Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
Don't miss these
Best PC games: Screenshots of Baldur's Gate 3, Helldivers 2, Split Fiction and the Resident Evil 4 Remake
PC Gaming The 25 best PC games to play in 2026
Key art for World of Warcraft: Midnight showing Xal'atath hovering against a dark sky
World of Warcraft World of Warcraft: Midnight review: "My devotion to this RPG world has been renewed"
FPS Games Overwatch is only in "the beginning of a comeback," lead says, as Blizzard plans to keep "making the best game" for fans
Best Lord of the Rings games: a screenshot of Talion on a dragon in Middle-Earth Shadow of War.
Games The best Lord of the Rings games to help you have a Middle-earth adventure
A shot captured in Final Fantasy 14 of three short elven-like characters known as Lalafells standing together with two humans, and two Miqo'te characters who have cat-like ears
RPGs The 10 best MMORPGs and MMOs to play in 2026
In Avowed, an Aumaua Envoy of Aedyr wields a two-handed quarterstaff
RPGs I revisited Avowed on PS5 for the anniversary update, and I'm convinced there's never been a better time to play the RPG
Xal'atath smugly grins in the World of Warcraft: Midnight cinematic 'Immolation'
World of Warcraft WoW fans question Blizzard's $7.50 trees, prompting discounts – but some say new decor is "still comically overpriced"
World of Warcraft
World of Warcraft After cutting down WoW classes, Blizzard "heard loud and clear from players that it was not what they were looking for"
World of Warcraft: Midnight
World of Warcraft WoW Midnight's Prey system is a "don't AFK mode" on its nastiest difficulty, Blizzard says
World of Warcraft: Midnight
World of Warcraft Blizzard pleads with WoW fans not to judge removal of combat mods too early, as Midnight was designed with it in mind
Red-eyed winged creature standing in front of stone steps
MMO Games Acclaimed fantasy MMO from former EverQuest and Asheron's Call leads launches out of Steam Early Access after 8 years
Battlefield 6 screenshot with several characters wielding weapons and orange GamesRadar+ Best of 2025 badge in upper right.
Games From Battlefield 6 to Peak, these are the best multiplayer games of 2025 to play with friends today
World of Warcraft: Midnight
World of Warcraft Blizzard is so concerned with World of Warcraft expansion Midnight's changes that it's already loading balance patches
best BioWare games
RPGs The 10 best BioWare games of all time
Diablo 2
Diablo Path of Exile co-creator says Blizzard locking Diablo 2's QoL updates to paid DLC is "the ultimate sign of respect"
  1. Games
  2. MMO
  3. World of Warcraft

World of Warcraft turns 15: Looking back on the MMO's journey to WoW Classic with Technical Director Patrick Dawson

Features
By Alex Avard published 26 August 2019

World of Warcraft Technical Director Patrick Dawson on the state of the game in its 15th anniversary

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

(Image credit: Blizzard)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

Where were you on the night of November 23, 2004? Asleep? Intoxicated? In utero? Or, like thousands of others that night, were you sat at your Windows XP desktop, awaiting the gates of Azeroth to finally open and allow you to begin an adventure that millions more are still embarking on to this very day? Even as a longtime World of Warcraft fan, I'm sadly unable to make such a humble brag, but Patrick Dawson – Technical Director on the almost 15 year old MMO at Blizzard Entertainment – remembers his first login like it was yesterday. 

"I had a group of friends that had played prior games together, and we all had picked the same server to play on for launch night. When the time came, we logged in, and tried to play and form a guild as soon as possible, but that server was having a lot of trouble... so we immediately switched to a different one within 24 hours and started our journey there!" 

"It was so interesting at the time," Dawson continues, "because the very first choice you're presented with on launch day is Alliance or Horde, and my guild was evenly split amongst the two, and eventually it came down to the fact that most of our druids wanted to be a Night Elf! It was a very fun moment to just get in there and start discovering and exploring for the very first time." 

