Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
Don't miss these
Best Ps5 games
Games Best PS5 games: The 25 greatest PlayStation 5 games in 2026, ranked
Mass Effect 2 - Garrus
Adventure Games The 25 best video game stories of all-time
PS3 photo taken by Future Studios
Games The 25 best PS3 games of all time
Best single player games: Arthur Morgan in Red Dead Redemption 2.
Games The 25 best single-player games to play in 2026
Games like God of War Ragnarok: Kratos fighting a giant monster on a mountain top.
God of War 10 Games like God of War Ragnarok you should play next
Arthur Morgan in Red Dead Redemption 2
Adventure Games 25 best adventure games in 2026 to get swept up in
Four pictures of games from our selection of the best Switch 2 games list, showing Donkey Kong, Cloud from Final Fantasy, Mario and Luigi, and three starter Pokemon.
Games The 20 best Switch 2 games to play in 2026
best Tomb Raider games
Tomb Raider The 10 best Tomb Raider games of all time
Leon Kennedy drives a car at night in Resident Evil Requiem, with the GamesRadar+ On The Radar branding
Resident Evil 14 years later, Resident Evil Requiem achieves what the series' most controversial game couldn't
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
Roguelike Games After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
In Avowed, an Aumaua Envoy of Aedyr wields a two-handed quarterstaff
RPGs I revisited Avowed on PS5 for the anniversary update, and I'm convinced there's never been a better time to play the RPG
Best action games - God of War screenshot of Kratos facing off with a giant white dragon, holding a human head in one hand
Action Games The 25 Best Action Games to Play in 2026
Donkey Kong Bananza screenshot showing Pauline on DK's shoulder as they both whistle a tune and Pauline wears a small crown
Platforming Games Donkey Kong Bananza is my game of the year, and I'm convinced it's one of the greatest platformers in Nintendo history
XCOM 2 screenshot showing an alien brute with a plasma gun
Strategy Games 10 years later and with no XCOM 3 in sight, I'm in love with XCOM 2 now more than ever
Donkey Kong, Cranky Kong, and Pauline stand together in a Donkey Kong Bananza screenshot badged with GamesRadar+'s best of 2025 branding
Donkey Kong After 44 years as second banana, Donkey Kong Bananza makes Nintendo's first star a mascot to rival Mario and Link in the Switch 2 era
  1. Games
  2. Adventure
  3. Uncharted 2: Among Thieves

On Uncharted 2's 10th anniversary, its developers look back on the making of a perfect sequel

Features
By Alex Avard published 11 October 2019

Bruce Straley, Robh Ruppel, and Jonathan Stein reflect on the making of Uncharted 2

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

(Image credit: Naughty Dog)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

At the end of Uncharted 2: Among Thieves, Nathan Drake is returning home a hero. He's defeated the bad guy, won back the affections of his true love, Elena, and even uncovered the lost kingdom of Shambhala… albeit not long before triggering its collapse into permanent ruin (hey, nobody's perfect).

"So, where do we go from here?" asks Elena, one arm tenderly looped through Drake's as the enamoured pair watch the sun dip behind the snow-capped crests of the Himalayas. "I don't know," replies our protagonist, coyly, "I haven't thought that far ahead." 

Key Info

(Image credit: Naughty Dog)

Game Uncharted 2
Developer
 Naughty Dog
Publisher Sony Interactive Entertainment
Platforms PS3, PS4
Release 2009

It's the epitomical scene for this PlayStation icon; the charismatic, ever optimistic improv artist who – let's face it – is basically that one friend in every Whatsapp group who never responds to messages unless it's to apologise for forgetting your birthday. More than that, though, Drake's comments are a fitting reflection of developer Naughty Dog's own piecemeal approach to making consistently high calibre games, as explained by Uncharted 2's director, Bruce Straley. 

You may like
  • Jak and Daxter How Jak and Daxter challenged Naughty Dog to find "the most beautiful thing we could pull off" on PS2
  • Indiana Jones and the Great Circle screenshot showing Indiana looking out pensively, with GamesRadar+'s Best of 2025 logo in the top right-hand corner "Stay true to your gut": Indiana Jones and the Great Circle dev on making a successful adventure for such an iconic hero
  • Rayman 2: The Great Escape main character smiling and running How Rayman 2 "offered 2D gameplay situations in a 3D environment" to get the best of both worlds

"Everything we do is on a one-at-a-time basis at Naughty Dog," reveals Straley. "We've never considered any project as part of a franchise production, and that's mainly because we can't think that far ahead. We therefore tried to make Uncharted 2 a sequel that you could pick up cold without having played Drake's Fortune, easily accessing the characters, the world, and the story without knowing anything about Drake's history." 

