Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Amazon Spring Sale
  • New Games for 2026
  • Submit your game clips
  • GDC
Don't miss these
Starfield screenshot showing the new Anchor Point location
RPGs How your feedback helped shape Starfield's biggest updates: "We're always checking in," says Bethesda
Best Ps5 games
Games Best PS5 games: The 25 greatest PlayStation 5 games in 2026, ranked
Best PSP games: A screenshot of someone playing GTA on a PSP.
Games The 25 best PSP games of all time
Mass Effect 2 - Garrus
Adventure Games The 25 best video game stories of all-time
Best PS Vita Games
Games The 25 best PS Vita games of all time
PS3 photo taken by Future Studios
Games The 25 best PS3 games of all time
Death Stranding 2 PS5 screenshot
PS5 PS5 exclusives: Every game released and confirmed so far
Best PS1 Games: a picture of a PS1 console next to a collection of games.
Games The 25 best PS1 games of all time
A PS2 games console standing next to some of the best PS2 games and a black controller.
Games The 25 best PS2 games of all time
The Future of Starfield
RPGs Bethesda's Tim Lamb on the biggest changes coming to Starfield, the PS5 release, and why all those load screens are necessary
Best single player games: Arthur Morgan in Red Dead Redemption 2.
Games The 25 best single-player games to play in 2026
DualSense Edge review image showing the controller next to the original DualSense in Nova Pink
Gaming Controllers The best PS5 controller 2026: Find your Edge
A header image for the Best Games 2026 list with a GamesRadar+ logo, showing Pokemon Pokopia, Romeo is a Dead Man, Demon Tides, and Resident Evil Requiem
Games The best games to play in 2026, so far
God of War protagonist Kratos, splattered in blood, looks pensive
God of War God of War devs didn't expect to spend 4 years in development: They "crunched like motherf***ers"
Dreamcast
Games The 25 best Dreamcast games of all time
  1. Games

Edge Magazine Presents: Game Changers – Sony's difficult third PlayStation

Features
By Edge Staff published 29 October 2020

Edge magazine investigates the troubled reveal and development of the PS3, and how Sony eventually righted the ship

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Edge Game Changers PS3
(Image credit: Future / Sony)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter
What is Edge Presents: Game Changers?

Edge Magazine

(Image credit: Future)

Presented by Edge, Game Changers is a new editorial series that dives deeper into pivotal moments from console war history, from the original PlayStation launch in 1994, to Xbox’s billion-dollar red ring of death rescue plan. Each episode recaps the industry at the time (The Background), replays key moments as Edge magazine reported them (The Moment), delivers present-day interviews with those involved (The Inside Story) and considers the event's historical impact (What Happened Next?). A new episode of Game Changers will debut at 5pm GMT / 1pm EDT every day this week.

Sony had trampled the opposition with its first two consoles, and surely the third wouldn't be any different. Would it? The trouble was, such early success had raised new expectations within the company. Such as: not only would PlayStation 3 dominate the next generation of game consoles, but the Cell Processor powering it would become the core of a range of other consumer electronics products. 

Getting back to the videogame business, one of the great threats of Microsoft's Xbox was that it made things easy for third-party developers, which was an enormously attractive characteristic. After all, Activision is in the business of selling games – it doesn't care about whether a console's processor could potentially power a smart home. But Sony's unique PS3 architecture required developers to learn distinct peculiarities, putting obstacles in their way while Xbox 360 and Wii made the game-creation process comparatively painless. 

PlayStation 3 faltered at launch. Badly. Even Sony's first-party studios had struggled to put together serviceable launch titles. With Xbox 360 established, and many developers demonstrating a distinct preference for Microsoft's console, Sony's console business found itself in an unfamiliar position: threatened. To recall the marketing line, where was the power of PlayStation now? 

