Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
Don't miss these
Two characters standing on a glowing battlefield during Clair Obscur: Expedition 33
RPGs "Parrying was not easy": Clair Obscur devs had to turn to sound to fix an integral part of the J'RPG's combat
The new GamesRadar+ logo on a dark background adorned with crosses in orange and grey
Games The next generation of GamesRadar+ is here
Tom, recently saved from drowning, looks groggily up at Jerry in a Tom and Jerry cartoon
Games Shigeru Miyamoto said Tom and Jerry's cartoon reality was "vital fuel" for Nintendo's early games
Peak
Co-op Games Peak devs originally borrowed from Zelda Breath of the Wild's climbing, but "everything changed" 1 week into development
Big Walk screenshot showcasing a couple of characters squatting on the beach in front of a key thing
Co-op Games Big Walk could be your next Peak-like obsession
Peak
Co-op Games Xbox lead says the "return to fun" we've seen from games like Peak makes him "hopeful" for the industry
A lady looks shocked.
Games 55-year industry vet made the first CRPG, got laid off, went bankrupt, but "I don't care": "Business does not love you"
A Meta Quest 3 head-to-head image with PSVR 2 on top of a purple GamesRadar background
Headsets & Headphones The best VR headset in 2026: All the latest devices compared
Wonderer heads to the Spire in a screenshot from Slay the Spire 2's animated reveal trailer
Xbox Xbox lead thinks "we have been in a golden age for indies" since 2008, and it's "a fantastic time to be a developer" if you ignore all the smoke
Hand placing custom face plate on Steam Machine mini PC.
Games From GTA 6 to the rise of AI, here are the biggest trends to watch out for at GDC 2026
games like Resident Evil - Bioshock
Games Ex-Square Enix exec says "every AAA single player game since Bioshock" is the same, while Roblox evolves "like Tiktok"
Robert rides the elevator to work in Dispatch with his dog Beef, looking out of place surrounded by superheroes
Adventure Games Dispatch leads faced down publishers telling them single-player narrative games were "niche, or worse, dead"
Death Stranding Norman Reedus and baby
Games RPG legend advises new devs to be like Hideo Kojima and create their own style – or just "have a rich daddy"
Arc Raiders character holding golden sledgehammer on dark blue starry background
Third Person Shooters Arc Raiders lead says a "prominent professor in neurology" encouraged him to submit the extraction shooter to science
Tony Hawk on the cover of the GBA edition of Tony Hawk's Pro Skater 2
Sports Games $1 million in debt, devs on handheld Tony Hawk's Pro Skater saved the company by pitching an impossible port
  1. Games

Sony's already doing meetings in PlayStation VR… and other tidbits we learned at GDC 2016

Features
By Lorenzo Veloria, Lucas Sullivan published 21 March 2016

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

The annual Game Developers Conference in San Francisco is a mecca for people who make games, where they can share and exchange information on their own creative process. Every year, dozens of fascinating panels illuminate the behind-the-scenes struggles of big-budget console games and breakout indies, with developers sharing their insights on what went well, and what flat-out failed. But not everyone can make it out to GDC to attend these informative talks in person - and even if you can, there's not enough time in the day to see everything you want.

Fear not - we're here to share some of our favorite game-design secrets, tidbits, and facts we learned while attending some particularly fascinating talks this year. You'd need a hyperbolic time chamber to see all the intriguing panels and exciting console games at GDC 2016, but if you share these bits of game trivia with your friends, it'll almost be like you were there!

Battle.net originally ran off a single computer

Nowadays, the online servers powering your favorite multiplayer games consist of dozens (if not hundreds) of computers strewn together in a gigantic room. But way back in the day - 1996, to be exact - the kinds of computations that make multiplayer possible could be relegated to a single desktop. In his fascinating postmortem talk on the making of the original Diablo, David Brevik revealed the surprisingly modest requirements for running the original iteration of Battle.net, Blizzard's trademark online service. The nitty-gritty explanation involves peer-to-peer PC gaming wizardry, but the very notion that one single computer powered hours and hours of online demon-slaying fun is flabbergasting. And here's another fun fact: Diablo's distinct visual style was directly inspired by the claymation beasts from Primal Rage.