You may like
  • Key art for World of Warcraft: Midnight showing Xal'atath hovering against a dark sky World of Warcraft: Midnight review: "My devotion to this RPG world has been renewed"
  • Big in 2026 World of Warcraft has always asked us to call Azeroth home, but Midnight's new player housing is the first time you'll have one to call your own
  • World of Warcraft: Dragonflight characters look out onto the Dragon Isles World of Warcraft lead says Blizzard has "a bigger vision" than simply just being an MMORPG

Fast forward 12 months later, and Dawson has joined the World of Warcraft team at Blizzard as a Software Engineer, supporting the release of every expansion since. Now that the hit MMORPG itself is nearing such a milestone anniversary in November, Dawson offers us his unique perspective on the game's history over the last 15 years, looking back at its highs and lows while revealing what its been like to bring World of Warcraft Classic to the fans as part of the birthday celebrations. 

Horde mentality

(Image credit: Blizzard)
Read more

(Image credit: Bethesda)

The biggest and best new games of 2019 (and beyond) 

"World of Warcraft has held onto several core pillars throughout its entire lifespan," says Dawson, when asked about what has kept the game so beloved after all these years. "Things like Dungeons, Raids, Quests, PvP, and so on. At the same time, it's been important to us to make sure that these pillars maintain their freshness and evolve over all this time. So that's where you see us do things like Challenge Mode for Dungeons in Mists of Pandaria, for example, which is an awesome evolution to something players love, and then later on we did Mythic+ Dungeons, which was a pretty major hit."

"Being an avid player as well really gives me the inspiration to come into work and ask myself 'What do I want to do with WoW today? How can I make this game more fun for folks like me?' I think a lot of our developers feel that way too, and with such a diverse team we get a pretty good representation of how people play in the community, and we're all just trying to stay in tune with that and continue to evolve this game into what you see today." 

Close to celebrating his own quindecennial anniversary with Blizzard himself, Dawson has witnessed first-hand the way in which the studio has shifted its development approach to supporting World of Warcraft, while also cultivating his fair share of memories and personal highpoints from working on the game. One that he shared with me involves none other than Jeff Kaplan, now lead designer on Overwatch.   

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

(Image credit: Blizzard)

"I got to work very closely alongside Jeff to write World of Warcraft's Achievements system back in 2008. The original vision for that was very simple, with a list of about ten Achievements, but – at the time – I wondered what it would be like if we could track almost anything in the game. Jeff thought that would be awesome, so I came up with a plan to write the architecture behind it, and he just went nuts with the thing, which is why we shipped with around 1500 Achievements at launch! It was a really cool moment, not just from a personal perspective to work on, but as a way to add additional versions of directed gameplay into WoW."

As for some of the big picture (real life) achievements that Dawson is most proud of, it's something that a lot of long term World of Warcraft players will be able to relate to; the gradual rollout and streamlining of cross-realm technology over recent years that has allowed users to party up or show down together, regardless of the server from which their character originated. 

"When you first started in 2004, the only people you could ever play with were those that were on your individual realm. That's tough. I have a lot of different friends and they all play on different servers, so I would either have to make a new character and spend tens of hours levelling up to play with them, or just miss out on that opportunity. Over time, as we evolved how the game works and the tech behind it has allowed us to actually opened up those worlds and connect more people together. That's been really good to see."

You may like
  • Key art for World of Warcraft: Midnight showing Xal'atath hovering against a dark sky World of Warcraft: Midnight review: "My devotion to this RPG world has been renewed"
  • Big in 2026 World of Warcraft has always asked us to call Azeroth home, but Midnight's new player housing is the first time you'll have one to call your own
  • World of Warcraft: Dragonflight characters look out onto the Dragon Isles World of Warcraft lead says Blizzard has "a bigger vision" than simply just being an MMORPG

Nothing beats the classics

(Image credit: Blizzard)

 It's no coincidence that Blizzard is releasing World of Warcraft Classic - the hotly fan request "vanilla server" of the game that rewinds time all the way back to version 1.12 from 2004 - in this milestone year for the franchise. For Dawson and the rest of the team working on Classic, digging back into the old client and restoring it for modern eyes has been a curious exercise in self-reflection, marked by careful consideration of the designs made by studio at that time, and weighing up the decision to change them, or keep them exactly as intended. 

"It's been enlightening to see some versions of our design philosophies that existed back in 2004."