You may like
  • Key art for Marvel's Wolverine, with Logan on the right hand side - his claws are out against a yellow background What to expect from PlayStation in 2026: New blockbusters, a GTA-shaped meteor, and one last shot at live service
  • PS3 photo taken by Future Studios The 25 best PS3 games of all time
  • A PS2 games console standing next to some of the best PS2 games and a black controller. The 25 best PS2 games of all time

Here we look at how Edge reported on PlayStation 3's introduction, and how Sony turned its difficult third album into a substantial success. We look at the context, including what was said at the time, and hear from Phil Harrison, then head of Sony Worldwide Studios, about what PS3 got wrong – and eventually got right.


The background: How did Sony attempt to follow the PS2?

PS3 Future Owns

(Image credit: Future)

How do you follow PlayStation 2? Thankfully, Sony's console-naming strategy is a straightforward one, so the answer was always going to be 'with PlayStation 3', but no one in 2004 could foresee the kind of break with the past that PS3 would represent – nor the kind of continuity it would embody.

At the heart of the PS3 is the Cell Broadband Engine, a processor jointly developed by IBM, Sony and Toshiba. In a foreshadowing of the multi-core processor architectures in PS5 and Xbox Series X – as well as ARM's big.LITTLE configurations at the core of our mobile phones – a Cell takes a single IBM PowerPC chip (of the sort tripled-up in the Xbox 360) and surrounds it with specialised co-processors that hugely accelerate the kinds of maths associated with games and media playback. 

The alliance of companies behind its design had ambitious plans for Cell, placing it in supercomputers, servers, and even HDTVs. In broader use, stories about Saddam Hussein combining 4,000 PS2s into a crude drone controller were eclipsed later by the US military connecting 1,760 PS3s to carry out image-recognition work, plus AI research. Despite such grand schemes, however, outside of the PS3 the Cell technology failed to achieve the adoption its creators had forecast, and in 2009 it reached the end of active development. 

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

PlayStation 3 matched a Cell with Nvidia's Reality Synthesizer graphics chip and the promise of an HD future. It was a complex, expensive solution to the problem of following PS2. The original 2006 PS3 model now feels big and heavy (although it's not as big as a PS5), but at the time its unorthodox design felt appropriate for an entryway to a new generation of gaming.


The moment: What did Edge have to say about the reveal of the PS3?

PS3 Future Owns

(Image credit: Future)

Edge magazine went to E3 in the summer of 2005 to watch Sony launch the PlayStation 3. "Sony shows Microsoft how to launch a console" said the cover line, but it was Microsoft that had kicked off the new generation of consoles in 2005, with an MTV Xbox 360 special ("amateurishly overproduced," apparently) that aired before E3. "We're ready. Game on," said Xbox's J Allard. The crowds in LA were expectant, then, so Sony had a lot to prove. Fortunately, it had a lot to show off.

The PlayStation 3 of 2005 was slightly different to the one that launched at the end of 2006. The most obvious variation was in colour, with blue and silver exteriors the most commonly spotted. Then there's the controller. After two generations of DualShocks that looked broadly similar, Sony was in the mood for a change: what became unofficially known as the Banana Controller carried all of the expected PlayStation hallmarks but also looked as if it might come spinning back if you threw it hard enough. It wouldn't make it beyond the prototype stage.

You may like
  • Key art for Marvel's Wolverine, with Logan on the right hand side - his claws are out against a yellow background What to expect from PlayStation in 2026: New blockbusters, a GTA-shaped meteor, and one last shot at live service
  • PS3 photo taken by Future Studios The 25 best PS3 games of all time
  • A PS2 games console standing next to some of the best PS2 games and a black controller. The 25 best PS2 games of all time

The insides of the PS3 were different, too. Sony's ambition was for a console twice as powerful as the Xbox 360 (218 gigaflops against Microsoft's 115, to use the meaningless comparison metric du jour) and able to output to two HD displays simultaneously via twin HMDI ports. There was a media card reader, backwards compatibility with PlayStation and PS2, six USB ports, 50GB Blu-ray compatibility, support for seven wireless controllers connected at the same time, and a new, HD EyeToy. And while Microsoft was still using Apple Power Mac G5 devkits for Xbox 360, these machines actually existed in some form.

