A Destiny 2 Class guide can help New Lights who are unsure where to start, or veterans who only play one class, by revealing the benefits of all the choices available in Destiny 2. Each has a unique second-jump; Titans have Lift, which functions like a jetpack that favors speed over distance. Hunters can literally double and triple jump and are more approachable by newer players. Lastly, the Warlocks have Glide, allowing for more aerial mobility or distance versus raw speed. Void Warlocks and Stasis Hunters have short-range teleports (Blink and Shift) that replace other abilities, Glide and Hunter Dodge, respectively.
Destiny 2 Class - Titan
The most straightforward class in Destiny 2, most Titan subclass specific abilities revolve around their melees, ignoring personal safety for bombastic blows that break battles wide open. The Titan class ability is to erect barricades that serve different purposes, and has a shorter cooldown the more resilience a Guardian has. Their class item is the Titan Mark, a sash that sits across the waist signifying unity of the Order. They are represented by Lions, and other strong animal motifs appear in Titan armor.
Titan Class Ability
Towering Barricades are taller than the Guardian, and create hard cover to block chokes or create space by breaking line of sight. Use this aggressively to take space in combat, or to take time to heal and reload. Shield dancing by strafing on either side of the slightly curved "wall" during combat can provide more value to this important cooldown.
The Rally Barricade is waist-high cover, that turns Destiny 2 into a first-person cover shooter. Crouch behind the curved structure, then aim down sights to use the cover mechanic to lay down fire while not blocking the ability to shoot enemies. The smaller cover also increases reload speed for any friendly while behind it.
The Striker utilizes Arc damage to destroy groups of enemies with raw force. All three arc subclasses favor aggression and a “punch-drunk” playstyle. The Fists of Havoc super ability turns Titans into an Arc weapon, while Thundercrash creates a Guardian-sized missile.
Representing the Order of Sol, Sunbreakers favor splash damage, burns, and long-range attacks. Hammer of Sol turns Titans into Hephaistos, throwing hammers to reach enemies that dare to hide, while Burning Maul creates a massive Solar hammer capable of conjuring fire tornadoes.
Sentinel Titans, formerly known as Defenders, are a subclass that control the battlefield with their staying power through Overshields and area denial. Mostly a support class, Sentinel Shield can turn the tides in a fight becoming a dark magic-Captain America or creating a defensive bastion with Ward of Dawn. Banner Shield is a super that provides the best of both worlds, an impenetrable shield with the flexibility to go on the offensive.
The first Darkness subclass for Titans, Behemoth is a force to be reckoned with. Their charged melee and knee-slides essentially teleport the living beast around battlefields, overwhelming anything that isn’t dead. The super ability combines all the aspects of Fist of Havoc with a chill too cold to stop – if a Behemoth is in your path, good luck.
Destiny 2 Class - Hunter
Hunters are the dominant presence in the frontier, capable of venturing into any area and uncovering its secrets. If anyone wants something dead, they call a Hunter, just don't expect them to stick around after payment is rendered. Expert marksman, trackers, and creative combatants, Hunter abilities aid them in creating uneven playing fields for their opponents. They disorient, trap, and trick because there's no such thing as fighting dirty. Represented by a serpent, Hunters have stealthy and visceral animal motifs in some of their armor and the Hunter Cloak is arguably the most iconic piece of armor in Destiny 2, class item or not. Agile assassins rely on dynamic but nimble movements, so make sure armor and mods increase mobility to shorten the cooldown of the dodges.
Hunter Class Ability
Marksman's Dodge is a short-ranged evasive maneuver to any direction inputted, that reloads any currently equipped weapon. Use this mid-gunfight to maximize uptime and avoid lengthy reloads.
Gambler's Dodge is a more jarring leap to any direction the Guardian chooses, which breaks all tracking and aim assist (ex: tracking rockets) while simultaneously recharging melee cooldowns if done near an enemy. Find creative and offensive ways to use this ability instead of using it defensively 100 percent of the time.
