PC Adventure Games
Latest about PC Adventure Games

The Last of Us director won't use Gen AI even if it produces something "compelling": "I don’t think prompting is art"
By George Young published
News "It’s a snake eating its own tail. It can’t grow and think for itself, it just consumes"

"I wish I had the Katamari Damacy IP": To a T was meant to counter the "downer" vibes of 2019 America, but Keita Takahashi says it "didn't sell well" and fears it "just wasn't a good fit"
By Dustin Bailey published
Year in Review Year in Review 2025 | To a T is a wonderful, joyful story about not fitting in – but it also illustrates why it's "definitely getting harder" to create experimental games

Indiana Jones and the Great Circle is one of the best action-adventure games of its generation and it deserves more love
By Sam Stone published
Opinion Opinion | The time to play Indiana Jones and the Great Circle is now – you won't regret it

Life is Strange developers made one of the most beautiful games of 2025, and it’s all because Lost Records: Bloom & Rage understands the magic of childhood
By Ashley Bardhan published
Year in Review Year in Review 2025 | Don't Nod plays the magician, again

Hytale owner calls Minecraft "one of the greatest" games of all time, but his own sandbox is going in a "different direction" with crafting more like Terraria
By Kaan Serin published
News The blocky adventure games might not be as alike as once thought

Hytale lead isn't putting his Minecraft competitor on Steam at launch because "everything is wrong" with it, and Palworld lead "totally" understands his hesitance
By George Young published
News "In time your honesty and willingness to be transparent will make you guys one of the most beloved around"

Hytale won't be on Steam at launch as devs "do not see the necessity of it" and want to avoid bad reviews from "people that aren't as well-informed"
By Kaan Serin published
News Next month's Early Access won't be on Valve's storefront

Dispatch maker AdHoc says the episodic business model is "an insane thing to do," immediately after selling 2 million copies through the episodic business model
By Anthony McGlynn published
News "If the creative is strong, you can cut it up however you like"
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