Ps3 Future Owns

An image of the original silver PS3 and banana-shaped controller, taken from the E3 2005 convention floor. (Image credit: Future)

Phil Harrison, executive vice president of development at Sony Computer Entertainment Europe at the time, had one thing he wanted to make clear in Edge 151 (July 2005): "Before you ask, the PS3 controller you saw at the conference is not final."

With that out of the way, he was able to get down to enthusing about PS3: "The generation – and I hate to use this term – tipping point, when you go from whatever the current generation is to the next generation, is not actually when the machine is introduced at retail, it's when the machine is introduced to the development community."

So here we were, at a tipping point. With all demos running on actual PS3s ("We actually had multiple hardware units backstage because obviously we're talking about preproduction hardware and software, and it would be a brave man indeed who ran everything off one kit," said Harrison), it was easy to get swept along with Sony's bombast. Spider-Man 2's digital recreation of actor Alfred Molina was "almost indistinguishable from the real thing at a quick glance". A quick glance at the same image today reveals goldfish-like staring eyeballs and a distressing moistness, more in line with what Edge described as "a sinister kind of hyperrealism", but these were more innocent times. 

While Epic's realtime Unreal Engine 3 demo featured Gears Of War-style hulks that would never grace PS3, Sony's most charming demonstration of its new console's power consisted of yellow ducks falling into a bath – the sort later seen in Super Rub A Dub. It emphasised Sony's playful side and contrasted well against Microsoft. "We've never been driven by what a competitor is doing... we're always going to be able to do our own thing," Harrison said.

Resistance fall of man PS3

(Image credit: SIE Worldwide Studios)

"Edge would go on to describe Resistance: Fall Of Man as "the most credible PS3 launch title", a monster-blasting FPS with clever weapons showed that it could take Microsoft on at its own game"

Edge would go on to describe Resistance: Fall Of Man as "the most credible PS3 launch title", and while the dean of Manchester cathedral might disagree, a monster-blasting FPS with clever weapons showed that it could take Microsoft on at its own game and had its eye on the mass market for PS3 at a time when PS2 was still shifting units and PSP was about to launch.

The PlayStation 3 console design, compared to the black monolith of the PS2 and the svelte tininess of its Slim successor, also invited comment. "Not as immediately amenable to the eye as previous iterations," said Edge, whose correspondent might have been holding back somewhat. The machine's unique aesthetic proved divisive, but Harrison noted that to many users the console would be out of sight anyway: "By very nature of its Bluetooth connectivity, [PS3] can be a private device – it can be hidden away: you could even have it in the cupboard," he said. It's not like it's going to overheat, is it?

At the time of its unveiling we wouldn't know precisely how difficult PS3's unique internal architecture would make life for the game development community, resulting in an uphill early battle against Xbox 360, but there was certainty at least around the console's proposed price for the North American market: $499 for the 20GB "base" model, and $599 for the 60GB version. Stacked against Xbox 360's $399 price tag, Sony's launch pricing was very hard to swallow.


The inside story

PS3 Future Owns

(Image credit: Future)

"Honestly, I don't think Sony was concerned enough about Microsoft as a competitor. In Japan, nobody cared about the original Xbox and nobody cared about Xbox 360 either."

Phil Harrison

Phil Harrison, head of Sony Worldwide Studios at the time of PS3's launch:

"Honestly, I don't think Sony was concerned enough about Microsoft as a competitor. In the office in Tokyo, it was as if Microsoft didn't exist, whereas in the US and Europe, clearly they were going to be a vigorous competitor. But in Japan, nobody cared about the original Xbox and nobody cared about Xbox 360 either. And so there was a slightly distorted view of how important and vigorous a competitor Xbox was going to be. 

