Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Days Gone 2 could have had co-op play, Days Gone game director Jeff Ross has revealed.
Speaking with God of War creator David Jaffe during a livestream (as transcribed by VGC), Jeff Ross said that he had been working on a pitch for Days Gone 2, but that he didn't think that the status of a potential follow-up had even been confirmed, implying that his NDA with Sony prevented him from talking about it further. Ross eventually left Sony Bend, citing personal reasons that had "nothing to do with the status of the sequel."
While Ross didn't comment on the future of the series, he did reveal a handful of factors that might have lead Sony to think twice about commissioning another game. Sony Bend almost tripled in size during development, from 45 to 120 employees, and while the project's starting budget was "big," the final cost was "a much higher number." Sony never released sales figures for Days Gone, but Ross described the game as a commercial success in spite of its critical reception, which he labeled a "bloodbath."
Ross also outlined some of the features that might have made their way into a potential sequel, including "a shared universe with co-op play," as well as some kind of base-building mechanic.
A report last week stated that Sony Bend's Days Gone 2 pitch had been "unsuccessful" in the aftermath of the 2019 release, and that the studio was now working on a new project. Ross didn't comment on those claims, but did corroborate the report's claim that some parts of the studio had been assigned to work with Naughty Dog. According to the report, those projects were an Uncharted game and another multiplayer title, but those details haven't been confirmed either.
Sadly, Ross' NDA with Sony means that this discussion poses more questions than it answers, but it's interesting to get a sense of the development costs associated with a major Sony publication. The door doesn't seem to have officially closed on Days Gone 2, but given the first game went over budget for a Metacritic score far below what Sony usually expects of its first-party games, it doesn't seem like the series' future is particularly bright.
For a definitive list of what Sony has in the works, check out these upcoming PS5 games.
Weekly digests, tales from the communities you love, and more

I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.


