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Ninja Gaiden 4 review: "Thrilling action and deep blood powers make this the series' best and a stunning return to form"
By Oscar Taylor-Kent published
Review

Silksong fans discover how to put Hornet in jail for life and ruin their saves, which no one should do willingly unless they love suffering
By Ashley Bardhan published
News Free Hornet!

Clever roguelike Ball x Pit sold 300,000 copies on Steam and consoles in 5 days, forever proving mankind yearns for 1976 Atari icon Breakout
By Austin Wood published
News Another hit roguelike has hit

"We received a lot of 'JRPGs are back' comments," says Final Fantasy 7 Rebirth director, but the success of a turn-based game like Clair Obscur: Expeditition 33 isn't going to warp Square Enix's plans
By Anthony McGlynn last updated
News Clair Obscur's popularity isn't impacting Final Fantasy just yet

Screw up too hard in The Outer Worlds 2 and your companions may fight you "to the death" because Obsidian wanted the RPG's cast to feel "like they're their own people"
By Jordan Gerblick published
News "We wanted to make sure that the companions felt more realistic with how they dealt with the player"

Silent Hill series producer says Konami announcing SH2 remake, f, and Townfall all at once was so fans could "feel how serious we were" about reviving the horror series
By Scott McCrae published
News Ironically the opposite approach Konami has taken to Metal Gear

Arc Raiders lead says games "can't be built by an AI" and "I hope they never can," but also "I want us to build content a hundred times faster" and AI might help with that part
By Anna Koselke published
News "The human aspect is still essential"

Former PlayStation boss praises Microsoft’s publishing strategy, but can’t get his head around Xbox's Game Pass price hike: “I don’t understand”
By Anthony McGlynn published
News Shuhei Yoshida believes Microsoft is carving out its own path

Minecraft devs explain "players have a different appetite for challenge and difficulty" which is why the Ender Dragon isn't allowed on the overworld: "That's not a great game experience"
By Scott McCrae published
News "We have this guiding principle that bad things happen, but they're technically the player's fault"
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