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Disease simulator creator reminds players that Plague Inc. "is a game, not a scientific model"

Screenshot from Plague Inc.
(Image credit: Ndemic Creations)

The developer of Plague Inc. has issued a statement reminding players that the eight-year-old simulator is "not a scientific model" as thousands of new users, many from China, turn to the game in the wake of the Coronavirus outbreak.

The real-time strategy game, which tasks players with bringing about "the end of human history by evolving a deadly, global plague", has seen a surge in popularity, clocking in 15,823 concurrent players (opens in new tab) – a new concurrent record for the title – at around 2pm UK time today. 

To put that in perspective, prior to the Coronavirus outbreak its concurrent peak was 4601, a record almost two years ago in April 2018.

"Plague Inc. has been out for eight years now and whenever there is an outbreak of disease we see an increase in players, as people seek to find out more about how diseases spread and to understand the complexities of viral outbreaks," the developer, Ndemic Creations, said in a statement, which was also shared on social media after the game's website went down "due to very high player numbers".

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"We specifically designed the game to be realistic and informative, while not sensationalising serious real-world issues. This has been recognised by the CDC and other leading medical organisations around the world," the statement continued.

"However, please remember that Plague Inc. is a game, not a scientific model and that the Coronavirus is a very real situation which is impacting a huge number of people. We would always recommend that players get their information directly from local and global health authorities."

The coronavirus has killed at least 17 people to date and infected more than 500 others, reports the BBC (opens in new tab).

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Vikki Blake is GamesRadar+'s Weekend Reporter. Vikki works tirelessly to ensure that you have something to read on the days of the week beginning with 'S', and can also be found contributing to outlets including the BBC, Eurogamer, and GameIndustry.biz. Vikki also runs a weekly games column at NME, and can be frequently found talking about Destiny 2 and Silent Hill on Twitter.