"When we saw the Wii I didn't think of it as a games console, I thought of it as a different experience for the family in the home. Still unbelievably powerful, not powerful from a technical point of view, but powerful from a market point of view. And I thought what Nintendo did was really clever, to almost address a completely different market than PlayStation and Xbox. And I think Nintendo did exactly the right thing, and all credit to Nintendo for the success that it had.

"I'm not sure [Sixaxis and later Playstation Move] was a response [to Wii] so much as recognizing that developers would want that as part of the design and creative tool chest – being able to have motion control. It was a relatively low-cost addition to the PS3 controller, but it would be there for the duration of the generation for any developer who needed it to have access to it. So it was maybe a little bit of an insurance policy against the future.

"[The] point about the success of PlayStation 2 is a good one. You know, that generation went on pretty much a year longer and at a higher price point than any of us expected.

PS3 Future Owns

(Image credit: Future)

"Kaz Hirai had the unfortunate job of announcing [PS3's] price point [$499/$599] at E3, and I think the collective gasp from the audience nearly propelled him off the stage."

Phil Harrison

"Kaz Hirai had the unfortunate job of announcing [PS3's] price point [$499/$599] at E3, and I think the collective gasp from the audience nearly propelled him off the stage. It was an unprecedented price but it reflected, I think, two important things. One was the extraordinary cost of building the machine – it needed a higher price. And also at the time, although this got changed, there were some components, particularly relating to the Blu-ray player, which were so difficult to make and so scarce that if we had priced it more aggressively, we couldn't have kept up with demand.

"[Regarding early PS3 'demos',] when you're launching a new console, you're trying to excite the world with the future of what the content and games are going to be about on that particular platform. And while it's true that Killzone and MotorStorm were pre-rendered videos, they were all done at target spec. One of my colleagues mis-spoke and said that they were all real-time, and when those videos were shown, that was not the case. But when the games actually released, if you compare the games to that footage, they're pretty close.

"I think, from an engineering point of view in Japan, there was perhaps an element of belief that the success of PS1 and PS2 allowed Sony to go and invent a brand-new computing paradigm. And that was behind the formation of an organisation called STI, which was a joint venture between Sony, Toshiba and IBM. And they designed and built the Cell processor with a vision that it was going to be used in a wide range of computer and server and professional and home personal products. The vision never panned out as intended, but a lot of money and energy and resource was put together. There was a huge team that was built – predominantly in Austin, Texas, but also some in California – to really build out this idea of the Cell processor, ideally as a competitor to Intel's dominance of the processor market at the time. But it didn't pan out as planned, and I think that maybe it took people's eyes off the ball.

"We definitely made it very difficult for most developers and publishers to get the most out of the machine at the time. By this point I'm running Worldwide Studios, so I'm almost exclusively focused internally on building games and technology with our own studios and acquiring studios and starting studios, so I was less involved in the support externally of developers and publishers at that time, but we recognized that there was a mismatch between the tools and technology that we were building for ourselves and the kind of technology that developers had at their fingertips externally. 

PlayStation Home Ps3

(Image credit: SIE Worldwide Studios)

"I think that what the team did with PlayStation Home was foundational for a lot of things that we see in games today, where community and expression and communication are wrapped around the game experience."

Phil Harrison

"So we actually made available some of the key technical advances that we had invented internally to help support third-party studios, and that helped. But it didn't get around the fact that the Cell architecture was too complex, and that the toolchain just wasn't sophisticated enough to overcome the fact that it was very unique. I think that was one of the things that was corrected for the development of PlayStation 4, which was to make the voice of the developer have a much stronger and more prominent seat at the table as the new machine was being architected.