Greatness from small beginnings

(Image credit: Naughty Dog)

Straley had previously worked on 2007's Uncharted: Drake's Fortune as co-art director, but – after development on that game had seen director Amy Hennig overburdened with sole leadership of the project – a frank conversation with Naughty Dog's co-president Evan Wells saw him promoted to head up production on the sequel alongside Hennig as development partners. In preparation, the pair (along with Neil Druckmann and Josh Scherr, who made up the rest of the project's core writing team), attended one of author Robert McKee's famous storytelling seminars in downtown Los Angeles and – according to Straley – it was here where the seeds of Uncharted 2 were really born.  

"I vividly remember having a clear 'eureka!' moment, and all of us engaging in these really rich discussions during the seminar breaks about the hero's three arc structure, and this idea of the gap between expectation and results. You set up an expectation for the protagonist, and something obstructs the way there and forces them to overcome that obstacle. That's storytelling 101, but we also realised then and there, that's game design too. So to tether those story beats to the gameplay in a more meaningful way was the foundation that got this team of four people to really look at Uncharted 2 as a holistic experience."

(Image credit: Naughty Dog)

"That's storytelling 101, but we also realised then and there, that's game design too."

Bruce Straley, director

In light of this newfound epiphany, Naughty Dog looked to the film industry for Uncharted 2's pre-production recruitment drive, in the hopes of furnishing that cinematic flair it was aiming for. Hollywood was just up the road from its sunny Santa Monica HQ, after all, and Robh Ruppel was thus brought on as the game's lead art director, having previously worked in visual development on a number of big screen Disney animations. 

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

"I had been playing a lot of games with my daughter before I joined the studio," Ruppel tells me, "and coincidentally a bunch of those games had been Naughty Dog titles, so to be part of that team for their next big endeavour was a hugely exciting prospect." As lead art director, Ruppel was responsible for taking Hennig and Straley's new, cineliterate vision, and turning it into a consistent visual language. "All the locations had to have a certain reality to them. That's something that Bruce was really emphatic about. He had this great phrase, 'keep everything core', meaning he didn't want it to be too concept heavy or imaginary, so whatever we did we had to research heavily."  

To create Shambala, for example, Ruppel's team pored over the annals of Mesopotamian history and architecture to conjure a completely imagined place that nevertheless looked just as much a work of reality as one of fantasy.  "Trying to come up with a unique location that's never been seen before, but also feels like it fits within our world and has a believable history... it's hard to design something from scratch that has all those elements," he admits. "We eventually combined the two motifs – the pyramid and the ziggurat – to form the basis of our environmental storytelling, to make sure Shambala felt like it could appear in the pantheon of great monuments of the ancient world."

Uncharted territory

(Image credit: Naughty Dog)

Like Ruppel, Uncharted 2 was also Jonathan Stein's first project in 'The Kennel' (the playful term of endearment that Naughty Dog employees use to refer to their spacious studio building), but his previous experience at Monolith Productions and Nintendo set him up well for work as a Game Designer on Nathan Drake's sophomore adventure. In conversation, he looks back on Uncharted 2: Among Thieves with great fondness, nostalgia, and pride. 

You may like
  • Jak and Daxter How Jak and Daxter challenged Naughty Dog to find "the most beautiful thing we could pull off" on PS2
  • Indiana Jones and the Great Circle screenshot showing Indiana looking out pensively, with GamesRadar+'s Best of 2025 logo in the top right-hand corner "Stay true to your gut": Indiana Jones and the Great Circle dev on making a successful adventure for such an iconic hero
  • PS3 photo taken by Future Studios The 25 best PS3 games of all time

"I remember first showing up at the studio and being almost overwhelmed with the excitement amongst the team,'' says Stein. "There were so many passionate and motivated people, all of whom were eager to think about the game holistically and outside of their disciplines, which is something that's hard to foster at a studio. I, for example, was personally thrilled about the prospect of getting to work with the third person perspective, and the camera work that came with it, as I'd done a lot of first person games prior to that, which has its limitations when it comes to cinematography." 

Stein and the design team were responsible for building spaces and sequences that balanced Uncharted's core mechanics of combat, platforming, and puzzles with ambitious, Hollywood-style set pieces, all while closely following Straley's core design philosophy "to keep the player in control as much as possible."

"It's something I really pushed to put into practice on Among Thieves," explains Straley, who admits that he can be a bit of a "bull in a china shop" when it comes to collective decision making in the development pipeline. "If there was something that I didn't like in the design department, then I would go in and express myself quite clearly about that. I could have been nicer, but that's hindsight, I guess!" 

