Xbox Adventure Games
Latest about Xbox Adventure Games

15 years and a nasty IP war with EA can no longer hold back game after creator decides to turn characters into bunnies
By Ashley Bardhan published
News Alice: Madness Returns returns!

Brookhaven codes (January 2026) for music tracks and memes
By Iain Wilson last updated
Guide Use these Brookhaven codes in Roblox to listen to a selection of tracks and memes as you roleplay

Minecraft has redesigned its baby mobs to be even cuter, and I need you to look at them because they're just so precious
By Anthony McGlynn published
News Those piglets, my gosh

Okami sequel is "still a ways off" releasing, but its devs will "continue to work tirelessly this year"
By Scott McCrae published
News "We've had our noses to the grindstone so thoroughly that before we knew it, another year has passed us by"

Lego Batman: Legacy of the Dark Knight star is "petrified" to join the list of names to play the caped crusader
By Scott McCrae published
News "First of all, in voice, Kevin Conroy is the go-to, the greatest of all time. So, it's very scary."

"The physical world gave us possibilities we didn't have before": How Grim Fandango's 3D world revolutionized PC gaming
By Graham Pembrey published
Features Interview | Grim Fandango creator Tim Schafer on the unforgettable action-adventure, both the original and remaster

From Metal Gear Solid Delta to Silksong, the best action-adventure games of 2025 are a rollicking good time
By Joe Chivers published
Year in Review Year in Review 2025 | Like a fantastic action film, these titles kept our pulses pounding

Danganronpa creator is excited for you to play next game that's "not a remake of Danganronpa 2" – though "it brings back memories"
By Ashley Bardhan published
News Kazutaka Kodaka really wants you to know Danganronpa 2x2 is not a remake

"Stay true to your gut": Indiana Jones and the Great Circle dev on making a successful adventure for such an iconic hero
By Heather Wald published
Year in Review Year in Review 2025 | Indiana Jones and the Great Circle director shares some advice: "Don't doubt your creativity as game devs"

"I wish I had the Katamari Damacy IP": To a T was meant to counter the "downer" vibes of 2019 America, but Keita Takahashi says it "didn't sell well" and fears it "just wasn't a good fit"
By Dustin Bailey published
Year in Review Year in Review 2025 | To a T is a wonderful, joyful story about not fitting in – but it also illustrates why it's "definitely getting harder" to create experimental games
Weekly digests, tales from the communities you love, and more