"[Turning PS3 around] was a combination of exclusive content and getting the manufacturing and challenges of the supply chain resolved on the machine itself, to produce a slimmed-down version at a much cheaper price. It also involved the investments that we had made a lot earlier in World Wide Studios starting to bear fruit. And, although I had nothing to do with it – I observed it from a distance – Sony also got themselves sorted out when it came to online, becoming more credible in the area of online technologies and services around PlayStation Network, and they really started to catch up with Microsoft in that regard. 

"One of the great privileges of working in a first-party role is that you can create things that don't necessarily have to make sense economically or from a business point of view, but are great beacons and lighthouses for the future. And I think that what the team did with PlayStation Home was foundational for a lot of things that we see in games today, where community and expression and communication are wrapped around the game experience. I have two sons, and watching them play Fortnite, for example, I can see how some of the things in it – user-generated content, self-creation – are themes and ideas that we teased out. I'm not saying Home was Fortnite, I'm not making that statement, but there are points where you can draw a line from work that was done in Home and you can then see it show up in other games throughout the past five or ten years.

"I think that's exciting. It's always nice to be able to look back at seminal bits of work, whether it's something like EyeToy or SingStar, which created external interfaces for games, or whether it's high production values and things like Uncharted, or whether it's Home. But I don't disagree that [Home] was probably a little bit too early. And I also don't think it was followed through to its fullest extent. I think, unfortunately, when I left, it kind of lost its air cover a little bit."


What happened next? 

Ps3 Future Owns

(Image credit: Future)

The first PlayStation upended the console wars, at one stroke sweeping aside the old guard of Nintendo and Sega, and broadening the audience for videogames. PlayStation 2 took it to an unprecedented level of success, and to this day remains the biggest-selling console in history. But Sony didn't have everything its own way: the PSP launched in 2004 and, though by most metrics a success, would eventually be outsold nearly two-to-one by Nintendo's DS line.

Nevertheless, Sony was the undisputed king of the home console market. This may have bred a little over-confidence within certain parts of the company, but the Playstation 3 story is not just about the decisions that Sony made either. It faced two genuinely great competing products, one of which blew the traditional next-gen paradigm of 'bigger, better, faster' out of the window. 

Xbox 360 beat PlayStation 3 to market by almost a year, becoming the first HD console in the process, and launching with a slick, revised version of Xbox Live. Nintendo had re-focused itself on new kinds of gaming experiences and, rather than competing directly against Sony and Microsoft, was fomenting Revolution. Wii would launch within a few weeks of PlayStation 3, and its instant and ongoing success demonstrated consumer appetite for something genuinely different. 

It's easy enough to criticise Sony's approach in that initial period. The launch PS3 was over-priced and over-engineered, and it was a hard sell to push its dedicated Cell architecture at a time when every third-party developer in the world wanted to work cross-platform as efficiently as possible. Activision boss Bobby Kotick went as far as to hint that his company might stop supporting the platform. In those early years, Sony was in the difficult position of having to defend third-party titles that ran at 30fps on PS3 but 60fps on Xbox 360. A certain part of the gaming audience has always been obsessed with tech comparisons, but the insatiable modern thirst for pixel-by-pixel teardowns has its origins here – not least because there were some gruesome comparisons to be made. 

Uncharted: Drake's Fortune

(Image credit: SIE Worldwide Studios)

"Sony battened down the hatches, doubling down on the console's exclusives, while improving aspects such as PlayStation Network and the PS3 development environment"

In response, Sony battened down the hatches, doubling down on the console's exclusives, while improving aspects such as PlayStation Network and the PS3 development environment. In the year leading up to launch, even Sony's internal teams were scrambling to work out the console's unique architecture while also developing games, and support for third-party studios was limited. Getting over this initial hump took a long time, but it felt that PS3 had turned a corner by the time of the introduction of the so-called Slim model of the console in 2009. 