"It's been enlightening to see some versions of our design philosophies that existed back in 2004," Dawson admits. "Every change since has been made very thoughtfully, and it always comes from a good place, but you can't always predict both the positive and negative things that come out as a result. Sometimes you get happy accidents and other times things that don't work out as well as you'd like, but Classic WoW has retaught us some things about the game's core pillars, and where we may have varied too much from them. Now we can look at that and ask how can we make modern WoW better in light of those lessons and the fifteen year's worth of info that we have now about what our players enjoy." 

In anticipation of its August 27 release, select players have been enjoying closed beta access to Classic, but Blizzard has already had to come out and clarify that a number of reported bugs are actually features of the original 1.12 experience, to the point where the studio has had to release a "Not a Bug" list that is continuing to grow with every newly mistaken report. Dawson admits that the team expected this kind of reaction from Classic's release into player's hands, joking that "people have rosy memories of the original game. 

(Image credit: Blizzard)

"We want to hit that nostalgia for players, but it's also very important for us to be authentic to the Classic experience, so we were always going to have all those warts and scars that you might see. I think there'll be more situations like that once the game releases, but what's important is that we treat each report seriously. We've done lengthy investigations to determine if something in our beta is not consistent with the 1.12 release build, and we've come back and changed it if it hasn't."

"The ultimate thing is that if it affected the gameplay, we would always go to what the classic version of the decision was," Dawnson tells me. "A good example is the ability to chat with friends via the Battlenet interface; that doesn't affect how you play the game, so we might as well keep that. We wanted to be true to the spirit of Classic WoW so that was really the decision making process pillar around adding features back into that game."

Year 15 is just the beginning

When you've been working on a game for close to a decade and a half, you'd think you would have run out of things to do, but Dawson jokes that "there's always a bucket list" of new content, gameplay systems, and quality of life fixes he wants to bring to World of Warcraft to make it even better than it is today. In fact, in a way, WoW is one of the oldest and most successful examples of the games-as-service model that publishers are currently obsessed with replicating, proving that Blizzard has long been ahead of the curve on that front. Even with reports of its dwindling player count, few games – if any – can say that they have maintained a player base in the millions for fifteen years and counting.

(Image credit: Blizzard)

When you've been working on a game for close to a decade and a half, you'd think you would have run out of things to do, but Dawson jokes that "there's always a bucket list" of new content, gameplay systems, and quality of life fixes he wants to bring to World of Warcraft to make it even better than it is today. In fact, in a way, WoW is one of the oldest and most successful examples of the games-as-service model that publishers are currently obsessed with replicating, proving that Blizzard has long been ahead of the curve on that front. Even with reports of its dwindling player count, few games – if any – can say that they have maintained a player base in the millions for fifteen years and counting.

"I love that we've led the charge for years," agrees Dawson. "One of the things that I always admired about Blizzard, even before joining, is that every game we ever made was multiplayer first. That wasn't something that was common back in the early 2000's, but our company understood the potential of online from very early on, which is something that many others are still catching up with even now. So now that we're in this place where that's commonplace, we're working hard to make sure that we're leading in other ways about things like content and how we deliver that out to players."

As for the future of World of Warcraft itself, it's unlikely that a sequel is happening anytime soon, as Blizzard instead doubles down on its approach to supporting a game that's proven to be more than capable of adapting to core players' needs while staying true to itself amidst the flurry of an ever-changing industry. In fact, Dawson believes that – fifteen years from now – WoW will still be here, reflecting the studio's confidence in its flagship property. 

(Image credit: Blizzard)

"I love how we have been really doubling down on those core pillars of WoW, and I can't wait to see what the next evolution of that philosophy looks like. We're going to try a lot of cool things moving forward, and we'll see what sticks and what doesn't, but ultimately what makes the game special is the chance to play with a large community where you feel like you belong, where you're one of millions experiencing this world together. I'm super excited to see that world 15 years from now, and look back on those changes we've made all over again like we're doing with WoW Classic right now."

While I can't quite meet Dawson's level of certainty that World of Warcraft will still be with us in 2034, many people would have said the same thing back when the game first launched, and look where we are now. For years, the dominant narrative around WoW has been its continued decline, but take a closer look, and you'll soon find an experience that's merely adapting to the desires of its core, undying base of lifelong fans, especially as Blizzard continues to rediscover why so many took to Azeroth in the first place. 