Arcstriders are a mixture of power and agility, causing problems in close-quarters combat and a nightmare for groups. The more aggressive Hunters will adore this subclass and The Arc Staff super which has combo-potential built in, while Whirlwind Guard can deflect any projectile and activates on cast. Keep in mind all Hunter supers with the exception of Silence and Squall benefit from mid-slide activations.
For those who trust their gun skill or prefer longer ranges, the Gunslinger is a no-brainer. From proximity knives, one-shot heavy knives, to trip-mine grenades, the Gunslinger is for the Guardian with precision on the mind. Golden Gun imbues the Hunter's Solar energy into lethal guns with either three or six shots, while Blade Barrage super exists for the fans of knives. Control the fight with finesse and leave force to the others.
Embrace the shadows and wreak havoc through trickery – that's what the Nightstalker is all about. Suppress, slow, track, or disorient opponents and make sure they never know when the killing blow will come. Primarily a support class, Shadowshot super silences all enemies ensnared in its tethers but Spectral Blades is for the ninja inside everyone, striking swifty and phasing in and out of stealth between kills.
Stasis is a game changer without question and Revenant Hunters have gained a lot of attention since their inception. From a dodge that slows, ranged melee that can freeze or slow, and an aerial dive that makes tracking them a nightmare, Revenant Hunters are a problem in PvE or PvP if they're not friendly. Silence and Squall is a super that creates a frozen tempest. Hunters throw two kamas – one freezes, the other generates the storm that tracks targets, ruining their day over time.
Destiny 2 Class - Warlock
Destiny is a franchise about space magic and guns, so no other class embodies that more than the Warlock. With a command over the elements more strongly attuned than their Hunter and Titan brethren, Warlocks are all about map control and damage over time. They create combos with their abilities, which quickly create kill boxes for their enemies. Recovery shortens the cooldown of their Rift class abilities and along with the Warlock Bond class item and overcoats, the mystical aesthetic shines bright in this class. Warlocks dominate the skies but can descend in an instant.
Warlock Class Ability
Healing Rift does a moderate heal over time, and grants bonus HP in the form of an overshield if the Warlock goes undamaged while standing in it when full-health. Like the Empowering Rift, their optimal placement is on corners, allowing for consistent pressure from effective HP or damage. Certain subclasses don't benefit as much from this Rift, but it's an amazing ability for both PvE and PvP.
Empowering Rift boosts weapon damage by any friendly target in its area of effect by 20% throughout its duration – it follows the same rules for placement as the Healing Rift and is an incredibly greedy ability. Use either Rift to counteract the effects of Nightstalker smokes.
Embody the storm and channel its power to deal with large groups of enemies at once. Abuse clumped up groups of foes or deny the safety afforded by cover. Stormtrance can teleport around, float effortlessly while electrocuting foes in a short range. Chaos Reach funnels all destructive force into a singular beam of power that pierces enemies.
Dawnblade is the most dynamic subclass in the Warlock kit, either taking to the skies to dominate at all ranges with aggressive mobility, damage over time with self-healing, or a purely supportive kit. Daybreak can summon a flaming sword to cleanse the battlefield with fire, or plunge the sword into the ground to buff healing and damage done by all teammates that stand in its range.
Space magic in a nutshell. Embrace the Void to detonate unstable Light energy in the face of those who stand against Humanity. Short bursts of power, creating havoc with grenades, and being an undying, unyielding force await you. Nova Bomb can track those that survive its explosion or get the job done quickly, while Nova Warp turns the Warlock into the fastest roaming super in the game, a hyper-mobile bomb.
Shadebinder is the Darkness subclass brought to Warlocks in Beyond Light, and they excel at instant freezes and controlling the flow of combat. The super manifests a frozen crystal staff that shoots tracking projectiles which freeze targets on impact, while a secondary push of concussive force shatters frozen targets, killing them instantly. Shadebinder is for those with a mean streak, because sometimes the Light can't get things done.