Edge Magazine
Latest articles by Edge Magazine
Is PSVR 2 the game-changer the VR industry needs? In Edge 380, we ask the developers who will determine its fortunes
By Edge Magazine published
News “What Sony is doing now with PSVR2 is how I felt about Santa Monica Studio in the Journey and Flower days”
Beyond Dead Space: survival horror mutates into a terrifying new form in E377’s cover game, The Callisto Protocol
By Edge Magazine last updated
News “How about a prison on a planet – a prison where you can’t escape. That’s gotta be really scary, right?”
Hidetaka Miyazaki interview: FromSoftware's president explores the unknowns of Elden Ring
By Jason Killingsworth last updated
Features Hidetaka Miyazaki on all things Elden Ring, from working with George R.R. Martin to dealing with pre-launch nerves
Grave new world: Firewatch meets Alien Isolation in Edge 371’s cover game, The Invincible
By Edge Magazine published
News “We’re all familiar with those mainstream inspirations – we needed to do something else, something unique”
The evil without: Tango Gameworks moves beyond survival horror with Ghostwire: Tokyo, Edge 369’s cover game
By Edge Magazine published
News “Those real-life experiences of walking around and sensing how the air changes – that’s something I really wanted to capture”
Naraka: Bladepoint, the genre-disrupting battle royale game, leads the new issue of Edge Magazine on-sale now
By Chris Schilling, Edge Magazine published
News “We think there are just too many shooters – but we’ve been lacking multiplayer fighting games”
After fixing Dark Souls on PC, this helpful modder made it a full-time job
By Edge Magazine published
Features How a hobbyist modder went from fixing PC games to helping publishers get them right first time
Escape evil furniture in Amanita Design's creepy new horror game Creaks
By Edge Magazine published
Features Creaks is a puzzle horror game based on 'pareidolia' – the phenomenon of seeing faces in random objects – where furniture is the enemy