The cheaper and more attractive hardware helped enormously, but what made the difference was that PlayStation itself was firing on all cylinders by this point. The PS3 launch lineup is arguably the weakest in PlayStation history, and Xbox 360 took full advantage of being first to market, but over time Sony's first-party studios produced quality exclusive after quality exclusive, as well as genuinely visionary titles such as LittleBigPlanet, along with the ahead-of-its-time online environment PlayStation Home. Sony execs such as Harrison were always keen to greenlight investments in unproven areas, reinforcing a long-standing philosophy that would later lead to the introduction of PlayStation VR and, today, PS5's DualSense controller.

By the generation's close, PlayStation 3 had – just about – outsold Xbox 360. The thin margins mean that it still counts as something of a win for Microsoft, which had become a competitor of equal stature at just the second time of trying. Nintendo, meanwhile, outsold both and would continue in its own direction. But PlayStation 3 had been saved – and, crucially, a lot of important lessons had been learned in the process.


Edge Presents Game Changers returns tomorrow at 5pm GMT / 1pm EDT and you can subscribe to Edge Magazine for only $2.77 an issue. 

Edge Staff
Edge Staff
Social Links Navigation

Edge magazine was launched in 1993 with a mission to dig deep into the inner workings of the international videogame industry, quickly building a reputation for next-level analysis, features, interviews and reviews that holds fast nearly 30 years on. 

