Defense Grid 2 is packed with genre-changing ideas

Blow 'em all to hell
Have you played Defense Grid? No? Go play it--play the whole damn thing--and then come back. Alright, now that you've beaten Defense Grid and you know how good it is, so we don't need to waste time telling you how it's one of the best tower defense games of all time. And from what we've seen from the sequel at PAX 2013, there's a good chance it'll be even better.
In the original game you were on the defensive, fighting against an invading alien force, but this time you're protecting other planets from little aliens set on stealing shiny orbs. To defeat them you'll need to, obviously, place down towers. Where DG2 spices things up is with the pathing and dynamic levels, both of which have the potential to change the genre. Pathing works as it does in most tower defense games, but the addition of a boost tower is a masterstroke--instead of placing down useless walls or low-level towers to force the enemies on a specific path, you can place cheap "boost" towers. These towers are inexpensive platforms that can have towers placed on top of them, which expands their line-of-sight to let you have multiple layers of towers.
The levels can change, too, making things even more complicated. At one point an entire new area opened up when a platform flew into place, allowing the player to force the enemies into a section of the map that simply wasn't available at first. There are plenty of other interesting features (items that can upgrade tower types, competitive multiplayer, co-op, heatmaps showing off your damage range, user-generated content, multiple characters) but you're going to have to wait until the beta comes out in November to see how they all work.
Check out the following slides for additional images and more information.

Hollander Cooper was the Lead Features Editor of GamesRadar+ between 2011 and 2014. After that lengthy stint managing GR's editorial calendar he moved behind the curtain and into the video game industry itself, working as social media manager for EA and as a communications lead at Riot Games. Hollander is currently stationed at Apple as an organic social lead for the App Store and Apple Arcade.
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!








