scene 00 (Goldfish)
      b. Scene 01 (Parachute, Candle, Cart)
          i.   Parachute
          ii.  Candle
          iii. Cart
      c. Scene 02 (Bull)
      d. Scene 03 (Clean up)
      e. Scene 04 (Antlion, Bus stop)
          i.  Antlion
          ii. Bus Stop
      f. Scene 05 (Monocycle, Painter)
          i.  Monocycle
          ii. Painter
      g. Scene 06 (Scorpion, Sign, Microphone)
          i.   Scorpion
          ii.  Sign
          iii. Microphone
      h. Scene 07 (Hands)
      i. Scene 08 (Drive)
      j. Scene 09 (Yacht)
      k. Scene 10 (Bonfire)
      l. Scene 11 (Dance, Snake, Seeker)
          i.   Dance
          ii.  Snake
          iii. Seeker
      m. Scene 12 (Plants)
      n. Scene 13 (Chaser)
      o. Scene 14 (Steal)
      p. Scene 15 (Nightmare, Nightmare2, Nightmare3)
          i.   Nightmare
          ii.  Nightmare2
          iii. Nightmare3
      q. Scene 16 (Last battle)
      r. Scene 17 (Final battle)
      s. Scene 18 (Magic touch)
IV.  Extras
V.   FAQ
VI.  Version History
VII. Closing

_______________
I. Introduction
ØØØØØØØØØØØØØØØ

When Nintendo told Sega that their new system would feature a touch screen, the
newly merged Sonic Team (which now included members of United Game Artists,
makers of Space Channel 5 and Rez) began planning Project Rub, a collection of
games making use of said touch screen.  It would become Feel the Magic, Sega's
first DS game and the subject of my first DS FAQ.  It's a great game that puts
fun above all else, like video games damn well should.

This guide will tell you what to expect from the games, and some strategies for
them.  It'll also tell you the locations of all the Hidden Rabbits I know
about, and all the unlockables and extras.

___________________
II. Modes and Menus
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Play through the story of our nameless hero trying to win the heart of a girl
he just met, but has an unexplained and incredibly powerful attraction towards.
It's broken up into 19 Scenes, and you can replay any scene you've already
completed.  You can also access a Hard mode once you've beaten the game, which
is the same as Normal, only you play the games at a higher level than before.
Each game has 10 levels.  In most games, you only play levels 1-5 in Normal, 
while you play 6-10 in Hard.  Before you play a level, you can sometimes touch
the girl to get reactions, but I must warn you: you lose a love point for
touching her breasts, and lose four points for being very naughty indeed.



Here you can quickly play any game you've already completed in Story, only this
time you can go through all 10 levels of each game.  An indicator on the bottom
of the screen shows one star for each level you've completed.  Beat all 10, and
you can call yourself a master of that game.  Oh... and you only get one life.



Notice it's not "Options;" it's just the one: English or Japanese.  This lets
you switch between playing Feel the Magic and Kimi no Tame Nara Shineru.  What
are the differences?  Aside from the language, just the fact that the title
screen has the girl topless in the Japanese version.  But since everyone's just
a silhouette anyway, I wouldn't have any qualms letting my Japanese-speaking
child play it, assuming I ever have a Japanese-speaking child, which would be
weird, since I speak English all the time.



Let's play dress-up!  Change the girl's outfit using clothes you've found by
getting Hidden Rabbits and owning Sonic Team GBA games (more on that in the
Extras section).  This will change the way she appears in her 3D model when you
play.  Or you could ignore this mode and just play the games; it's up to you.
Japanese gamers eat this stuff up, but I have a feeling most of you are here
for the games.

__________
III. Games
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Goal:           Rub the fish upwards to get them out of the stomach.  If they
                exit out the bottom, you lose a life.
Lives:          3
Normal levels:  1-3
Hard levels:    8-10
Hidden Rabbits: 
Strategy:       Be sure to lift the stylus when you move it back down, so
                you're only making upward strokes.  Otherwise, you're just
                ticking the fish, and that's not doing anyone any good.  Later
                levels start including turtles with the fish, which are harder
                to move, and the guy starts swallowing, which pushes everything
                down further.  Doesn't he understand you're trying to help?