(Image credit: Naughty Dog)

"I remember showing up at the studio and being almost overwhelmed with the excitement amongst the team."

Jonathan Stein, game designer

Stein himself remembers working with the likes of Straley, Hennig, and Druckmann as a tough but edifying experience, all of whom who he describes as "extremely motivated, intense, driven, but also a lot of fun."

"One great success that I would credit all of them with is creating a strong sense of what we were making, even beyond the usual learnings that you get from working on a sequel,'' Stein tells me. "Everyone in the studio just had a really good sense of the characters, the tone,  and the standard of quality we were aiming for. They all worked hard to make sure everyone was instilled with that so we could make well informed micro-decisions along the way, without necessarily having to consult them for every single design choice." 

That philosophy to keep almost everything in Among Thieves "on the stick", though, is exactly what elevated Uncharted 2 above both its predecessors and contemporaries in the genre. 10 years later, Straley can safely say that the game's achievements were worth the uphill battle in winning everyone over to his vision, not to mention vaulting all the extra design hurdles that came with it. 

"If there's an emotional beat or piece of exposition that player absolutely needs to hear, then it can be in a cutscene but, aside from those, if you can put the experience on the stick, involving the player in the moment, that is truly using our medium in the best possible way. You're making a game that's telling a story rather than making a story that happens to be in a game." 

Drake's on a train

(Image credit: Naughty Dog)

You can't talk about Uncharted 2 without paying tribute to its very first moments; a hair-raising, 'in media res' opening that sees Drake escaping the debris of a train wreck by the skin of his teeth. The game follows this baptism of fire by jumping back and forth between then and several months earlier to gradually reveal how our hero wound up in such a precarious situation to begin with. 

It sets the groundwork for a tautly structured narrative device that makes full use of its cultivated dread; the next time Drake encounters that train, chugging along at full pace through the Nepalese jungle, a lump in the throat forms as you realise what's about to happen, cursed with the knowledge of how it ends for our hero. We owe a lot of credit to Stein for bringing the entire locomotive sequence to life but, according to Straley, the move to begin Uncharted 2 with Drake at rock bottom came out of a last minute decision late into development, after Druckmann brought the idea to the writing table. 

"That wasn't our original opening, actually,'' Straley reveals. "It was a more of a simple, linear three act structure, which made it a bit of a slog to get into the story. It was Neil, pretty late in production, who came up with the idea to take the middle section of this train wreck and put that at the beginning, and then to intersplice some of the story bits to create this timeline that jumps back and forth. It doesn't matter when a change like that comes into production; if it makes the experience better, then nine times out of ten we go for it." 

(Image credit: Naughty Dog)

"It was Neil who came up with the idea to take the middle section of this train wreck and put that at the beginning."

Bruce Straley, game director

For Stein, that meant his baby – the level he had been working on for months – was to become the scene which opens the game itself, and the designer recalls the heady mix of exhilaration and stress that came with that unexpected weight of responsibility. 

"I remember Neil telling me in a meeting that it was going to be the opening, and there was a real sense of excitement and fear about it. My main worry was that our audience might actually have a little bit of trouble with the non-linear nature of the narrative, but during development there had been an explosion of time travel related TV shows and movies with more sophisticated narratives, so by the time release rolled around people were very comfortable with that kind of unconventional structure, and it just wasn't an issue." 

Designing the train sequence itself, both the opening escape and the unfolding carnage that bookends the second act, was a gargantuan task that demanded a seamless marriage between Naughty Dog's in-house technology, forward-thinking game design, and growing aptitude for operatic storytelling. For the concept artists, the challenge was to visualise a breathtaking tour of natural scenery that nevertheless abided to the parameters of Uncharted's gameplay.

"The creative team had come up with what they wanted to do already. Our job was just to devise a train that looked interesting, along with the mountainside that its set on, making sure that it felt both impressive and scary," explains Ruppel. "You don't realise how much attention we put into things like the ratio of snow versus rock, the type of rock, and so on, but it all feeds into creating a consistent visual language that tells its own story for that sequence." 

(Image credit: Naughty Dog)

For Stein, the inspiration for building the level came as much from the toys he used to play with as a kid as it did the concept art that Ruppel's team produced: "When I started at Naughty Dog, one of the first things I did was grab one of the model train cars they had in the office and use that as a guide to make a proxy. From there, I was able to rig up three train cars hanging off the cliff pretty quickly, and then it just became a very long iteration process of setting up a series of vignettes that showed off the climbing mechanics. There's something like 60 custom cameras that trigger one after the other for that sequence, with a lot of attention on framing it in such a way that the action is easy to execute." 