World of Warcraft is still one of the most impressive success stories of our industry, and will continue to be until the yet to revealed 'WoW killer' comes along (which, arguably, will be never). As a wise Elven Druid once said to me after one too many virtual pints of mead in Stormwind's Pig & Whistle tavern, most things in life are temporary, but Warcraft is eternal.  

For more, check out the best MMORPG games to play right now, or watch our Dialogue Options video below for a further exploration of open world games. 

CATEGORIES
PC Gaming Platforms
Alex Avard
Alex Avard
Social Links Navigation
Former Features Writer

Alex is a former Features Writer at GamesRadar+, which once made him responsible for gracing the internet with as many of my words as possible, including reviews, previews, interviews, and more. Lucky internet!

Read more
Key art for World of Warcraft: Midnight showing Xal'atath hovering against a dark sky
World of Warcraft: Midnight review: "My devotion to this RPG world has been renewed"
 
 
Big in 2026
World of Warcraft has always asked us to call Azeroth home, but Midnight's new player housing is the first time you'll have one to call your own
 
 
World of Warcraft: Dragonflight characters look out onto the Dragon Isles
World of Warcraft lead says Blizzard has "a bigger vision" than simply just being an MMORPG
 
 
World of Warcraft
World of Warcraft lead sometimes wishes Blizzard "hadn't called it Warcraft" because "it sounds intimidating"
 
 
World of Warcraft: Midnight
World of Warcraft director says the MMO's addon changes have been a long time coming, but better late than never
 
 
World of Warcraft: Midnight
Blizzard is revamping World of Warcraft's "decades" old zones for Midnight, because "we should be able to use them"
 
 
Latest in World of Warcraft
Xal'atath smugly grins in the World of Warcraft: Midnight cinematic 'Immolation'
WoW fans question Blizzard's $7.50 trees, prompting discounts – but some say new decor is "still comically overpriced"
 
 
Key art for World of Warcraft: Midnight.
WoW fans beg Blizzard to "turn down" the "noisy af" Sunwell after Midnight, but others surrender their ears to the light
 
 
Key art for World of Warcraft: Midnight showing Xal'atath hovering against a dark sky
World of Warcraft: Midnight review: "My devotion to this RPG world has been renewed"
 
 
World of Warcraft: Midnight
WoW Midnight sees MMO history repeat itself as players slaughter legions of frogs for skins
 
 
World of Warcraft: Midnight
World of Warcraft Midnight composer says Blizzard devs "feel very lucky and happy that we're not using generative AI
 
 
World of Warcraft: Midnight
Blizzard squashes major World of Warcraft XP exploit less than an hour before the MMO's Midnight early access begins
 
 
Latest in Features
BG3
The future of RPGs is isometric
 
 
Photo of a Mario nendoroid figure holding a microSD Express card with a Turtle Beach Switch 2 case in the background.
These Mario Day-inspired Switch 2 accessories will power up your console more than a super star
 
 
Underside of Alienware 16 Area-51 gaming laptop with glass viewing window and RGB fans
We could get a shock when 2026 gaming laptop prices are unveiled, here's what you need to know about buying this year
 
 
Emily Rudd as Nami and Iñaki Godoy as Monkey D. Luffy in Netflix's One Piece
One Piece season 2 ending explained: Who is Mr. Zero? Who dies? Will there be a season 3?
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
Mario gadgets, accessories, and games on a blue background
The ultimate Mario Day starter pack, kit up for the plumber's big day
 
 
LATEST ARTICLES
  1. Mangmi Pocket Max on table next to original Xbox Duke controller with Halo: Combat Evolved cutscene on screen featuring Master Chief.
    1
    I feel like I can't escape Xbox drama, as even new retro handheld emulators are causing a stir over app charges
  2. 2
    Jujutsu Kaisen Incremental codes (March 2026) and how to redeem them for free rerolls
  3. 3
    New Marathon patch seemingly makes the whole game a touch easier as Bungie nerfs UESC enemies, to fans' relief
  4. 4
    After 16 years in development hell, live-action Tinker Bell is a "high priority" for Disney Plus
  5. 5
    New Mandalorian and Grogu TV spot doesn't give much away about the movie, but it does show Baby Yoda sneezing everywhere

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...