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  1. Games
  2. Edge - Print Magazine

"Things that took minutes in the office take hours": Remedy explains how remote working has affected development

News
By Alex Avard published 27 May 2020

"We can adjust to almost everything" Remedy tells Edge Magazine

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(Image credit: Remedy Entertainment)
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The impact of COVID-19 has affected the game industry in major ways, including those which aren't yet being felt by consumers, and Remedy Entertainment - the studio behind last year's critically acclaimed action title, Control - has shed new light on what it's been like to work in interactive entertainment amidst a pandemic. 

In a new interview with Edge Magazine, which you can read in their latest issue #346, Remedy communications director Thomas Puha revealed that the Finnish studio began the transition to remote work as early as February, when their colleagues in Asia warned about the "need to take this seriously.’”

Read more

(Image credit: Remedy Entertainment)

"We created something exceptional": Remedy reflects on Control, our 2019 Game of the Year

“After two weeks, people were like, ‘Oh, I think I’m only at like 70 or 80 per cent [productivity], is that a concern?’” Puha says. “And I’m like, that’s zero concern! Even if you’re at 20 per cent, because the family is at home or whatever, don’t worry about it.”

Article continues below
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Some of the biggest challenges so far, explains Puha, have been working with huge amounts of data across a variety of internet speeds, especially for employees working from home with a family who are also using up their house bandwidth at the same time. 

"When your build sizes are somewhere in the 50 to 60 gigabyte range on an internal company network, you can usually just throw computers at it, and it’s all right. But the amount of data you need to move... things that took minutes in the office take hours, or even a day. It’s about the amount of data we can push through our servers in the office.”

Remedy recently outlined its plans for the future beyond the Control DLC it's set to release later this year, with aims to launch several original new titles for next gen consoles the PS5 and Xbox Series X. It sounds as though the studio has adjusted to remote working pretty well, albeit not without some hiccups along the way, so here's hoping those goals remain on track despite the ongoing spread of the virus. 

To read more about Remedy's and other studio's response to creating games within global lockdown measures, be sure to subscribe to Edge Magazine now, where you can get every new issue delivered straight to your door. 

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Alex Avard
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Alex is a former Features Writer at GamesRadar+, which once made him responsible for gracing the internet with as many of my words as possible, including reviews, previews, interviews, and more. Lucky internet!

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