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  1. Games
  2. Adventure
  3. Heroes of Ruin

Heroes of Ruin Gamescom trailer looks hack-and-slashy

News
By Hollander Cooper published 16 August 2011

Final Fantasy meets Diablo? Sounds good to us

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We weren’t sure what we expected when first found out about Square-Enix’s Heroes of Ruin, but it certainly wasn’t anything as cool as this. Developed by n-Space, a name recently associated with DS and Wii ports of Xbox 360/PlayStation 3 games, Heroes of Ruin looks to have boatloads of potential, especially if it ends up as being as fun to play as it sounds. 3DS owners tired of ports, remakes, and remakes of ports should pay close attention to the Gamescom trailer, which we’ve posted below.

Everything about it sounds like a typical dungeon-crawling lootfest, and we’re not even remotely upset by that. One of the best things about games like Torchlight and Diablo is their immense replayability, and being able to loot, trade, and equip over 80,000 items is a great incentive to delve into dungeons over and over again. Being able to jump online and play cooperatively with friends is another addition we’re happy to see—as is the promise of voice chat. Resident Evil: The Mercenaries 3D reminded us what a nightmare it was to play with people we couldn’t talk to, and we really hoped no one would make us go through that again.

Other ways n-Space plans on taking advantage of the system’s capabilities are shown in brief, includingits use of SpotPass, which lets the 3DS access content even when it’s not in use. For Heroes of Ruin, it will let players download additional daily quests, expanding the already expansive gameplay potential. a-Space hasn’t explained exactly what those quests might entail, but as long as the rest of the game is strong we’ll happily accept daily excuses to go back for more. Then again, as long as the other elements live up to the developer’s lofty promises, pesky things like “gameplay” and “story” might not matter all that much.

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Aug 15, 2011

Everything about it sounds like a typical dungeon-crawling lootfest, and we’re not even remotely upset by that. One of the best things about games like Torchlight and Diablo is their immense replayability, and being able to loot, trade, and equip over 80,000 items is a great incentive to delve into dungeons over and over again. Being able to jump online and play cooperatively with friends is another addition we’re happy to see—as is the promise of voice chat. Resident Evil: The Mercenaries 3D reminded us what a nightmare it was to play with people we couldn’t talk to, and we really hoped no one would make us go through that again.

Other ways n-Space plans on taking advantage of the system’s capabilities are shown in brief, includingits use of SpotPass, which lets the 3DS access content even when it’s not in use. For Heroes of Ruin, it will let players download additional daily quests, expanding the already expansive gameplay potential. a-Space hasn’t explained exactly what those quests might entail, but as long as the rest of the game is strong we’ll happily accept daily excuses to go back for more. Then again, as long as the other elements live up to the developer’s lofty promises, pesky things like “gameplay” and “story” might not matter all that much.

Aug 15, 2011

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By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Everything about it sounds like a typical dungeon-crawling lootfest, and we’re not even remotely upset by that. One of the best things about games like Torchlight and Diablo is their immense replayability, and being able to loot, trade, and equip over 80,000 items is a great incentive to delve into dungeons over and over again. Being able to jump online and play cooperatively with friends is another addition we’re happy to see—as is the promise of voice chat. Resident Evil: The Mercenaries 3D reminded us what a nightmare it was to play with people we couldn’t talk to, and we really hoped no one would make us go through that again.

Other ways n-Space plans on taking advantage of the system’s capabilities are shown in brief, includingits use of SpotPass, which lets the 3DS access content even when it’s not in use. For Heroes of Ruin, it will let players download additional daily quests, expanding the already expansive gameplay potential. a-Space hasn’t explained exactly what those quests might entail, but as long as the rest of the game is strong we’ll happily accept daily excuses to go back for more. Then again, as long as the other elements live up to the developer’s lofty promises, pesky things like “gameplay” and “story” might not matter all that much.

Aug 15, 2011

Everything about it sounds like a typical dungeon-crawling lootfest, and we’re not even remotely upset by that. One of the best things about games like Torchlight and Diablo is their immense replayability, and being able to loot, trade, and equip over 80,000 items is a great incentive to delve into dungeons over and over again. Being able to jump online and play cooperatively with friends is another addition we’re happy to see—as is the promise of voice chat. Resident Evil: The Mercenaries 3D reminded us what a nightmare it was to play with people we couldn’t talk to, and we really hoped no one would make us go through that again.

Other ways n-Space plans on taking advantage of the system’s capabilities are shown in brief, includingits use of SpotPass, which lets the 3DS access content even when it’s not in use. For Heroes of Ruin, it will let players download additional daily quests, expanding the already expansive gameplay potential. a-Space hasn’t explained exactly what those quests might entail, but as long as the rest of the game is strong we’ll happily accept daily excuses to go back for more. Then again, as long as the other elements live up to the developer’s lofty promises, pesky things like “gameplay” and “story” might not matter all that much.

Aug 15, 2011

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Hollander Cooper
Hollander Cooper
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Former Features Editor at GamesRadar+

Hollander Cooper was the Lead Features Editor of GamesRadar+ between 2011 and 2014. After that lengthy stint managing GR's editorial calendar he moved behind the curtain and into the video game industry itself, working as social media manager for EA and as a communications lead at Riot Games. Hollander is currently stationed at Apple as an organic social lead for the App Store and Apple Arcade.

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