"I'm proud of the fact that most people don't realise the whole thing is basically a tutorial level, but it is very much an encyclopedia of Drake's climbing mechanics, presented one after the other. The whole thing has a real sense of threat about it, yet it's extremely difficult to fail that sequence; it's a sheep in wolf's clothing!" 

Drake's legacy

(Image credit: Naughty Dog)

Despite two critically and commercially successful sequels (and a fantastic spin-off in the form of Uncharted: The Lost Legacy), Uncharted 2: Among Thieves is still widely considered the pinnacle of the series to date; a game that came together so perfectly for its time and place that it's practically a cliché. You probably won't be surprised to hear that the people who worked on Uncharted 2 agree wholeheartedly, describing the creative process as a lightning-in-a-bottle, seat-of-your-pants experience, one in which the stars aligned for a project that, while not without its moments of hardship and tension, came together like pieces of a puzzle falling neatly into place. 

"Among Thieves is absolutely my favourite and, for me personally, the best entry in the franchise as a whole, not least because it was such a formative experience for me to work on, and has defined the rest of my career since," admits Straley, who went on to head up development with Druckmann on what would eventually become The Last of Us, another Naughty Dog hit. "We could not have made Uncharted 3 or 4 without Among Thieves, and we certainly couldn't have made The Last of Us without everything we'd learnt on that game either."

Extended Reading

(Image credit: Naughty Dog)

Looking for a new adventure? Here are the best Uncharted games, ranked from worst to best

Ruppel, who eventually won a GDC Award for Best Art Direction for his work on Among Thieves, also has nothing but fond memories of the entire experience, and even more praise for the team he feels lucky to have worked alongside. "Bruce was the right guy for the job in perfecting the play experience, Amy was fantastic for guiding the story and the believability of character and dialogue, and Neil was crucial for implementing both of those pillars into the design of the game itself while maintaining a consistency of product," Ruppel tells me. "You can't plan this kind of meeting of minds where everyone's on the same page about the level of ambition and goals for a project, but when it happens, you're so thankful that you were there, because it's such a precious moment for your career or even your lifetime." 

Naughty Dog knew it had something special on its hands then, but even Stein admits that – at the time – none of the team really understood just how much of an impact Uncharted 2 would have upon the gaming landscape following its launch. The game put Nathan Drake on the map as a PlayStation mascot, selling millions, earning near universal acclaim, inspiring a new generation of action games to come (including one of its muses in the form of Square Enix's rebooted Tomb Raider series), cementing Naughty Dog's status as a prestige studio alongside the likes of Rockstar and BioWare, and paving the way for a now in-the-works Uncharted movie starring Tom Holland in the lead role. 

(Image credit: Naughty Dog)

"You can't plan this kind of meeting of minds where everyone's on the same page about the level of ambition and goals for a project."

Robh Ruppel, art director

"I'm largely motivated by abject fear that what im working on will not be loved by the end user," jokes Stein, "so you could say I wasn't prepared for the sheer volume and extent of the positive feedback we received both immediately after launch, and in the years following. I do think we had some very successful playtests, which often gives you great confidence in the ability to identify and solve a bunch of problems to make a game the best it can be. Even then, though, the way people talk about Among Thieves still shocks me, but in a good way!"

I ask Straley, who left Naughty Dog in 2017 and has been on hiatus from games development ever since, if he'd ever like to see another entry in the Uncharted series, purely from his perspective as a fan now that's he is outside of the kennel for good. His answer is at once unsurprising, but also the best reflection yet of how important Uncharted 2 is as a metric touchstone for the franchise itself. 

"I would love to play another Nathan Drake game, but I would want to see it done in a way that is mindful of the original concepts that we pushed for in Uncharted 2. That is, keeping everything core, everything on the stick, all the set pieces playable. If I was back there, I would be pushing Uncharted even further into the realm of player choice, and exploring how that affects the adventure. More than that, though, the industry still needs well-drawn characters and good storytelling that doesn't take itself seriously like a lot of games now tend to in the triple-A space." 

(Image credit: Naughty Dog)

If Straley's wishes come true, then we may indeed all find ourselves fawning over Uncharted 5 in another ten years from now. Hell, Drake's daughter, Cassie, might even have her own separate trilogy by then. But all of that is postulation, based only in empty hypotheticals. One thing you can bank on for 2029, though, and of this I am certain, is that people will still be talking about Uncharted 2: Among Thieves. 

Not only did Naughty Dog's seminal epic crack the code to marrying Hollywood's cinematic muscle with gaming's agency of play, it made important strides in showcasing what the medium is capable of, inspiring countless other developers to aim higher, push further, and explore beyond the status quo. Nathan Drake may be an improviser, but the heritage he leaves behind holds a permanence in gaming history that can never be shaken.