You may like
  • Clair Obscur: Expedition 33 lead Gustave faces a gommage GDC is an opportunity to celebrate the games that defined 2025, and explore the technology that will shape the future of gaming
  • Hand placing custom face plate on Steam Machine mini PC. From GTA 6 to the rise of AI, here are the biggest trends to watch out for at GDC 2026
  • Cover art for Half-Life: Blue Shift This breakdown of graphical tricks in Half-Life and more is an incredible peek behind the curtain

Assassin's Creed: Syndicate's London contains nearly 8,000 virtual buildings

As you can probably imagine, building an entire open-world city for a blockbuster series like Assassin's Creed is no easy feat. Ubisoft's Damien Bastian went into great detail about how Assassin's Creed Syndicate's sprawling version of London came to be, citing some nifty statistics to help provide a sense of scale: there are just short for 8,000 buildings in total, 804 intersections, and nearly 50 miles of road that you and the citizens can traverse. Fortunately for the development team's sanity, those thousands of buildings didn't have to each be constructed by hand; most were generated from a set of interchangeable props, with pieces of buildings divided into the front, back, roof, basement, garden, and parkour elements.

Lara Croft GO's animations effectively trick your brain

If you've played Lara Croft GO, then you know how well it manages to somehow capture the essence of Tomb Raider's fast-paced action and adventure even as a turn-based puzzle game (and if you haven't played it, you should really get on that). In his postmortem talk on the app, technical director Antoine Routon explained that Lara's snappy animations are a crucial part of what makes the gameplay feel like it retains a sense of urgency, even though you have all the time in the world to make your next move. Lara's movements are extremely quick, and playtesting found that even the slightest details - like the animation of the ground crumbling underneath Lara's feet, or a door sliding shut little by little - spurred players to swipe towards their destination even quicker, despite the fact that they were never pressured by any actual time limits.

No emulator has ever been ruled illegal in a court of law

In a panel about debunking the taboo of emulators, which the games industry has demonized for decades, presenter Frank Cifaldi put forth some great arguments toward the industry embracing the emulation of old games rather condemning it. The primary argument was toward preservation of classic games. Many retro games aren't available for purchase unless they're part of (or replaced by) a remake, and even collector's editions often use imperfect ports rather than the unmodified original works. Cifaldi also pointed out two major court cases involving emulation, both involving commercial PS1 emulators: Connectix Virtual Game Station for Mac, and bleem! for PC. In both instances, Sony actually lost the case, in which the courts ruled that the development of emulation software is classified as fair use, rather than copyright infringement. Who knew!

The Rez development team attended raves as research

Nearly 15 years after Rez originally debuted on Dreamcast and PlayStation 2, producer and team leader Tetsuya Mizuguchi gave an enlightening look at how he first created its concept, and how it was realized as the synesthesia-simulating shooter that's been a cult classic ever since. One of the key takeaways from the Rez postmortem is how much of the development team's time and effort went into discovering the essence of "being in a groove" - the kind of experience you might have at a techno rave. Mizuguchi reminisced how inspired he was during a 1997 trip to the EDM-centric Street Parade music festival in Zurich, Switzerland, and how he insisted that everyone on the development team (even the wallflowers) go out clubbing to experience the kind of rhythm and dynamic atmosphere that a skilled DJ can create. The team even found guidance in some footage shot by a team member during a trip to Kenya, in which a street performance slowly grows into a joyous crowd. Mizuguchi recalls watching the short clip thousands of times as he studied what exactly it was that compelled these people to get their groove on.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Sony's PlayStation VR team has its global meetings in a virtual world

At the end of the PlayStation VR panel, the team showed off one of its concept virtual worlds that allowed players to embody a cartoony avatar and explore a wacky virtual playground. After showing the audience a humorous display of snowball fights, table tennis, and virtual cliff diving, the presenters revealed that the test world was often how the global team joined together to talk business. Now that I think about it, it would be great to be able to throw berries in your coworkers' faces or throw them off a cliff in the middle of a business meeting.

