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  1. Games
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  4. Donkey Kong Bananza

Donkey Kong Bananza devs want to make sure Mario and DK's games feel different: "Is there perhaps a slightly different kind of person that might prefer one character over the other?"

News
By Dustin Bailey published 15 March 2026

"What sort of things could Mario not do?"

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Donkey Kong punching through rocks in Donkey Kong Bananza
(Image credit: Nintendo)
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The same team at Nintendo that brought us Super Mario Odyssey also developed Donkey Kong Bananza, and while there are some obvious similarities between the two games, they both offer very distinct flavors of 3D platforming. That's by design, as Nintendo wants to be sure the games each feel unique from one another.

As producer Kenta Motokura tells GamesRadar+ in an interview at the Game Developers Conference, part of how Nintendo approached Donkey Kong Bananza's destruction mechanics was "motivated by us thinking about, 'Well, what sort of things can a human not do? What sort of things could Mario not do? What scale of destruction would you see only from Donkey Kong as he's punching rocks and that sort of thing?'"

Early in Bananza's development, Motokura and the team went to Shigeru Miyamoto and long-time Mario producer Yoshiaki Koizumi "so that we could discuss what were the particular characteristics of Donkey Kong as a character." Those discussions "started to lead into ideas for gameplay and also the types of technology that we might use to bring that to life."

Article continues below
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"This comparison with Mario versus DK" was something that the dev team was very conscious of, "in terms of what sort of a player do they appeal to. Is there perhaps a slightly different kind of person that might prefer one character over the other?" Accentuating the appeal of DK's big, tough character gets us to a game where you can punch entire levels to pieces.

"Certainly, you can have really fun experiences in Mario games and really fun experiences in Donkey Kong games," Motokura concludes. "But we want to find the differences between those two IPs, and really bring that out, as variety for people to enjoy. And that goes to the style of play as well."

Donkey Kong Bananza devs admit the blatantly OP elephant transformation "probably went too far," but "it's fun" and "that's what matters most"

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Dustin Bailey
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Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.

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