i.   Parachute

Goal:           Type the numbers above the parachuters to open their chutes.
                If one reaches the bottom before you successfully type its
                number, the plane crashes for some reason and you lose.
Lives:          3
Normal levels:  1-5
Hard levels:    6-10
Hidden Rabbits: 
Strategy:       Don't forget to hit enter as soon as you type in the number.
                Also, be sure to hit CE as soon as you realize you hit a wrong
                number.  Some people prefer to use their fingers on this one
                because of the large buttons, but I still use the stylus.
                Most levels have you typing in lots of small, 2-4 digit
                numbers, but a few have you type just one longer number.  If
                it's a longer number, you're probably fried if you don't get
                it on your first try, so focus on accuracy over speed on those.

ii.  Candle

Goal:           Blow out the candles.  You can blow on the DS microphone to
                make every character blow at once, or rub one person to make
                him blow.  If a candle makes it all the way to the bottom
                screen, you lose.  A bat tries to block your breath.
Lives:          3
Normal levels:  1-5
Hard levels:    6-10
Hidden Rabbits: 
Strategy:       Using the touch screen in this game is really useless.  Just
                blow until your people are tired, then wait for them to
                recover and blow some more.  Try to time your blows so that
                they're when the bat isn't obscuring any candles.  They'll get
                dizzy after a few blows no matter what; blowing and then trying
                to wait it out doesn't work.

iii. Cart

Goal:           Rub up and down to move the spiky balls away from the carts.
                Let a cart hit a spiky ball and you're done.
Lives:          3
Normal levels:  1-5
Hard levels:    6-10
Hidden Rabbits: 
Strategy:       Look at the top screen to see which lane the cart is in, then
                run up and down that lane to get the spiky balls out of there.
                If you've got some seconds to spare after doing so, try to get
                the balls off the bottom of the screen; you can ditch them for
                the remainder of the level if you do so.  If you can get one
                all the way to the left or right, it's harmless as well.



Goal:           Tap 100 bulls to quell them.  Don't tap the humans.  Let a bull
                get you, or tap a human, and you lose.
Lives:          1
Hidden Rabbits: 
Strategy:       Okay people, first boss stage.  This is a fun, if tiring, tap-
                fest.  Be extra careful not to hit the skiing humans, and
                you'll be fine.  Some bulls are red and require more than one
                tap to defeat, and you'll know it not only by their color, but
                by the life meter that appears beside them.  When you're faced
                with multiple red bulls, focus on just one of them, and tap it
                to death before moving on to the next.  The last bull as 100 HP
                and moves left to right, but if you tap like a madman and
                watch it carefully to move left and right when it does, you'll
                be just fine.



Goal:           Rub the dirt off the girl.
Lives:          3
Hidden Rabbits: 
Strategy:       Since you've got 3 lives, I assume there's a way to lose.  I
                haven't found it.  Rub the dirt off and you win.  She may pull
                away at times; just switch to another dirty spot or wait a
                second before continuing and you'll be fine.  No time limit or
                anything, which is good, because it takes forever.



i.  Antlion

Goal:           Rub the people upwards to help them climb away from the
                antlion.  If one falls to the bottom and is eaten, you die with
                him.
Lives:          3
Normal levels:  1-5
Hard levels:    6-10
Hidden Rabbits: 
Strategy:       This one's tricky.  You'll need to use the same upward-only
                strokes you used so masterfully in Goldfish.  The trick here is
                to switch people as soon as the person you're rubbing stops
                falling.  I don't care how fast they're going up; if they're
                not falling and someone else is, switch.  If everyone is doing
                fine, then keep switching between everyone, giving them each
                only one stroke before moving on.  This will effectively juggle
                them all, preventing anyone from falling ever closer to the
                hungry antlion.  Later levels give you fat people, which are
                of course harder to keep up.

ii. Bus Stop

Goal:           Tap our hero to turn him into a bowling ball, then drag him to
		any position on the bottom sidewalk.  Rub him upwards to bowl
                him into a group of people.  Knock them all over in one shot
                and you win.  Fail to topple every single one, or get
                splattered by a car, and you lose one of your precious lives.
Lives:          3
Normal levels:  1-5
Hard levels:    6-10
Hidden Rabbits: 
Strategy:       The best way to do this is to drag our buddy into the middle of
                the sidewalk, then send him upwards as straight as possible.
                As for the cars, well, try to avoid them.



i.  Monocycle

Goal:           Drag out hero on his unicycle through the narrow course to the
                goal.  You only have a limited amount of time to do it, so if
                you fall off OR run out of time, you lose.
Lives:          3
Normal levels:  1-5
Hard levels:    6-10
Hidden Rabbits: 
Strategy:       There's no trick to this, it's just that you need to have the
                steady hand of a surgeon to make it through in time.  It'd be
                soooo easy without that pesky time limit, but then, we like our
                games to have a bit of challenge, do we not?  One thing that I
                learned pretty quick is that you should only be looking at the
                orange circle the game uses to show you where the stylus is
                touching the screen, not the stylus itself.

