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  1. Games
  2. Survival Games
  3. Palworld

"Palworld's not finished": With update 1.1 coming, Pocketpair lead says "we're doing something players have been screaming at us to do" after the "soft prologue" of 1.0

News
By Austin Wood Contributions by Ali Jones
Published 4 September 2026

Palworld 1.1 has a surprise in store

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Palworld creature with white snakes for hair
(Image credit: Pocketpair)
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Palworld update 1.1 is on the way, and while it won't be another 1.0-sized overhaul, Pocketpair comms and publishing lead John Buckley says the next big patch is doing "something that players have been screaming at us to do."

Speaking with GamesRadar+ at Gamescom 2026, Buckley examines the shift in development at Pocketpair following the release of Palworld 1.0. He says the studio's overall process and outlook are "very, very different" today.

"It was a big sigh of relief that we got it out and it worked out," he begins. "We still have pools of feedback, we still have feed of bug reports and stuff. It is a weird vibe. We know we're gonna do something. Of course we are. Palworld's not finished. Of course we're gonna do something more with it.

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"We announced 1.1 kind of indirectly," Bucky continues. In August, he clarified that update 1.1 won't be some grand, yearlong project after players, in response to a social media call for suggestions, proposed enormous additions like an entire new continent.

Mild Palworld 1.0 spoilers ahead.

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  • Palworld 1.0 launch trailer screenshot shows a Chillet Ignis and Chillet smiling at the camera, cherry blossom trees behind them. Palworld Side By Side is update 1.1 in a fancy hat, Pocketpair dev clarifies, not a new game or a "massive update"
  • Palworld 1.0 launch trailer screenshot shows a cat-like Pal waving. Palworld update adds 2 new missions, makes fishing easier, improves combat, and brings plenty more

"We teased, like, we're cooking something," he says. "Now what we're thinking of is, there's kind of two prongs to it. Narratively, Palworld 1.0 kind of wrapped up that thing. Players got to the tree, they figured out what was in the tree, they sorted that out. So it's hard to think about what we're going to do next.

"Internally, and I said it yesterday so I'm fine saying it, we're calling 1.0 kind of a soft prologue. You figured out what the tree was, and it crashed, and you landed on the beach. You wake up on the beach. Now let's show you what happens next."

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And what does happen next? With Palworld 1.1, Buckley stresses that "it's not a huge thing, but we're doing something players have been screaming at us to do for a while. And we didn't want to do it for 1.0 because we didn't want it to get in the way of 1.0. We had so many things we wanted to do. And even though it's a big thing, a big specific feature we're doing for 1.1, we just didn't want it to take up space for 1.0. So now we feel more comfortable in that regard. Now we can do these other things that might not necessarily have been connected to what our vision of Palworld is."

People don't understand Steam player numbers, Palworld lead says: "Poor Marathon and stuff are getting dragged through the mud ... I'm sure our day's coming."

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Austin Wood
Austin Wood
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Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

With contributions from
  • Ali Jones Managing Editor, News

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