Read more
Key art for Marvel's Wolverine, with Logan on the right hand side - his claws are out against a yellow background
PS5 What to expect from PlayStation in 2026: New blockbusters, a GTA-shaped meteor, and one last shot at live service
PS3 photo taken by Future Studios
Games The 25 best PS3 games of all time
A PS2 games console standing next to some of the best PS2 games and a black controller.
Games The 25 best PS2 games of all time
Best Ps5 games
Games Best PS5 games: The 25 greatest PlayStation 5 games in 2026, ranked
PlayStation Portal running Resident Evil Requiem on a wooden desk
PS5 Save $50 on the PlayStation Portal, just in time for Sony's boosted bitrate update
Original PS2 console on right and Sony PVM CRT TV on right with Silent Hill 2 intro featuring Maria on screen.
Retro 26 years ago today, the PS2 arrived and changed console gaming as we know it, and I'm giving it modern gifts for its birthday
Close up of PS1 console on woodgrain TV bench next to OSSC with Sir Dan MediEvil figure on top.
Retro If Sony thinks surge pricing won't prompt me to shun new-gen consoles and go back to the PS1, it should think again
All the characters in Mario Kart World celebrating in front a Mario Kart banner
Games Nintendo's 2025 has been all about the hardware, but 2026 is going to be its year for games
DualSense Edge review image showing the controller next to the original DualSense in Nova Pink
Gaming Controllers The best PS5 controller 2026: Find your Edge
Halo: Combat Evoled screenshot showing a grunt running away from an explosion in the sand
Games The head of Xbox Game Studios on Developer Direct reveals, multiplatform strategy, and hard lessons learned from 2025
Baldur's Gate 3
Baldur's Gate Baldur's Gate 3 marketing lead hands Sony some advice after multiplayer fails: "Every experience is a shared experience"
Death Stranding 2 PS5 screenshot
PS5 PS5 exclusives: Every game released and confirmed so far
Latest in Games
Kingdom Come: Deliverance 2
RPGs Kingdom Come Deliverance 2 devs knew the sequel "had to stand taller" after "experimenting" on the first game
A Crimson Desert character goes fishing in a river
RPGs Crimson Desert replaces some AI-generated assets left in the game by accident "as part of ongoing visual improvements"
Clair Obscur: Expedition 33
RPGs Clair Obscur: Expedition 33's Maelle actor recorded her audition at 2am while in bed because "she forgot to do it"
Young Kratos
God of War God of War's Kratos is covered in ash because dev saw unfinished art on white paper and thought it was "really cool"
Boro and Alta sit on a bench together in Wanderstop
Simulation Games The Stanley Parable creator and Minecraft composer's indie studio is shutting down: "It's a particularly tough time"
Kingdom Come: Deliverance 2 character Henry wounded
RPGs Kingdom Come: Deliverance 2 dev says he was "fired" and replaced with AI: "I feel incredibly betrayed"
Final Fantasy 9
Final Fantasy Long-rumored Final Fantasy 9 remake is apparently on ice with "no new movement", according to reliable insider
Steam logo from Valve
Games New Steam update finally addresses huge disparity in regional prices "to help developers price games in 35 currencies
Pixelated cow looks toward camera in Minecraft
Minecraft Mojang hired a "cow whisperer" to record new Minecraft animal noises: "The cows started to speak to him immediately"
Clair Obscur: Expedition 33 lead Gustave faces a gommage
RPGs "You can't build clever little games anymore" unless you're Expedition 33, RPG legend says
DokeV
Open World Games With Crimson Desert out, Pearl Abyss is reportedly focusing on open-world Pokemon-like game DokeV
The Last of Us 2
Third Person Shooters Arc Raiders lead was surprised The Last of Us players liked the game, just not "PvP all the time"
Latest in Features
Arjun shields up as Prophet blasts out a spiral of yellow corrupted bullets in a Saros boss fight, with the GamesRadar+ Big Preview frame
Roguelike Games Saros: The Big Preview – Hands-on and developer access with PS5's roguelike game-changer
The Serpent's Skin
Horror Movies The Serpent's Skin is the neon-soaked, blood-splattered queer love story I've been waiting for
Pokemon TCG Perfect Order Elite Trainer Box on a wooden table
Tabletop Gaming Perfect Order introduces a Pokemon card everyone will want to use, and fans are already clamoring for it
Cyberpunk 2077
RPGs Cyberpunk 2077 is a better role-playing game than The Witcher 3
Star Fox
Third Person Shooters Star Fox isn't just an iconic retro Nintendo shooter – it paved the road to Super Mario 64
Jujutsu Kaisen
Anime Shows Jujutsu Kaisen season 4 release date speculation, teaser, cast, and Culling Game Part 2's story
Simon looking at a CRTV during the trailer for the new game, Silent Hill: Townfall
Silent Hill Silent Hill: Townfall – Everything you need to know about the next Silent Hill game
Pokemon Pokopia gameplay showing Ditty in human form, frowning in front of a lighthouse
Pokemon Pokemon Pokopia's hard-hitting maturity is the perfect way to celebrate 30 years of Pokemon
Dying Light: The Beast
Survival Horror Games Dying Light: The Beast's Restored Land update puts the survival back into survival horror
Screenbound screenshot showcasing the 3D world in the background with sky and clouds and Qboy in foreground
Platforming Games I wish I were melting my brain in Screenbound right now
Ben Kingsley as Trevor Slattery and Yahya Abdul-Mateen II as Simon Williams in Wonder Man.
Marvel TV Shows Wonder Man season 2 release date speculation, cast, plot, and everything there is to know
Dominic McLaughlin as Harry Potter in HBO's Harry Potter TV show
HBO Harry Potter TV series release date, cast, trailer, plot, and more news
LATEST ARTICLES
  1. Clair Obscur: Expedition 33 lead Gustave faces a gommage
    1
    "You can't build clever little games anymore," says RPG legend, unless you get lucky like Clair Obscur Expedition 33: "That doesn't please the stock market"
  2. 2
    Arc Raiders lead was surprised The Last of Us players really liked the game, "they just didn't like to have PvP all the time"
  3. 3
    7 reasons why Saros has me hooked on its eclipse-powered roguelike runs, and why it might be PS5's most impressive release of the year
  4. 4
    Saros aims for bite-sized 30-minute runs, and the cool-off makes you "ready for another", its game designer tells me
  5. 5
    Kingdom Come: Deliverance 2 devs were "experimenting" for the first game, but came armed with knowledge and about 100 more staff members for the sequel: "It had to stand taller"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...