For more, check out the best new games of 2019 and beyond on the way, or watch the video below for our latest episode of Dialogue Options. 

CATEGORIES
PlayStation PS4 Platforms
Alex Avard
Alex Avard
Social Links Navigation
Former Features Writer

Alex is a former Features Writer at GamesRadar+, which once made him responsible for gracing the internet with as many of my words as possible, including reviews, previews, interviews, and more. Lucky internet!

Read more
Jak and Daxter
How Jak and Daxter challenged Naughty Dog to find "the most beautiful thing we could pull off" on PS2
 
 
Indiana Jones and the Great Circle screenshot showing Indiana looking out pensively, with GamesRadar+'s Best of 2025 logo in the top right-hand corner
"Stay true to your gut": Indiana Jones and the Great Circle dev on making a successful adventure for such an iconic hero
 
 
PS3 photo taken by Future Studios
The 25 best PS3 games of all time
 
 
Mass Effect 2 - Garrus
The 25 best video game stories of all-time
 
 
Ape Escape
How Ape Escape's DualShock legacy lives on in today's PS5 games: "We'll never make it compatible with regular controls!"
 
 
Dead Space
"We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake
 
 
Latest in Adventure
A Snorlax covered in moss sits in a dark room with moonlight streaming in from above. A screenshot from Pokopia.
Pokemon Pokopia seemingly hints at a tragic fate for a specific NPC from FireRed and LeafGreen
 
 
A broken Pokemon Center in a player's Pokopia Cloud Island.
How to create and visit a Pokemon Pokopia Cloud Island
 
 
a ditto human sitting on some logs with pikachu and pichu
Pokemon Pokopia players hope its messy storage system can copy Animal Crossing New Horizons 3.0 in a future update
 
 
In Collector's Cove, the collector protagonist who has short brown hair and wears a jumper with cherries on it hugs the Fable Fin companion who wears a witch hat. GamesRadar+'s Indie Spotlight series logo can be seen in the top right-hand corner
If you're feeling Pokemon Pokopia FOMO, this farming adventure lets you explore on the back of a Lapras-like companion
 
 
Chaos Rising Elite Trainer Box and Booster outlined in white, against a multi-color background
Where to buy Pokemon TCG Chaos Rising when pre-orders go live
 
 
The Ultra Rare Mew stamp from the Pokopia Stamp Rally.
Pokemon Pokopia Stamp Rally explained
 
 
Latest in Features
A still from Kiki's Delivery Service featuring Kiki and her feline familiar Jiji flying on a broom with some seagulls, with a Big Screen Spotlight logo ini the corner
Kiki's Delivery Service's return to theaters proves we need hand-drawn animation now more than ever
 
 
In Collector's Cove, the collector protagonist who has short brown hair and wears a jumper with cherries on it hugs the Fable Fin companion who wears a witch hat. GamesRadar+'s Indie Spotlight series logo can be seen in the top right-hand corner
If you're feeling Pokemon Pokopia FOMO, this farming adventure lets you explore on the back of a Lapras-like companion
 
 
Curse of Strahd bust and crest lying on a leather notebook
Running the Curse of Strahd D&D campaign? I highly recommend these additions
 
 
A human ditto taking a picture with a Ivysaur and  Venusaur in Pokemon Pokopia.
After 48 hours, I've realized Pokopia is my ideal Pokemon game and humans were the problem all along
 
 
Super Meat Boy 3D gameplay on Switch 2 showing the protagonist, a red cube of meat, running between lasers and blades
Super Meat Boy 3D frustrates me just as much as the original – in a good way
 
 
A screenshot of a man holding red fire in his palm in Elden Ring Tarnished Edition on Nintendo Switch 2
I played Elden Ring Tarnished Edition on Nintendo Switch 2 and rolled through the Lands Between as the new Knight class
 
 
LATEST ARTICLES
  1. Sean Penn and Teyanna Taylor in One Battle After Another
    1
    Sean Penn won Best Supporting Actor at the 2026 Oscars and, unsurprisingly, didn't turn up
  2. 2
    Weapons star Amy Madigan wins Best Supporting Actress at the Oscars 2026 in a big move for horror recognition
  3. 3
    Oscars 2026 live coverage: All the winners, red carpet, and the 97th Academy Awards' biggest moments – as it happens
  4. 4
    Donkey Kong Bananza devs want to make sure Mario and DK's games feel different
  5. 5
    Creator of acclaimed retro-style RPG Chained Echoes prepares a lawsuit against physical game publisher

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...