Bullet Witch - first impressions

While we're finding things to nitpick, those AI teammates seem to be mere window-dressing. You can't issue commands and they're not particularly helpful. The targeting reticule seems slightly imprecise, and you can't hotkey the spells. You have to scroll through as many as two or three menus in the midst of combat to select something helpful - not very cool when you're standing in an open field, being gunned down by multiple snipers who have frustrating one-hit kills.

Despite its current shortcomings, Bullet Witch's style could easily take it from average third-person shooter to ambitious sleeper hit. We'll see when it's shipped in February, hopefully in time for Valentine's Day. Your significant other likes impaled zombies and sprays of blood, right?