Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
  1. Entertainment
  2. TV

Skyline (And Its Possible Sequels)

Features
By Dave Golder published 15 November 2010

None

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

Joseph McCabe reaches for the Skyline in an interview with the directors, writer and CG animation supervisor

So how does Skyline , the indie apocalyptic thriller from special effects maestros turned directors Colin and Greg Strause, differ from the countless other alien invasion films we’ve seen? The answer, according to the filmmakers, is in Skyline ’s particular type of invasion.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

“It originally started off as a concept that Colin and I had,” says Greg, who – joined by his brother, their writer/second-unit director/CG-and-animation supervisor Joshua Cordes, and co-writer Liam O’Donnell – speaks with SFX at the team’s Santa Monica-based special-effects company Hydraulx. “We were spit-balling ideas and scripts we were developing, and we were just, like, ‘What if aliens were to come to Earth and basically take advantage of us in a way that we hadn’t seen before?’ It was kind of inspired by the Greek mythology of the Sirens that would sing to the sailors and lure their boats to crash into the rocks. We had the idea of, what if the aliens let these bright, glowing orbs come down from their ships that emitted this beautiful, pulsating pattern of light. And if a human sees that light, they become entranced, and enter a zombie-like state and it would cause a physical reaction and draw everyone in to where this light source was. It would pull everyone out of their houses into the open air where they were vulnerable and then everyone would be out in the open and whoosh! They could suck you up in a very efficient way. We thought it was a cool new take on the alien invasion genre.”

When they conceived of the film, the brothers were growing increasingly frustrated by the difficulties of getting a Hollywood genre project off the ground. But they found inspiration in the smash-hit success of the low-budget indie thriller Paranormal Activity .

“We were all sitting around spit-balling ideas at a restaurant at lunchtime,” adds Greg, “and this was the week after the first Paranormal Activity came out. We were saying, ‘If Oren Peli can shoot a movie in his house, we’re going to shoot a movie in my house. My condo.’ It kind of started out like that.”

Despite Skyline ’s modest budget, the directors enjoyed some benefits denied them on their previous film.

“We had a week of rehearsals with the actors in the location,” says Colin. “We didn’t have a single day of rehearsals on Aliens Vs Predator: Requiem . So that was kind of different.”

Greg nods in agreement. “That was one thing that was different. We were this tiny, modest, independent budget, but we had some luxuries on this that we didn’t have on our $40 million studio movie. Not only were we able to do it really efficiently, but we were also able to do things in a better way than we were allowed to on the last one. We wanted to rehearse and just because of the way things went down, it was not allowed and that hurts the film. In this case, it was really good that we got to do some of those fundamental steps. We got to do a full cast read-through, we didn’t get to do that on the last movie. We pre-vised all the action scenes, so every action set piece was fully pre-vised by Josh and the CG team, so that would parallel a big-budget studio tent pole. The unconventional thing was we green lit the movie ourselves without a script. We cast it without a script.”

Despite their interest in doing something different with the genre, the brothers freely acknowledge the film’s influences. They number among them films and filmmakers who’ve inspired their careers.

“Within the first two months of me moving to LA when I was just a 20 year-old kid,” says Greg, “I started working on the X-Files TV show doing visual effects. Just fresh off the boat, we migrated to getting into sci-fi work.”

“And Terminator 2 is the movie that got us out to LA, adds Colin. “When we do a lot of the blocking of our action scenes, there’s a little bit of Cameron in there. He’s kind of our idol and the inspiration for these big visuals. We wanted to make the movie fun and there’s some scary stuff, some really good character beats, but also we really just wanted something where there’s airplanes flying around, to feel like a ride to the audience, [like] when you see a movie like Terminator 2 , those types of films, Jim’s the best in the world at. We hope you get a little bit of the same vibe out of this thing.”

“Another thing we wanted to do was embrace convention,” says Cordes. “There are certain things that you need from your alien movie. But also we tried to do things a little different, like how people just become filled with all this information about these aliens that just arrived. We didn’t want the egghead scientist in the room outright explaining things to you. No laptops that mysteriously connect to their mainframe and bring them down.”

“But also too,” he laughs, “we like to have fun with the convention, or the cliché, by setting up a scene that usually plays out a certain way and then going another way.”

Co-writer O’Donnell joins in. “From the history of sci-fi, we were referencing everything from Twilight Zone – “The Monsters Are Due on Maple Street” to Hitchcock's Lifeboat to Romero movies… There’s pretty much a bit of every movie you love in sci-fi, horror and action in your head while you’re creating this.”