ii. Painter

Goal:           Spraypaint inside the lines.  Fill up every outline in the
                allotted time to win.  When you complete a picture, it turns
                into a different color to let you know it's time to move on to
                the next outline.  Also, let go of the screen when someone's
                falling; if you're vertically aligned with them when they get
                to the bottom screen, you lose, just like you lose if you're
                not done painting when time's up OR if you paint outside the
                lines.  That's three distinct ways to lose a life!  This game
                really has it out for you.
Lives:          3
Normal levels:  1-5
Hard levels:    6-10
Hidden Rabbits: 
Strategy:       I like to slowly paint the edges of a picture first, so that I
                can relax and not worry about going outside of the lines for
                the majority of the time.  That makes it go much quicker.
                Also, keep in mind that you'll only lose a life if you're
                painting nearby where someone's falling.  If people are falling
                on the left and you're way to the right, you can continue.  If
                You're painting on the left and somenoe's falling on the left,
                don't stop completely; switch to the right and paint there for
                a while.  The time limit is your biggest enemy.



i.   Scorpion

Goal:           Tap the scorpions to get them off the girl's back.  If one of
                them crawls all the way to her exposed back, or you touch her
                without hitting a scorpion, you lose.  It sounds like you're
                shooting a BB gun at them, so it's understandable that she'd be
                pissed if you tag her.
Lives:          3
Normal levels:  1-5
Hard levels:    6-10
Hidden Rabbits: 
Strategy:       Calmly yet quickly tap them dead.  Not too complicated.

ii.  Sign

Goal:           Turn the sign into a picture.  Touch panels to flip them, as
                well as the panels immediately above, below, to the left, and
                to the right of them.  You only get a set number of flips, and
                if you don't have the picture done in that many moves, you
                fail.
Lives:          3
Normal levels:  1-5
Hard levels:    6-10
Hidden Rabbits: 
Strategy:       We've all played a variant of this game at some point in our
                lives.  The important thing to remember is that you have no
                time limit.  Take all the time you want.  Even at the higher
                levels, they never get TOO complicated.  Before you make a
                move, simulate it in your head.  What will happen when I do
                this?  If it leaves you in a situation you know you can deal
                with, do it.  Also, in the later levels, you'll likely find
                puzzles in which you have exactly as many moves as there are
                downturned black panels.  Remember where these panels are, and
                tap each of them; that'll usually do it.

iii. Microphone

Goal:           Get the girl's attention by yelling at your DS.  If her
                attention meter on the right side of the bottom screen drops to
                zero, you lose.
Lives:          3
Normal levels:  1-5
Hard levels:    6-10
Hidden Rabbits: 
Strategy:       There are two ways to do this.  The first is the honest way,
                which is to just hold the DS so its microphone is near your
                mouth and yell like crazy.  It can be fun to get your friends
                and family to join in and help; young children have a natural
                talent for this game, and it can help tire them out.  The
                second way?  Rub the narrow slit at the other end of your
                stylus rapidly across the mic.



Goal:           Follow the girl's hand with your stylus.  When bees attack,
                tap them dead.  If bees drain the heart meter to zero, you
                lose.
Lives:          1
Hidden Rabbits: 
Strategy:       Like other love scenes, this ain't tough.  If you're following
                her hand correctly, you'll see a hear over it, so keep that up.
                when bees attack, they drain the heart meter, so deal with them
                as quickly as you can.



Goal:           Drive your car by using the steering wheel on the touch screen
                to avoid cars and gather humans.  Once you get to the boss,
                pull the touch screen's lever back and let it go to fire them
                off at it.  If you want them to fly further, pull the lever
                back more.  Not only can you be damaged by other cars, but
                you've got a stiff time limit to work with as well.
Lives:          3
Hidden Rabbits: 
Strategy:       The first thing you'll likely notice is that the turning isn't
                analog or anything; you just switch between five available
                lanes.  The best way to turn the wheel, I've found, is to swipe
                the bottom of the wheel.  That way, you're swiping left to go
                left, and right to go right.  Now, aiming and hitting the boss
                can be quite a challenge.  Be sure that the boss is in front of
                you when you fire, which isn't necessarily in the same lane as
                you if the road is turning.  The easiest way to do it, and
                perhaps the most risky, is to get right behind the guy and
                launch.  Power won't matter in this case; any amount will hit.
                After nail a few shots, he'll get real angry and bust out the
                anti-you drill.  Watch out for it.