YouTube YouTube
Watch On

Realism is really hard to pull off in VR

What's different about creating a VR game is the need to pay really close attention to details. Because you're placing a person in a new, virtual world, that world needs to replicate the real one to keep players from becoming disoriented. And, as you might imagine, that is really, really hard to do. People's brains subconsciously know what it should feel like to see objects and interact with them in a space, so if one thing is off, like inertia from moving, or lag from moving your view, you can make someone puke. This makes realistic experiences difficult in VR and may be a significant reason for a developer to create more outlandish, magical, and unrealistic VR experiences.

Lucas Sullivan
Lucas Sullivan
Social Links Navigation

Lucas Sullivan is the former US Managing Editor of GamesRadar+. Lucas spent seven years working for GR, starting as an Associate Editor in 2012 before climbing the ranks. He left us in 2019 to pursue a career path on the other side of the fence, joining 2K Games as a Global Content Manager. Lucas doesn't get to write about games like Borderlands and Mafia anymore, but he does get to help make and market them. 

Read more
Clair Obscur: Expedition 33 lead Gustave faces a gommage
GDC is an opportunity to celebrate the games that defined 2025, and explore the technology that will shape the future of gaming
 
 
Hand placing custom face plate on Steam Machine mini PC.
From GTA 6 to the rise of AI, here are the biggest trends to watch out for at GDC 2026
 
 
Cover art for Half-Life: Blue Shift
This breakdown of graphical tricks in Half-Life and more is an incredible peek behind the curtain
 
 
Dead Space
"We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake
 
 
GTA 6
Open world games are some of the most popular in 2025, but as GTA 6 looms, it's about to get competitive
 
 
UFO 50
"There's always a loose end, trailing off into the distance": Inside the mind of a Metroidvania creator
 
 
Latest in Games
Xbox
Microsoft's weird "This is an Xbox" marketing appears to be getting quietly swept under the rug amid leadership changes
 
 
Drifloon carries Ditto off to a Pokopia Dream Island
How to get to a Pokopia Dream Island
 
 
Palworld
Palworld devs are "happy to hand the IP over" to the right studio for a spin-off but draw the line at "Palworld Balatro"
 
 
Ditto and Squirtle working together to water dry grass in Pokemon Pokopia
Pokopia sold 2.2 million copies in less than a week, already making it one of the best-selling Pokemon spin-offs ever
 
 
Arc Raiders best weapons
The Arc in Arc Raiders have multiple "brains," and they all love pursuing you because Embark gives them "rewards"
 
 
Overwatch co-creator says he left Blizzard after an exec threatened to lay off 1000 devs based on the game's performance
 
 
Latest in Features
In Pokemon Pokopia, the transformed Ditto trainer takes a selfie looking aghast in front of a glowing piece of land where a relic is buried
I've spent 20 hours in Pokemon Pokopia obsessing over its mysterious world and what it hides beneath the surface
 
 
BG3
The future of RPGs is isometric
 
 
Photo of a Mario nendoroid figure holding a microSD Express card with a Turtle Beach Switch 2 case in the background.
These Mario Day-inspired Switch 2 accessories will power up your console more than a super star
 
 
Underside of Alienware 16 Area-51 gaming laptop with glass viewing window and RGB fans
We could get a shock when 2026 gaming laptop prices are unveiled, here's what you need to know about buying this year
 
 
Emily Rudd as Nami and Iñaki Godoy as Monkey D. Luffy in Netflix's One Piece
One Piece season 2 ending explained: Who is Mr. Zero? Who dies? Will there be a season 3?
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
LATEST ARTICLES
  1. A blue and yellow Mr Handy model on a wooden table, in front of the Elegoo Centauri Carbon 2 Combo
    1
    I'm an idiot, and even I was able to make a cool Fallout action figure using this beginner-friendly 3D printer
  2. 2
    Stay clear of the water this summer as yet another shark horror movie is on the way, but this one looks familiar
  3. 3
    Palworld devs are "happy to hand the IP over" to the right studio for a spin-off but draw the line at "Palworld Balatro"
  4. 4
    How to get to a Pokopia Dream Island
  5. 5
    Microsoft's weird "This is an Xbox" marketing appears to be getting quietly swept under the rug amid leadership changes

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...