Latest articles by Edge Staff

By Alex Wiltshire Published
Features Remembering the 3DS tactics game that's about relationships as much as battling

By Edge Staff Published
Features Why Gran Turismo 7 is a racing sim that's approachable to its very core

By Edge Staff Published
Features Vulnerability meets approachability in FromSoftware's fantasy epic

By Edge Staff Published
News “Those real-life experiences of walking around and sensing how the air changes – that’s something I really wanted to capture”

By Edge Staff Published
News “I’d rather have nothing than repeat something.”

By Jon Bailes, Edge Staff Published
Features The developers behind Darkest Dungeon, Hades, Spelunky, and more discuss the future of roguelikes

By Edwin Evans-Thirlwell, Edge Staff Published
Features This might surprise you, but poetry and video games have inadvertently crossed paths over time

By Jeremy Peel, Edge Staff Published
Features How social stealth found its audience in the world of indie multiplayer

By Chris Schilling, Edge Staff Published
Features From Barbie Game Girl to The Callisto Protocol: Glen Schofield reflects on his 30 year career

By Edge Staff, Chris Schilling Published
News “We wanted to make a really hard game where you need to improve yourself while playing”

By Edge Staff, Chris Schilling Published
Features How Korean culture, childhood memories, anime and more inspire DokeV's gorgeous monster battler

By Edge Staff, Chris Schilling Published
News “Being a cat implies that every jump is smooth and calculated – you jump your way around the city very easily.”

By Edge Staff, Chris Schilling Published
Features With a Last Of Us Part 2-style ukulele waiting to be plucked

By Edge Staff, Alex Spencer Published
Features Can Deathloop be called an immersive sim?

By Chris Schilling, Edge Staff Published
news “You really have to find a corner of this universe that you can call your own.”

By Ben Tyrer, Edge Staff Published
News Edge 363 reveals how Midnight Suns came about due to a mutual respect

By Edge Staff, Chris Schilling Published
Features Track down bosses and kill them for a "loot pinata" in this sequel to an indie classic

By Edge Staff, Chris Schilling Published
Features "We weren't 100% sure exactly how people would behave"

By Ali Jones, Edge Staff Published
News Producer Yasuyuki Makino says "never say never" in the latest issue of Edge

By Edge Staff, Ali Jones Published
News "You aren't a hero, so the world should continue without you."

By Edge Staff Published
Features Here’s how Max Payne was made, from the people that were there at the time

By Chris Schilling, Edge Staff Published
News “We think there are just too many shooters – but we’ve been lacking multiplayer fighting games”

By Edge Staff, Jordan Oloman Published
Features We talk to the artists, developers and organisers who helped bring music fans back together as lockdown held us apart

By Edge Staff Published
Features The former Halo Infinite creative director and IO Interactive executive producer on their desire to walk away from established franchises
Weekly digests, tales from the communities you love, and more