Goal:           
Lives:          
Normal levels:  
Hard levels:    
Hidden Rabbits: 
Strategy:       



Goal:           
Lives:          
Normal levels:  
Hard levels:    
Hidden Rabbits: 
Strategy:       



i.   Dance

Goal:           
Lives:          
Normal levels:  
Hard levels:    
Hidden Rabbits: 
Strategy:       

ii.  Snake

Goal:           
Lives:          
Normal levels:  
Hard levels:    
Hidden Rabbits: 
Strategy:       

iii. Seeker

Goal:           
Lives:          
Normal levels:  
Hard levels:    
Hidden Rabbits: 
Strategy:       



Goal:           
Lives:          
Normal levels:  
Hard levels:    
Hidden Rabbits: 
Strategy:       



Goal:           
Lives:          
Normal levels:  
Hard levels:    
Hidden Rabbits: 
Strategy:       



Goal:           
Lives:          
Normal levels:  
Hard levels:    
Hidden Rabbits: 
Strategy:       



i.   Nightmare

GGoal:           
Lives:          
Normal levels:  
Hard levels:    
Hidden Rabbits: 
Strategy:       

ii.  Nightmare2

Goal:           
Lives:          
Normal levels:  
Hard levels:    
Hidden Rabbits: 
Strategy:       

iii. Nightmare3

Goal:           
Lives:          
Normal levels:  
Hard levels:    
Hidden Rabbits: 
Strategy:       



Goal:           
Lives:          
Normal levels:  
Hard levels:    
Hidden Rabbits: 
Strategy:       



Goal:           
Lives:          
Normal levels:  
Hard levels:    
Hidden Rabbits: 
Strategy:       



Goal:           
Lives:          
Normal levels:  
Hard levels:    
Hidden Rabbits: 
Strategy:       

__________
IV. Extras
ØØØØØØØØØØ

1. When you beat the game once, you can start again on Hard mode.  It's like
   Normal, but you play all the games at higher levels.

2. Before you turn on the DS, insert both Feel the Magic and a Sonic Team GBA
   game.  You'll get a new hairstyle for the girl for Maniac mode.  The games
   that work are:
      Puyo Pop
      Sonic Advance
      Sonic Advance 2
      Sonic Advance 3
      Sonic Battle
      Sonic Pinball Party
      Chu Chu Rocket
      Space Channel 5: Ulala's Cosmic Attack

3. Beat the game once to get Sound Test mode.  Access it by touching the
   speakers on the main menu.  You can listen to any music and voice clip from
   thegame, as well as speed them up or slow them down.

4. Everyone likes the voices that yell "Rub it!" on the title screen, but can
   you do better?  Press down and Y to silence the music and record 1.5 seconds
   of whatever you want.  It'll then be played with the "Rub it!"  Press down
   and X to play it whenever, and use left and right to modify its speed.  This
   can only be done on the title screen, and isn't saved.

5. Of course you've heard of the Hidden Rabbits.  If you touch a certain part
   of the screen during a pregame 4-panel cinematic, a rabbit will appear. Beat
   that game and it'll be saved to your rabbits list in Maniac mode.  Get
   enough of those little buggers and you'll unlock new outfits for the girl.

______
V. FAQ
ØØØØØØ

Q: Is this game long?
A: Not really.  About 3-4 hours on the first time through.  Hard mode and
Memories mode extend the lifespan quite a bit, and this is a game you'll be
showing your friends for years to come, as well as popping in every so often
for a quick play.  Yep, it's like Space Channel 5 all over again.

Q: Is this a dating simulation?
A: Not in the slightest.  Sure, the goal is to get a girl, but it's not done
through talking her up.  It's more like Wario Ware with longer games.  It
simulates dating about as well as Leisure Suit Larry.

___________________
VI. Version History
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v.0.1 11/23/04: Framework set up for the whole operation, with most of the
                games still waiting for coverage.  Hidden Rabbits will come
                soon, after some research.  I want to include the numbers with
                them, so you can look for specific rabbits you're missing.

____________
VII. Closing
ØØØØØØØØØØØØ

And that's all for this.  If you have anything you'd like to add that I've
missed, please send me an email at the above address and I'll get right on it.
This FAQ is copyright 2004 Michael Kelehan.  Distribution is permitted (in
fact, it's encouraged) as long as it's kept in its full and complete form.
Don't sell it.  Feel the Magic XY/XX and Kimi no Tame Nara Shineru are
copyright 2004 Sega.  Rub it!