“You try not to ape the stuff you love,” says Cordes, “but you try to embody the spirit and capture it.”

“We had a set of parameters we wanted,” says Greg. “One thing we wanted was a really big alien, like a King Kong/Godzilla-sized alien. It’s always easy to make ’em look cool when they’re that big. We also wanted one of them that wasn’t bound by the rules of gravity, so we have a couple that can fly around. They all share a common thread in their DNA, of being able to emit this light energy that can entrance people. That theme is connected not just between the creatures, but also the ships as well. It keeps everything connected even though you've got some variety of species throughout the film.”

As befitting a contemporary sci-fi saga, even an independent one, Skyline ’s creators already have other chapters to tell, should the film prove successful enough.

“The original idea was there was a pretty finite ending to the movie,” says Colin, “and then we were kind of going through it, and about a month and a half out from shooting we realised we built so much cool mythos and all this cool stuff...”

“We just started making the movie bigger,” says Greg. “It is a six-piece epic...”

“Four!” laughs Colin.

“Nine!” says Cordes.

“Originally it was a trilogy,” says Greg.

“We figure,” says Colin, “there’s enough story for the first three to be on Earth. But it is fun when you start thinking about that. Originally it was just going to be one movie and we thought, ‘Wait a minute, we've done so much cool stuff here…’ And you can’t have a three-hour movie, so you’ve got to cut it off and go, ‘Okay, this is what we can do for this one, but we’ve got enough cool ideas for a couple more.’”

Dave Golder
Dave Golder
Social Links Navigation
Freelance Writer

Dave is a TV and film journalist who specializes in the science fiction and fantasy genres. He's written books about film posters and post-apocalypses, alongside writing for SFX Magazine for many years. 

Latest in TV
The Boys
Soldier Boy star Jensen Ackles confirms "thrill ride" The Boys spin-off show Vought Rising has wrapped filming
 
 
Caleb McLaughlin as Lucas, Sadie Sink as Max, Noah Schnapp as Will, and Gaten Matarazzo as Dustin in Stranger Things season 5
Stranger Things season 5 Netflix views are behind season 4, with no real chance of overtaking
 
 
One Piece
Netflix One Piece star says there's "incredible pressure" to make new seasons as quickly as possible
 
 
Ethan Peck as Spock, Anson Mount as Captain Pike, and Rebecca Romijn as Number One in Star Trek: Strange New Worlds
Star Trek creator Gene Roddenberry's son says Star Trek will "get better" under new Paramount leadership
 
 
Rick and Morty season 9
Rick and Morty takes aim at "AI slop" as it confirms season 9 release date: "Grade A organic slop, made by real humans"
 
 
Tinker Bell in Peter Pan
After 16 years in development hell, live-action Tinker Bell is a "high priority" for Disney Plus
 
 
Latest in Features
In Pokemon Pokopia, the transformed Ditto trainer takes a selfie looking aghast in front of a glowing piece of land where a relic is buried
I've spent 20 hours in Pokemon Pokopia obsessing over its mysterious world and what it hides beneath the surface
 
 
BG3
The future of RPGs is isometric
 
 
Photo of a Mario nendoroid figure holding a microSD Express card with a Turtle Beach Switch 2 case in the background.
These Mario Day-inspired Switch 2 accessories will power up your console more than a super star
 
 
Underside of Alienware 16 Area-51 gaming laptop with glass viewing window and RGB fans
We could get a shock when 2026 gaming laptop prices are unveiled, here's what you need to know about buying this year
 
 
Emily Rudd as Nami and Iñaki Godoy as Monkey D. Luffy in Netflix's One Piece
One Piece season 2 ending explained: Who is Mr. Zero? Who dies? Will there be a season 3?
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
LATEST ARTICLES
  1. Nintendo Switch 2 running Pokemon Pokopia with a Pikachu Pop Vinyl on a wooden desk
    1
    I'm using the Amazon Spring Sale to fuel my Pokemon Pokopia addiction for fewer life coins
  2. 2
    Valve peels back the curtain in rare Steam presentation: "More games are finding success" than ever, and nearly 6,000 made over $100,000 last year
  3. 3
    Peaky Blinders: The Immortal Man director explains how the Netflix movie differs from the show: "Inherently, it is more cinematic in its conception"
  4. 4
    The Dispatch leads had "a mix of arrogance and stupidity" as they faced down publishers telling them single-player narrative games were "niche, or worse, dead"
  5. 5
    Xbox lead thinks "we have been in a golden age for indies" since 2008, and it's "a fantastic time to be a developer" if you ignore all the smoke: "The present is awesome"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...